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modding

The return of Long Sleeves...

After a brief (albeit intense) hibernation, I've decided to return to social engagement. How lucky for you! Right? uh, right? Guys?


Black Widow.

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More Long Sleeves

Here is a few more of the long sleeve armors using ChickenGeorge's updated mesh (a717). The gloves on the male model look better. A few items look good "out of the box" but many need more texture work. I'm trying to make some more traditional styles of armor as well as modern looking stuff and well, stuff. I haven't been feeling well lately so I'm not doing very much modding or anything, really. More moping than modding, tee hee. Tongue


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Long Sleeve a1 (Chicken George)

So I was making some armor with Chicken George's long sleeve mesh. Here's my trial run:


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New daggers clubs and arrows for ds1

New daggers and clubs for ds1 and some new arrows

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Installing Dungeonsiege Toolkit 1.7 and the dungeonsiege II toolkit today

Installing Dungeonsiege Toolkit 1.7 and the dungeonsiege II toolkit today on windows 10...oh what fun we will have lol

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Wigs and Ribbons... again *gasp*

Yet another blog about girly head wear, but this should be the last of it. Maybe. I've combined the ribbons with the wig models created by Omniscient_Colossus for the DS Revived and DS Revived LoA mods. Some are derived from existing farmgirl heads and others are a new mesh. Mod is attached.

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Many Projects

I have many projects in general but also for Dungeon Siege.

I'm still figuring out how I will implement an item creation tool. I will probably use MERN stack. I have a version partially done in javaScript that outputs the template in HTML. I think it will be much nicer to generate the template file, which requires me to do it on the server-side. Alternatively, I could program it in C# for desktop. I may decide to do this for an offline version later. This is still in the works.

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