Adding Bow Firing/Sword Swinging animation to Spell Casting
Submitted by Lloyd2k4 on Tue, 2019-11-12 14:39 | ||
So for those who remember waaaay back prior to LOA releasing, Jim Tran (Icemage) created a Spell Rebalance patch that I can't find anywhere on the internet. In this mod included some ranged 'spells' that included a bow firing animation that he was somehow able to get working while using a spell from slot 3 or 4 from your character's UI pane in the upper left corner. As we all know in base Dungeon Siege and LOA, the only spell casting animations there are are holding a staff and casting, or 'punching' to cast a spell if a staff isn't equipped. My questions are as follows: Does anyone still have a copy of Icemage's Spell Rebalance mod? Any information the remaining community could give on this would be incredibly helpful! forums: |
||
» |
Ok, so I have no idea whether or not this is the case, BUT, if I remember right, some spells in the base game have different animations, ie, lightray (if I’m remembering right). Now honestly I have no idea if this is the case, as I haven’t played in a while and don’t have it right in front of me. However, if that is the case, looking at those might help. Sorry I don’t have a more concrete answer, but I hope it helps.
Hmm, I'm not sure if this is the mod you want. It is called "Icemage Game rebalance" and it is from 2002.
Also, check your PM inbox.![Smile](https://siegetheday.org/sites/all/modules/contrib/smiley/packs/Roving/smile.png)
Forgot to mention that I found that mod in Zhixalmom's mod repository from this thread in the DS1/LoA general discussion, in case anybody it trying to find any other old mods.
Thanks for the upload, kathy! I'll take a look at that mod repo and see if I can mine up anything good!
In my quest to make Frankenstein items I was able to turn a spell into a weapon by changing the magic class to an attack class.
Then added an attack block, and an ac_melee and this caused the item to attack as a sword.
Also told it to fit in the melee weapons slot.
When the spell was first 'equipped' it cast, but afterwords acted only as a sword.
I didn't experiment enough to see how much tweaking this could have.