Submitted by KillerGremal on Fri, 2011-12-23 16:15
Does anybody know/remember how i get the Mesh-GUID of a unknown/custom node?
I would like to update the gas file in world/global/siege_nodes/ so it's possible to work with them in SE2.
Most probably this problem was more popular with DS1, so i've tried out these nodes in SE1. Amazingly, the SE1 can sometimes open/displace some of these unidentified nodes (e.g. t_sea02_wall-tx-24-r-a) as if i had overseen a gas file listing this 'unknown' node. In other cases however (e.g. t_dc01_skull-dgn_front_base_b) the node won't be displayed although it exists as game resource and also the naming keys are covering the file name.
Does anybody know/remember how i get the Mesh-GUID of a unknown/custom node?
I would like to update the gas file in world/global/siege_nodes/ so it's possible to work with them in SE2.
Most probably this problem was more popular with DS1, so i've tried out these nodes in SE1. Amazingly, the SE1 can sometimes open/displace some of these unidentified nodes (e.g. t_sea02_wall-tx-24-r-a) as if i had overseen a gas file listing this 'unknown' node. In other cases however (e.g. t_dc01_skull-dgn_front_base_b) the node won't be displayed although it exists as game resource and also the naming keys are covering the file name.