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Weapons/armor packs for higher levels?

Is there and weapon pack for lvl higher than 100? Mobs have pretty high health, It takes forever to kill it even with dragon wing sword (Damage 247 to 334)

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kathycf's picture
DS weapon pack?

Eksevis wrote:
You could use some custom models that fit the game's style. There's a DS weapon pack that you could adapt 100+ weapons into. I think that'd be cool. And if this make notable progress, add it to Siegetheday and maybe nexus.

Looking forward to it!

Where can I download this weapon pack? Is that the actual name of the pack?

Inquiring minds want to know! Wink

Seriously, that does seem pretty cool.

Eksevis's picture
Re: High Level Equipment

You could use some custom models that fit the game's style. There's a DS weapon pack that you could adapt 100+ weapons into. I think that'd be cool. And if this make notable progress, add it to Siegetheday and maybe nexus.

Looking forward to it!

kathycf's picture
I'm not sure about an actual mod pack, but...

You could make a new template for a weapon that has the stats you want.
Example:

[t:template,n:sd_g_c_sd_1h_fun_legosp]
{
	doc = "Pitted Long Sword";
	specializes = base_sword;
	[aspect]
	{
		model = m_w_swd_013;
	}
	[attack]
	{
	  f damage_max = 466.0;// was 72.000000
	  f damage_min =  339.0;// was 48.000000
	}
	[common]
	{
	  b allow_modifiers = false;//this can be changed if you wish to have modifiers
		screen_name = "Legosp's Sword";
	}
	[gui]
	{
		equip_requirements = strength:80;//was 23
		inventory_height = 3;
		inventory_icon = b_gui_ig_i_w_swd_019;
		inventory_width = 1;
	}
}
	}

.

This is a quick and easy way to do it. All you would need to do is tank up the template and go to town. Then you can make whatever changes you like to weapons and/or armor by modifying the base templates to reflect what you want. I can help if you like or w/e.
Smile