forums | blogs | polls | tutorials | downloads | rules | help

Error message

Deprecated function: The each() function is deprecated. This message will be suppressed on further calls in remember_me_form_alter() (line 78 of /var/www/siegetheday.org/sites/all/modules/contrib/remember_me/remember_me.module).

Tutorials, Tips, and Tricks

Share your knowledge of the inner workings of DS Modding.

[How to] improve the look of DS2

This guide can be found here: Improve the look of DS2 & DS1.

Sharkull's picture

skrit reference...

(Just a general tip... I know absolutely nothing about skrit).

SN's database may be in permanent limbo, but it seems that Google has the skrit reference pages cached...

Search for a page like this:
http://www.google.ca/search?hl=en&q=http%3A%2F%2Fwww.siegenetwork.com%2Freference%2Fdungeoneering%2Fskrit%2Fapi%2Fclasses.jsp&meta=

...and then go to Google's cache of the page which will look something like this:

The links on the resulting page will (probably) be dead...

[Request] Stitching tutorial

Yeah, well, sure, I know it's basic... but the last time I made any map-designing in the SE was about 2 years ago... and even then I never was really any good.
I hope there is someone among all of you modding cracks who can spare a few minutes to give this little noob here a short introduction to stitching regions together... I somehow can't find any tutorial to that in the SU. I twiddled a little with the editor, but I can't find anything within it to do that. Do I have to add stitching Info manually? And into which file goes that?
Any help in this matter is greatly appreciated.

Oh... and since I'm just starting I guess you will hear quite a lot from me in this particular forum in the near future Smile

Sharkull's picture

Modding Basics: Templates (and components.gas)

If you want to start reading how some things are done in DS2, the best place to start is to look in the gas files...
but what do all those codes and things mean? Well, SU is a helpful resource, especially the Concepts and Terminology section
and the Specialization section if you are interested in working with item / actor / object templates.

Also, here's a copy of components.gas, a very useful file that GPG has put comments in to help modders understand things
(I changed some of the spacing to make it a bit easier to read):

Adding items to venders on your map

Ok, I should of linked this a long time ago =/ . I poked this question and sharkull posted valuable information. http://garage.gaspowered.com/?q=node/2511

Setting up a simple house for node fading

First you will want to hide your house's roof. You can hide nodes by selecting the node(s) and in the menu bar select Node then Hide Node(s). To show the node again select node then Show All Nodes.

Menu for nodes is here:

If you will have door tops. Select your door top and in the menu click node then properties. Now uncheck Bound Camera and Occludes Camera. Do this for the roof as well. It's good to remove these default settings so the camera does not duck when player goes under the door top. You will probably have to do the same for the walls of the building as well.

Sharkull's picture

Understanding enchantable items in DS2...

(I wrote this in response to a question over at SN but it seems to have just gone down and thought the info. might be appreciated here... It's a bit newbie'ish, but I didn't find this intuitive at all when I was looking for info. on enchantable items... :mrgreen: ).
(edit)
The question at SN was: "What's the best enchantable stuff?, Is there a list?" ..."Is there some sort of guide that explains what enchantable sword has the highest attack rating?"
(/edit)

What you're looking for are the [var#] blocks within item templates. The item stats are based on the item_level indicated within the block. For example (from logic\world\contentdb\templates\interactive\wpn_axe_1h.gas):

Pages

Subscribe to RSS - Tutorials, Tips, and Tricks