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Changing textures on nodes in SE2

Is it just me? I don't have a drop-down list of node sets to select textures for generic nodes in SE2, nor can I find a way to edit the individual texture maps a node uses. (I mean which ones it uses, not editing the images themselves). I'm sure I could do this in SE1 by just overtyping values, but it doesn't work now.

So far I've resorted to opening the gas file for the region and changing the "texsetabbr" parameter s but tracking the individual nodes down is a pain - I have to copy the node guids and then search in the text editor - and that doesn't help when I want to change one texture for a node rather than the whole set.

One possibility I have in some instances is to rename a bitmap to match the name it already wants to use, but that affects all nodes using that texture, so it only works for unique instances. Cloning a SNO and making the changes in Siege Max is a possibility too, provided the importer keeps working.

What is anyone else doing? Just giving up and leaving the defaults?

LoneKnight's picture

I don't map or mod DS2 at the moment, so I imagine just wait for someone here to post who does. In the mean time, check out forums like the GPGarge for similiar questions.

Good luck, mate.

Unkown wrote:
It remains to be seen if DS can rise back from its ashes and dissociates from DS2 and GPG.

Sharkull's picture

I haven't done anything like this, but I imagine I would look into the NNK stuff to see if there was a solution there. I'd try to see if I could create my own "node set", set up the custom texture(s) in that node set, and only use it on the nodes I want to have a special texture. If you only want to point to an existing texture, this method plus a gas file pointing to the texture you want to use, might work (totally and completely untested).

Hope this helps.

It's broken. I just rename the textures(the missing ones). I just leave on the defaults for gpg nodes. If I wanted to change the textures around for something like a path, I would do what sharkull mentioned and make a unique set.
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I took a look at some of the textures in the various sets, and it looks like GPG had the problem and decided not to bother fixing it. They copied a lot of the bitmaps to other sets so they could just use one value of "texsetabbr" throughout a region. Now I just have to figure out if I should make a new folder or add to an existing one.

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