DS1 & LoA Mod Development
Discuss modifications of DS1 and LoA here.
Make player go faster Armor? |
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Submitted by ChickenGeorge on Wed, 2018-01-17 00:39 | ||
I'm probably not the only person who doesn't like how long it takes for players to get across a map. But for the life of me I cannot find any way to set the above variable. forums: |
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Modding Advice For My Custom Head? Help |
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Submitted by ChickenGeorge on Mon, 2018-01-15 03:51 | ||
Has anyone ever did any custom heads before? forums: |
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Reaching Max Level |
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Submitted by Eksevis on Sun, 2017-12-24 13:48 | ||
I know I've mentioned this a good handful of times, but I think I've found a decent (and basic) way to go about this that makes sense. - Obviously your first 150 would equate to Uber Level 150. OR - First takes you to 150 forums: |
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Weapons/armor packs for higher levels? |
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Submitted by Legosp on Thu, 2017-11-30 09:04 | ||
Is there and weapon pack for lvl higher than 100? Mobs have pretty high health, It takes forever to kill it even with dragon wing sword (Damage 247 to 334) forums: |
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Exception Detected Issue With NPC Stores |
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Submitted by Dungeon Siege F... on Fri, 2017-05-26 16:49 | ||
So, I have decided to get back into modding, and am in the process of making a mod to go along with a siegelet in DSLOA. It's been running fairly smoothly, but I have had considerable issues with NPC shopping. Whenever the game itself loads in a shopkeeper, a whole crap-ton of errors are thrown, sometimes causing the game itself to crash. For example: forums: |
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Debugging Tool For Dungeon Siege... or how to read .DSLOG and .CRASH Files? |
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Submitted by Dungeon Siege F... on Sun, 2017-04-16 17:44 | ||
I'm sure this has been covered before, but my inept detecting skills have left me unable to find a thread... forums: |
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Trying to make a Race Mod (Zaurask & Hassat) |
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Submitted by T.K.Bold on Sun, 2017-03-26 16:15 | ||
I followed another person's guide into playing a Zaurask and Hassat with minimal problems, and, as fun as it is, its only viable outside of LoA. The changes involved editing the Zaurask and Hassat files, and changing the template specializations into 'Farmboy' but that makes them all nonhostile in game. So I'm kind of going to give the custom player race thing a sidesteps that issue altogether. forums: |
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