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Some odd things in Ehb

My primary character is doing some very odd things. On several occasions when I restart the game she is sitting on the direct connect teleport, gives a somewhat rude image. Then she tends to sit on her dire wolf, no one else does. She also has the very bad habit of shooting at things that I am not aiming at, like shooting at a skelly archer when a fury spawn is in her back pocket, and I am trying to kill it! She also appears to have a fear of bridges (does she get that from me?) not wanting to cross until the other party members are on the bridge. I do believe I will have to send Ha'Jara back to leadership school before she passes on her bad habits to the rest of the party. None of these things require fixing I just find them funny.

Elf

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Same here, I've had the same things happen (think a Dwarf directly on the DC). Sometimes Powers work a little funny, I've activated earthquake and nothing happens

Insane Dwarf

I've had some issues, not quite like that though.
I've noticed there are several areas where Gravity stone does not work, but it seems to be random and not at any set locale, although that happened more often in Yesterhaven than in Ehb.
The camp in the dark forest has a semi-annoying thing where whenever I cross from one side of tents to the other, across the fireplace it repeats the prompt "Checkpoint saved. Reloading will begin from this place" or something like that.
Nothing as weird as your character's fascination for Direct Connect teleporters, though.
Perhaps you should have a talk with her. xD

bare_elf, another thing you need to teach Ha'Jara is that polo should be played with a mallet not a ranged weapon. Nice picture though.

You do seem to be suffering more than your share of game instabilities.

I remember a while back when wrongly/incompletely defined items caused trouble, sometimes long after party members picked one up - the Zaurask-Catcher weapon for one.

Ha'Jara shooting the skelly archer (I presume in retaliation for it shooting at her), instead of the Fury spawn you told her to shoot - isn't this the Hero Defend Automation (DS1) On option working correctly?

Raymus, about that checkpoint message: with so much to do, I hope Iryan hasn't forgotten my test report item E31c#027 from last year.

One thing I've not been testing is powers - I've enough to think about without learning how best to use them. Besides I'd rather win without resorting to cheats, and Chant of Power + Invulnerability = Cheat Code if ever I saw one. That prejudices me against DS2's whole concept of powers.

Gravity stone "not working" - do you mean you cannot make one appear, or do you mean it does appear but doesn't affect monsters the way it should?

Some Powers when activated will sometimes not have an effect, it seems to be tie to how busy the AI is. Thunderous shot will sometimes go 90 degrees off like straight up :jawdrop:

Dwarf

Maybe Ha'Jara should say "follow me" more often, instead of "go get them".

I'm still learning what others already know. Posting my discoveries will help me remember them myself. Still, narrow places seem to be more common in the converted DS1 maps than in DS2's own.

Rampage-ready formation is 3x3: #2 party member front left, #3 front right, gap between them. #1 directly behind that gap i.e. middle of the square. Back row from left to right #6, #4, #5.

(I'm taking the standard spacing as my yardstick for 1 meter - if I'm wrong then mentally edit what follows accordingly.)

Tell them to move onto a bridge/onto a ledge/into a passage less than 3 meters wide, and the game moves those of them that it can make fit, sometimes including #1, sometimes not. Follow mode formation is 2x3 column so will fit into narrower space but if #1 won't fit then nobody moves. To make #1 fit into 2 meters exactly, click extreme right: #1 goes to 0.5 meters left of spot clicked and #2 to 1.5 meters.

The spot where one must click to get party onto a narrow bridge in follow mode, is the best place to click to get #1 on in rampage mode.

For a single-file bridge, the only way I know to get party members onto it (as opposed to all the way across to the other side in one go) is to attack-click a fortuitously-placed monster. Which can be one on the far side but within bow or spell range from mid-bridge.

Sorry about the slow reply.
The gravity stone appears, but no one is affected by it. Again, this happened more often in Yesterhaven. More specifically in the undead lord and fire king sections.

On the subject of Yesterhaven I remember having a couple glitches in the third section, whilst in the desert, where one of my party members would get stuck and could not move anywhere, so I had to disband them and go re-recruit them.

And while powers are indeed rather cheaty, I find that playing with the monster level adjust in Ehb makes hordes unbearable no matter what the level. Perhaps that's me to blame for either not being s'great at the game, or for leveling characters in a way that sort of fits with their... well, character.

About the cheaty-ness of the powers...
What I love to do most often is trap an entire horde in a gravity stone and use max-level waves of force on the lot of them. The amount of numbers and gore that go flying from their bodies is always pretty awesome. Either waves of force, or the Dire wolf's howl. That one just makes them explode instantly. Less numbers, but it's instant, and that is always pretty satisfying to see. xD