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DS1 & LoA Mod Development

Discuss modifications of DS1 and LoA here.

Empire of Stars v0.5: Droog Origins

Empire of Stars v0.5: Droog Origins out now! Check it out!!1

https://github.com/foerstj/empire-of-stars/releases/tag/v0.5

This release adds two planets of Rigel where the Droog live. One is blessed with an abundance of water, the other is blessed with a lack thereof.
Also a moon was added for Vega, where Hassat live in a dark jungle.

Empire of Stars v0.4: Ice & Fire

New map: Empire of Stars

Hello I'm making a new map Big smile

It will audaciously be called "Empire of Stars". The admittedly rather whacky idea is that the ancient Empire of Stars was actually an interstellar empire. The hero discovers an ancient interstellar hub that brings them to other planets.

I made a little map generator

So I was playing around with Python, first writing a little .gas file parser to print me out some nice statistics (such as what enemy types are suitable for what level, based on the regions they appear in), and then I started writing .gas as well, eventually being able to generate a nice little patch of land (flat terrain) with some half-randomly placed plants.

Project on GitHub: https://github.com/foerstj/gaspy

Here are some screenshots:

Remove special effects?

I love mods which disable FX from weapons, hate to be running as a Christmas tree, lol.

Is there a way to disable all weapons and armors special effects, from preferences, editing the .ini, or mods?

Question for DS1, but DS2 too, which probably will play soon.

Loot changed because of a mod?

I have started a new game with a girl, I had the nude mod "x_skins.dsres" since long ago, and still working. The think is that at the end of Wesrin Cross, I had 5 'epic' drops (those violet), but 2 are the same pair of boots, and 3 others are nude icon with absurd requirements (25 intelligence, and others with 30 strength), I've edited the savegame with the Ultimate Power Leveler, to test those items, and are pure garbage, but with nude skins (like rags).

I think the x_skins.dsres changed also the loot. Or may be another mod? Those are which I have installed:

quest enemy at random location

I want to make a quest in a DS1 map where the player has to kill a boss enemy. However, the boss can be in three different places, which are in three different regions A, B and C, and more than frustum size apart. And I don't want a situation where the player walks through place A two times, first time there is no boss and the second time it's there; it should be consistent.

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