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DS1 & LoA Mod Development

Discuss modifications of DS1 and LoA here.

New map Pentachoron Garden

I'm building a new map for DS1 LoA and I'd like to share the progress!
I've put the files up on github over here: https://github.com/foerstj/pentachoron-garden/releases/tag/0.2

Triggers in overlapping regions

I'm playing around with funky geometry where I have 2 regions that are overlapping each other. Basically two plains joined by a magic tunnel. Of course one of the plain regions always has to be faded out, else the player would see the overlapping nodes of both regions and that looks funny but isn't playable. So I set up triggers to handle the fading, using e.g. party_member_within_bounding_box.

Farmgirl skins, something odd and a question

A question and/or more questions.

When I was making this mod I made two versions, one for regular DS and one for LoA. I used DDLullu/AlphaDan's A1 model that allows the character to use alpha channels and modifying the skins created by PhoeniX for their CutieGirl Mod. The cutie mod requires the use of the DS LoA exe to work.

Editing party portraits?

Hi, another question from me--is it possible to edit the party portraits in DS/LoA? I found the party members' skins using Tank Viewer, and can tweak those to my liking. Thing is, that only changes the textures on the actual character model--the portraits are unchanged. I poked around in Tank Viewer and my dumb butt can't find the textures for the portraits. So my question is, where are the portraits in the game files?

Any help is greatly appreciated! <3

DSX / High Res Texture pack issues

Hi there, thanks for having me Smile
I've recently picked up playing DS again, having only ever completed the Ehb campaign previously.
I've started experimenting with a few mods, in particular DSX and the High Res Texture Pack.

A Truckload of Mod ideas

1. Consistent Textures
Something I'm actively working on with Moros. Makes the in-game textures better resemble their inventory representations.

Adding faces to DS/LOA?

Hope I'm posting this in the right forum--if not, you're welcome to yell at me Laughing out loud

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