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An ATTEMPT to "Overhaul" Dungeon Siege's engine

So basically, I've been copy-and-pasting hex code from DS2 Legendary Mod into DS1. I noticed it has about 10,000 extra KB. I added this to DSLOA... and it still runs. What the hell does it even do? It still looks fine and runs fine and everything, so I assume it does something to Dungeon Siege's engine. I just have no idea what.

You're just taking hex values and dumping them across? You probably ended up breaking something but just haven't encountered it. Or DS is smart enough to jump over your hex values.