DS2 AnimViewer
Submitted by KillerGremal on Sun, 2011-04-03 10:03 | ||
... i've re-installed some stuff recently and so i've stumbled over it again: Well, this is just a simple work-around. Now all kind of files will be listed, even those DS2AnimViewer.exe can't handle (and crashes eventually)... Moreover the AnimViewer seems to be able to remind one folder only - not really pleasant to handle all the meshes, anims and textures within Objects.ds2res and its extended folder structure. To have at least one anchor in the open-file-dialog, i've used Tweak UI to replace one folder in the Places Bar with the 'art' folder. blogs: |
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Comments
Does anybody know/remember how i get the Mesh-GUID of a unknown/custom node?
I would like to update the gas file in world/global/siege_nodes/ so it's possible to work with them in SE2.
Most probably this problem was more popular with DS1, so i've tried out these nodes in SE1. Amazingly, the SE1 can sometimes open/displace some of these unidentified nodes (e.g. t_sea02_wall-tx-24-r-a) as if i had overseen a gas file listing this 'unknown' node. In other cases however (e.g. t_dc01_skull-dgn_front_base_b) the node won't be displayed although it exists as game resource and also the naming keys are covering the file name.