Tutorials, Tips, and Tricks
Share your knowledge of the inner workings of DS Modding.
Making Chants work in a new map (and misc. tips) |
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Submitted by Sharkull on Sat, 2005-12-10 17:22 | ||
[Moved to Mapping and level design] forums: |
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magic modifiers (work in progress) |
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Submitted by Zombielordzero on Wed, 2005-11-30 00:02 | ||
in this topic (when finished), i will post what i know about magic modifiers, what file they are located in, and what changing each value does (again, when i get around to it) to use this tutorial, you need to know how to use a tank viewer, and know where to find one for ds2. inside \resources\logic.ds2res world\contentdb\pcontent.gas one thing to know before looking at the modifiers is that the type of codeing used to load the values is "if new modifier has new value, list it, if not, assume previous". what this means is that you can list 100 variables (if they all are strenth) and only list the name, screen name, level available, stat modified, and value of modification instead of the whole thing. example: forums: |
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Reagent modifications (work in progress) |
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Submitted by Zombielordzero on Tue, 2005-11-29 23:46 | ||
in this topic (when finished), i will post what i know about reagents, what file they are located in, and what changing each value does (again, when i get around to it) to use this tutorial, you need to know how to use a tank viewer, and know where to find one for ds2. inside \resources\logic.ds2res world\contentdb\reagents.gas [reagent_test] 'name of reagent in code forums: |
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Setting up good map lighting |
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Submitted by Dulac on Fri, 2005-11-25 04:35 | ||
Ok, I am passing knowledge I learned from mcarp(much credit to him) for good map lighting. I apologize for not cropping my images and restoring my defaults on my map. I'm strapped for time. This is a break from modding for me... First to see your settings in se2 you need to uncheck ignore vertex lighting. Ok everything should be black now don't worry. Ok go to lighting in se2's menu. Then go to ambient lighting. forums: |
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Tip for getting started on editing logic.ds2res |
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Submitted by Dulac on Thu, 2005-11-24 15:29 | ||
I answered a question on another board Quote: and thought I would share the info for ppl here, since it helped him out. Also a fellow modder suggested I post it here to help out.
How to make actual robes for nature mages? Quote: Use your tank viewer 2 that comes with ds2tk. Open up logic.ds2res Extract all the contents to your bits folder for reference. forums: |
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Organizing Actors in Se2 |
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Submitted by Dulac on Mon, 2005-11-21 23:51 | ||
I know this is simple stuff but want to share. I think actors in unsorted items is well not sorted good enough. Pick an actor from the unsorted items tab and place onto map. The actor folder will be located in your game objects folder. Now go into favorites tab. Click on siege objects folder and create a new folder with a name to your liking. Click on that folder. Now click on the actor you placed in your map and right click and chose add to favorites. For some reason if you have no actor in a folder and try to move one there it will not work. If you have one there you can move them around. If you did mess up and moved all actors out u can work around this. What I do is create a new folder into the folder I want to add the actor in. Then I add in the actor and it goes into the folder i want. Move it above the new folder if it is bellow it. Then right click on the new folder and chose remove selected. forums: |
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Photoshop Tutorials |
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Submitted by Dulac on Mon, 2005-11-21 03:03 | ||
This guide has been included in the tutorial section. Stuff here looked very fun(some nice short tricks) http://www.greycobra.com/tutorials/photoshop/ This site links to a ton of photoshop tuts. http://www.tutorialman.com/search.php?search=%20%20%20&page=2 More tuts some videos and resources. forums: |
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