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DS1 & LoA Mod Development

Discuss modifications of DS1 and LoA here.

Any serious nude mod?

Is there any serious nude mod for DS1/LoA?
With "serious" I mean something simple & natural, not desperately trying to look pornographic.

New map Ehland

Anyone still here & would like to try out a new map?
Here's a little one I made recently.
2 regions, 1 quest, final boss is Lord Hovart.
You can start at level 0 and will gain about 5 levels.
Pretty setting on islands floating in the sky, with giant flowers etc, and some non-euclidean geometry for the fun of it.
Enjoy playing!

Here's a new one (Regarding Single Player Save Files)

So recently I decided to add Single Player support to a mod that I'm working on, but unfortunately the inevitable occurred and my save file became corrupt and is throwing an exception on load, and I only have one save file so the file is essentially worthless and I need to start over. Which is fine this early in testing, but...

River Nodes with Dev Arrows (SE 1.7) and misc Questions

Is there anyone with a bit of Siege Editor experience who knows why the river nodes in my editor are now showing red arrows pointing out the direction the 'water' flows in? I found this useful for building rivers, but then they continue to show up in game! I thought they were for development purposes only, but apparently not.

Also some other misc. questions:

Adding Ambience for Better Sounds

[t:template,n:base_cow]
{
doc = "Base template for all ambient cow.";
specializes = actor_ambient;
[actor] { race=other; }
[aspect]
{
model = m_c_na_cw_pos_1;
[voice]
{
[fidget]
{
* = s_e_ambient_cow-moo1;
* = s_e_ambient_cow-moo2;
* = s-e_ambient_cow-moo3;
}
}
}

Would this be right?

Adding Bow Firing/Sword Swinging animation to Spell Casting

So for those who remember waaaay back prior to LOA releasing, Jim Tran (Icemage) created a Spell Rebalance patch that I can't find anywhere on the internet. In this mod included some ranged 'spells' that included a bow firing animation that he was somehow able to get working while using a spell from slot 3 or 4 from your character's UI pane in the upper left corner. As we all know in base Dungeon Siege and LOA, the only spell casting animations there are are holding a staff and casting, or 'punching' to cast a spell if a staff isn't equipped.

My questions are as follows:

Reverse engineering Dungeon Siege

I just find a good site about Dungeon Siege and his Software Engineering gem like:

1) Tank archives
2) Dungeon Siege Aspect models
3) Siege Nodes and the Continuous World Raw textures and sprites
4) Save files
5) Other file/data formats (PRS, GAS, Bink, etc)
6) Skrit and FuBi - Advanced scripting in Dungeon Siege

Here the site (Sep 16, 2015):

http://glampert.com/2015/09-16/reverse-engineering-dungeon-siege/

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