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DS1 & LoA Mod Development

Discuss modifications of DS1 and LoA here.

Make player go faster Armor?

I'm probably not the only person who doesn't like how long it takes for players to get across a map.
And the siegelet I play is set even slower.
It is possible to edit he heroes and the companions gas,
changing the field that says "avg_move_velocity" to a higher figure.
But what if a piece of armor could do this?

But for the life of me I cannot find any way to set the above variable.
I also found a spell code for temporarily making a player (and party) faster...
speed_adjust_percent = .75;

Modding Advice For My Custom Head? Help

Has anyone ever did any custom heads before?
I don't know what I am doing wrong with this test version:


My thinking is I am not doing the stitching right.
What I do is select the 6 polygons in the ASP neck stitch tool.
Is that enough?
Is there a button to finalize the neck stitch?
Or is having the 6 polygons 'turn red' enough for the asp exporter to make it a head?

Reaching Max Level

I know I've mentioned this a good handful of times, but I think I've found a decent (and basic) way to go about this that makes sense.

- Obviously your first 150 would equate to Uber Level 150.
- Then your second 150 would bring you up another 50 levels - to level 200.
- Finally, your third and fourth boost it up another 25 levels, bringing the ultimate max level to 250.

OR

- First takes you to 150
- Second takes you to 250 (+100)
- Third takes you to 300 (+50)
- Fourth takes you to 325 (+25)

Weapons/armor packs for higher levels?

Is there and weapon pack for lvl higher than 100? Mobs have pretty high health, It takes forever to kill it even with dragon wing sword (Damage 247 to 334)

Exception Detected Issue With NPC Stores

So, I have decided to get back into modding, and am in the process of making a mod to go along with a siegelet in DSLOA. It's been running fairly smoothly, but I have had considerable issues with NPC shopping. Whenever the game itself loads in a shopkeeper, a whole crap-ton of errors are thrown, sometimes causing the game itself to crash. For example:

Debugging Tool For Dungeon Siege... or how to read .DSLOG and .CRASH Files?

I'm sure this has been covered before, but my inept detecting skills have left me unable to find a thread...

T.K.Bold's picture

Trying to make a Race Mod (Zaurask & Hassat)

I followed another person's guide into playing a Zaurask and Hassat with minimal problems, and, as fun as it is, its only viable outside of LoA. The changes involved editing the Zaurask and Hassat files, and changing the template specializations into 'Farmboy' but that makes them all nonhostile in game. So I'm kind of going to give the custom player race thing a sidesteps that issue altogether.

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