DS2: BW Mod development
Discuss modifications of DS2: BW here.
Reporting problems - Please Read |
||
Submitted by bare_elf on Sun, 2013-08-18 14:46 | ||
First let me say that we the mod makers are thankful that people report problems that we may not have found when developing our mods. To help us solve your problems make sure that you have first verified that you: forums: |
||
Dungeon Siege Adepts 2 for Broken World |
||
Submitted by iryan on Wed, 2013-04-17 07:08 | ||
Some of us here at Siegetheday have been working on making an anime version of Dungeon Siege 2 like Dungeon Siege Adepts. This has been made possible by the recent release of the Cat Mansion Boys mod by AlphaDD which ports the models made by Hamcat, back around 2003 for the original dungeon siege, into DS2. This completes the set since the Girls were released in 2011 by DDlullu (AlphaDD former avatar). An Beta version has just been completed which converts all of the npcs in DS2 and Broken World into Cat Mansion people (including the half-giants and dwarves). forums: |
||
Adding BW Recipe items to shops |
||
Submitted by Loghras on Sun, 2025-01-05 08:30 | ||
Following question: I am currently working on adding BW's recipe items to one of tyhe DSII shops, and have been able to do so for most of them by changing the "is_pcontent_allowed = false;" line to one of the the below: is_pcontent_allowed = true; // false This has worked for most of them, but not all, which I find strange as I cannot find any reason for why it would not work for all of them. For some items, no matter how I change the above line, they do not show up in the shop. forums: |
||
Help with code |
||
Submitted by sumert on Mon, 2023-04-17 07:14 | ||
Hello. I would like some advice on what to do. I'm making an ability for the tree boss from the second act, but it doesn't work. The idea is this: it fires roots that move back and forth like a boomerang for 20 seconds. I did this, but there is a problem that the direction vector is attached to the boss. That is, when the boss turns and starts walking, the roots begin to move with him. How can this be fixed? WorldFXMgr.AttachTargetToGo(BaseTarget$, sfx_catalyst$); But I don’t know what functions are and what they mean. forums: |
||
item modifier count |
||
Submitted by sumert on Sat, 2022-10-29 23:47 | ||
I tried to change the number of modifiers on the item (file pcontent.gas), but it does not want to become more than 4. It is written that this function is called in pcontent.cpp, but I cannot find such a file. Can something be done about it? int calc_modifier_count$( ePContentType type$ ) return ( count$ ); forums: |
||
Question on creating Tank files for DS2/BW |
||
Submitted by Loghras on Sat, 2021-12-25 01:14 | ||
Hi all, I have a question regarding making mods or creating a Tank file/dsres file for DS2/BW. I wanted to tweak the skills a bit (i.e. % or numbers per skill point etc.) and wanted to make my own little mod for this. forums: |
||
Monster Level Adjustment Mod |
||
Submitted by Ulyaoth on Thu, 2021-03-11 14:22 | ||
Hi fellow Siegers, I have a question about this mod. Thanks for replies! forums: |
||
Pages
