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Orcnation

volkan's picture
author: 
Gnomewarrior
version: 
1.0

Orc Nation version 1.0 by Gnomewarrior

Load this file into your Dungeon Siege/Resources directory.
To uninstall simply remove the file from the Resources directory.

Orc Nation can be used as either a singlet in MP, a temporary or permanent mod that changes Krug to Orcs. I recommend starting a new character or party for MP. This it isn't completely necessary...just would present you with a nice challenge and centers around the town of Elddim. This will also work with a new SP but will be a serious challenge for your new hero.
*All skin work has been done with lots of added art extras.
*Orc Hierarchy established
*Orc Names added
*Orc Bosses strengthened
*Behaviors changed
*Stats changed
*Sizes changed
*Loot changed (however no freebees here...you will have to earn it)
*Experience points will be greater but in-line with the extra challenge
*MP Map around Elddim made more difficult, including a battle with multiple Bosses.
*Lots more not mentioned
All-in-all...more of a challenge.

Storyline.
What once was the Krug Nation has now been over run by their much stronger and more vicious cousins the Orcs. The Orcs have overtaken the Krug lands and have added them to their own holdings, in the process wiping the Krug from The Utraean Peninsula. The Orcs are lead by a Shaman know by all as "The Witchdoctor". He is super intelligent and has a bloodlust unmatched within the Orc lands.

Quest Summary--------------------------
Part One: Prepare to Siege "Grumish Keep" - Gain Strength and Levels
Part Two: Siege "Grumish Keep" - Southwest of Elddim is Grumish Keep. Kill The Witchdoctor's Brother Chief Grumish, located in Grumish Keep. Rumor has it that Chief Grumish has a very unusual item.
Part Three: Stop the pending raid of Elddim by The Witchdoctor and his Orcs. Rumor has it he has established a forward base along the path to the crypts.
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More storyline visit...
http://www.vintagesportinc.com/LoW/orcnation.htm

Files Edited
* All eam_krug.gas files
* All Art Krug.raw files
* World/krug.gas
* Global/formulas.gas
* Maps/MP

Hopefully we will be doing more of these in the future. Please let us know on the boards if you enjoy this mod. Thanks to Dark Bane (for the first skin tutorial), Grimmier, play testers, and all other helpful players on the message boards.

download: 
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Comments

A great improvement to the classic "Summon NPC" mod for DS1.
Changes include;
-Added every recruitable actors in the kingdom of ehb.
-Purchasable for 0 gold from John of Stonebridge(blacksmith).
-Removed required nature level to summon.
-Removed skeleton summon spell.

Significant credit goes to Foolius for the original mod, of which I have added onto.