DS2: BW Mod development
Discuss modifications of DS2: BW here.
help! sword of zaramoth |
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Submitted by sirwalterejr on Sat, 2008-04-19 15:51 | ||
how do i hold the sword of zaramoth properly like normal 2 hand sowrd forums: |
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MonsterLevel Adjustment Mod, Beta 4a |
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Submitted by sirwalterejr on Sun, 2008-04-13 12:52 | ||
can i use MonsterLevel Adjustment Mod, Beta 4a with BW? forums: |
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cinbri!!! |
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Submitted by sirwalterejr on Sat, 2008-04-12 21:38 | ||
does anyone out there thing they could make a :playable Cinbri race: or a :Cinbri skin:? twood be coolio! forums: |
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Miniguns |
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Submitted by ghastley on Fri, 2008-03-28 14:17 | ||
I am trying to adapt the fire extinguisher from the Halloween map over to a DS2/BW context. I noticed that there are templates for the miniguns from DS1, and they have been modified to replace a "minigun_magic" skrit with a "weapon_minigun" one, so there was apparently some development done by GPG. But there don't appear to be any miniguns in either DS2 or BW, and the fs7 animations are all changed (moving the left hand from a side handle to underneath the stock) so the minigun models would fit the animations any more. forums: |
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BW content in SIege Editor 2 |
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Submitted by ghastley on Wed, 2008-01-09 12:15 | ||
I just tried to launch Siege Editor 2 pointing at an untanked set of BW content and it crashed because the skrit in BW uses functions that were added to the engine for BW, and SE2 doesn't have them. forums: |
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Dawn of Aranna |
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Submitted by Samuraiduck on Fri, 2008-01-04 08:43 | ||
Dungeon Siege II: Dawn of Aranna (DSII: DoA) All the nodes of DS, LoA, DSII and BW are being included. forums: |
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Siege FX |
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Submitted by ghastley on Wed, 2007-10-17 15:48 | ||
I'm starting to accumulate details as I find them about how the WorldFXMgr stuff works in DS2. There's a new page at http://dslcv1-458.fast.net/ds/siegefx.asp that I'll be progressively adding to as I go along. I expect to change some of the function names into links leading to a description of the parameters and maybe examples of use, starting later tonight. Expect this page to change frequently - I'll probably also add a change log to it at the bottom. forums: |
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