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Cat Mansion Adepts

version: 
v3.09beta

Mod Title: Cat Mansion Adepts https://mega.nz/#!FxdXmKpL!SXe8j-lkYTTRW8-5iOj6IZ8qphm-52x2xQBrTU2-9ew Use this link
Author(s): Irwin Ryan (iryan) & Lili Wells (bare_elf)
Special Thanks: Hamcat (character models), Omniscient_Colossus and Techiem2-r(for hosting)

Mod Version Number: v3.09beta
Release Date: 24/7/2005
Mod Size (approx.): 37.5MB
Contact Information: or
Web Site: https://siegetheday.org

Installation Instructions:
1. Place Adepts.dsres into the DSLOA folder where Dungeon Siege is installed or preferably use a Mod Manager.
Move ikkyo_loa.dsdll into the base Dungeon Siege folder (where Dungeonsiege.exe or DSLOA.exe are) otherwise
the dynamic camera options won't work.
2. Make sure there are no other mods installed. This mod will almost certainly be incompatible with the majority of other
mods.

Uninstall Instructions:
1. Delete Adepts.dsres from where it was installed.

Requirements / Compatibility
Dungeon Siege 1 Version: Will only work in Dungeon Siege 1
Other requirements (other mods, expansion packs...): Legends of Aranna is required
Windows only: n/a
Known Bugs: This is a beta. It is stable & no exceptions should occur but there are a number of issues to be aware of (see separate doc).

Mod Details
Single Player: Y
Multi-Player: Y but not tested. All players will require the mod in order to play
Difficulty Settings: Y
New Graphics: Y
New Sounds / Music: Y
New Weapons: Y
New Armor: Y
New Spells: Y
New Misc. Items (Rings, Amulets...): Y
New Character(s): Y
New Enemy Type(s): N
Modified Experience / Attribute System: Y
Modified Loot Drops: Y
Modified GUI: Y
Modified / Custom Map: N
Modified Other: ...
Modding Tools Used: Tankcreator, Tankviewer, Siege Editor, Notepad
...

Credits
Some content provided by: Hamcat, Omniscient_Colossus, Lurker, Theresnothinglft, Witness, Ikkyo, Nivisec
Modding advice received from: Xaa, Icemage, Frilly Wumpus, Snowfox & more modders than I can remember. Thanks to all of you!
Tested by: Iryan & Bare_Elf
Other Credits: ReadMe Template by Sharkull

Permissions :
Permission is given to use this mod's content, as long as credit is given to the author(s).

Copyright:
All title and intellectual property rights to the content of this mod are the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties.

Gas Powered Games and Dungeon Siege are the exclusive trademarks of Gas Powered Games Corp.
Legends of Aranna is the exclusive trademark of Mad Doc Software.

Disclaimer:
The author(s) of this mod accepts no responsibility for damage to data, or physical damage to hardware, caused by the appropriate or inappropriate use of this mod. Use this mod at your own risk. This includes hair being pulled out.

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Description:
This mod is a gameplay and graphics adaption to Dungeon Siege which aims to create an anime look & feel. It is first and foremost a compilation of the hard work and efforts of a number of extremely talented artists & modders, and wouldn't be possible without their contribution.

Features:
- Two new models replacing the default farmboy & farmgirl models (thanks to Hamcat).
- altered staff and bow animations
- about 300 new npcs in towns (no more ghost towns)
- all npcs have new skins & portraits, including recruitable characters & merchants
- new conversation screen & other gui minor changes
- no unconciousness
- new ai, incorporating auto-resurrection & healing by appropriate characters
- difficulty level increased
- Legends of Aranna gives improved experience & loot (of course the monsters are far harder as well)
- 16 new item sets & 64 set items added to the Kingdom of Ehb campaign
- some new recruitable characters
- the ability to recruit some characters now depends on the gender of the main character
- about 50 odd new weapons, armors, helmets, shields, boots & gloves from the Cat Mansion Costume & Cutiegirl mods
- includes theresnothinglft's Sot3K weapon pack 3 (over 50 weapons)
- includes Lurker's items mod 4.0 (3 armors, 2 shields, 15 weapons & 6 spells)
- includes Omniscient Colossus' Weapons Pack #1 (8 weapons)
- unlocks 33 shields, 3 helms, 4 robes & 26 weapons that were unused in the game & adds new icons where necessary
- 36 new summons in assault, support & guardian styles (all with custom icons)
- all spells now accessible in singleplayer (including meteor storm, tremor & killing fist)
- it's now possible to find the majority of items in singleplayer games (including the dragon wing, phoenix sword, etc)
- special LOA version of Nivisec's Suffix & Prefixes mod (over 10,000 new magic item prefixes & suffixes)
- healing spells give improved experience
- potions have increased capacity
- enlarge backpacks ( 8 x 13 )
- all new content can be found both in storekeepers & monster drops
- dynamic adjustable camera
- improved visual range (may chug a bit on low end machines)

Further Instructions:
- To change the camera access the view options menu & click on more. Min, max azimuth controls the viewing angle.
- This mod does become very hard as you progress through the campaigns. Headstrong rushing into battle will cause casualties. Use the strengths of your characters to their best advantage. Melee characters are tough but potions are far less effective now. Mages are very effective at healing & resurrection but are quickly overcome without protection. They do now have access to very powerful spells but generally these spells have long delay times, during which the mage is defenseless & unable to cast even a healing spell.
- Characters will automatically cast any resurrection spells or scrolls in their spellbook. Unfortunately the characters are over zealous and often waste scrolls on a character that is already in the process of being revived (see enclosed doc).
- Characters will automatically cast any healing spells or scrolls in one of the two active spell slots. The healing spell or scroll doesn't has to be actively selected. The other active spell slot can be used as normal. So to turn off active healing just remove the spell or scroll from the active spell slots.
- Characters have a range limit on their permissions to automatically heal & revive other characters. This is set to approx. 14-16 game units from where you last left clicked on the ground! This means that if characters or the party wander off pursuing monsters they'll probably leave this zone, and won't receive any healing or resurrection without manual intervention. Simply left clicking on the ground near the party or character will reset the proper behaviour.
- Mages are often over zealous with their healing duties and will ignore movement orders so as to help a fellow character, often to their own detriment! If you need to retreat the party to safe grounds, make sure to click as far away from the battle ground as possible and they will reluctantly obey. Don't be surprise however when they stop as soon as possible in order to cast that spell!
- While characters won't drop their equipped items on death, they will still drop any items in their inventory. It is highly recommended to provide every character in your party with a backpack (you can obtain a backpack for free early on in each campaign in Ehb, LOA & LOU). All loot can then be placed into the backpacks which means easy & convenient retrieval of all items. Characters will still use any potions stored within backpacks through use of the shortcut keys (H & M) or gui icons. Clicking the sell all button in stores will sell all items in the backpack depending on the option you choose.
- Come up with your own strageties for success.

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