DS1 & LoA Mod Development
Discuss modifications of DS1 and LoA here.
Changing Class Names |
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Submitted by Werewood on Sun, 2013-09-08 19:03 | ||
*Though this should go into a new thread.* So I'm trying to alter the class names. I got Tank viewer, extracted classlookup.gas. Changed as Follows Friar - > Footman Got Tank Creator. Started a new game, and when I hit 1 in Nature and Melee, it was STILL friar. forums: |
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Highly Frustrating XP mods |
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Submitted by Werewood on Thu, 2013-09-05 22:34 | ||
(Hey look, a dungeon siege forum that didn't die 3 years ago, hooray!) So..was able to get DS 1/2/3 for $5. Oh, the nostalgia. Went to grab some mods, took some digging but I found the ones I wanted. Put them in (Cat mansion - which was later switch out for elves, inventory mod, cosmetic effects, DSX in - meh, DSX removed, Atomic Spells pack, the dll that lets you adjust the camera)...thing were moving frustratingly slow. Put in a low multiplier (x10) XP mod.....no difference. forums: |
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Dungeon Siege Revived (or is it?) |
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Submitted by leocreed on Sat, 2013-03-02 15:43 | ||
I really wish someone could just make DSRevived 0.9.1 for LOA. So whaddya guys say, will one of you do it? Can 'Ikkyo' himself forums: |
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Creating Wands |
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Submitted by Lloyd2k4 on Thu, 2013-02-21 17:07 | ||
Goal: Create ranged weapons for CMs and NMs, each would be skill_class = "Nature Magic" or "Combat Magic" The model would be like a torch, but the SFX at the end would be based on the element of the wand. So ice wands would have a blue flame, lightning would have a white flame, etc. Their animation would be like that of a throwing weapon; looks like you're swinging a sword but then the projectile flies. The ammo would be in relation to the element. forums: |
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Generator within generator? |
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Submitted by Lloyd2k4 on Thu, 2013-02-14 19:09 | ||
Is it possible to use the [generator_within_object]component to have the child template name set to a basic generator that spawns a child of the original mob that has the within object generator set? For example: You kill a Swamp Creature, it spawns a generator that spawns another Swamp Creature after, say, 300 seconds. Obviously a custom generator would have to be made for every single mob in the game if this would work, but it would be a good way of creating respawning mobs without doing any direct editing to the maps themselves by placing generators on the ground. forums: |
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DS LoA revived crafting cube + balance question |
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Submitted by Bagris on Mon, 2013-01-28 17:14 | ||
Just installed revived 1.09b. Where is crafting cube tell me pls? Recipes and reagents are dropped anywhere? And.. forums: |
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A few questions regarding Modifiers/alterations |
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Submitted by Lloyd2k4 on Wed, 2013-01-23 17:07 | ||
Hello everyone ^^. Is anyone still modding this game? I just got LOA for the first time even though I was huge on the original Dungeon Siege, and I'm finally getting to experience some of the additions to this as far as modding is concerned. Love the haste spells and set items Anyway, I wanted to ask a few questions to see if anyone knew anything regarding this, since my google searches have fell short...
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