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Ultima 6 Project Milestone 5 Released

It is with much pleasure that we announce the release of Team Archon's next milestone of the Ultima 6 Project, Milestone 5 for Dungeon Siege 1 (PC and Mac). Some things to look forward to in this release:

* New areas to explore (Trinsic, Jhelom, Moonglow, New Magincia, Serpent's Hold, Skara Brae, Sutek's Castle, Trinsic)
* Enhancements to existing areas
* New plot details and quests and other subtle refinements
* Numerous enhancements to the core gameplay such as:

Switch to php5

I'm going to switch over to php5 so I can update the platform to a more recent version. But if anything bad happens rest assured that Siegetheday will be back quickly. (I have tons of backups)

DSMMORPG is back!

brkopac and xmen90s have confirmed that their DSMMORPG project is back up and running! Laughing out loud Equally happy news is that they are making it a "GPL / Open source project".

Read more here:

U6 Project Interview

There is a nice interview at RPGwatch with Jesse 'Zephyr' Strachman the co-lead producer of the U6 Project.

"Jesse Strachman" wrote:
From my point of view, the coolest thing is that we've done so much with the Dungeon Siege engine that everyone thought was impossible. However, if you want to talk about the single coolest feature, I'd have to say the conversation engine. When I first designed it, it was really simple, but Frilly Wumpus and WyrdWeb have really taken it and run with it, making it truly dynamic and customizable. It's far more complex than I can even comprehend right now. Frilly Wumpus designed this really nifty usecode feature that allows you to customize things very efficiently, and this will allow modders of Project Britannia a lot of freedom in the future for additional remakes.

U6 Project Interview

Check it out.

Something old and exciting

"Marcus Al’Ruen, Scribe of King Rathmor" wrote:
Where does one simply begin to explain the vast history of our lands, of Aranna? Never before has the history of Aranna been told, never has its great story been heard in its entirety. Wars were waged, kingdoms fell, and the world was broken. Every event that leads to where I sit today, every battle, every invasion, every hero, all happened as a result of a previous occurrence. Discovering the history of Aranna cannot be possible simply by hearing the story from the mouth alone of the Humans, or the Elves, or the Dwarves. No, each race differs in their legends and has their own deep traditions. To find the fact behind the legends requires traversing the great land of Aranna.

Go here to find out what this is all about! :dance1:

New news from GPG

There's lots of new news in the latest GPG newsletter, including an interview with Demigod's lead designer with more details on Demigod, mention of some upcoming SpaceSiege goodies and even announcing MP Sudoku on GPGnet!

About Demigod:

There are two hero types--General and Assassin--and the type you choose determines how the game plays. Select an Assassin-class hero, and the game plays like an action-RPG; select a General hero, and Demigod plays more like a strategy game.

Sounds interesting.

Demigod revealed by GPG

There will be new game in town by GPG.

1UP wrote:
Chris Taylor's Gas Powered Games is best known for its RTS Supreme Commander and its action-RPG series Dungeon Siege -- so maybe it's just the natural course of evolution that the developer's newest game, Demigod, should borrow a bunch from both of those genres: It's an action/RPG/RTS hybrid, inspired partly by the popular WarCraft III mod Defense of the Ancients.

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