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An ATTEMPT to "Overhaul" Dungeon Siege's engine

Eksevis's picture

So basically, I've been copy-and-pasting hex code from DS2 Legendary Mod into DS1. I noticed it has about 10,000 extra KB. I added this to DSLOA... and it still runs. What the hell does it even do? It still looks fine and runs fine and everything, so I assume it does something to Dungeon Siege's engine. I just have no idea what.

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You're just taking hex values and dumping them across? You probably ended up breaking something but just haven't encountered it. Or DS is smart enough to jump over your hex values.