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DS1 Legendary Mod for DS2 Beta Thread

This thread is devoted to comments, bug reports and fixes and discussion about the DS1 Legendary Mod for Dungeon Siege 2 and Dungeon Siege 2: Broken World.

Full version Installer version
DS2 Legendary Mod v1.01 Full Setup (1.18 GB)
Hosted on Goggle Drive.

DS2 Legendary Mod v1.01 at MODDB
DS2 Legendary Mod at Nexus Mods

Split version Installer version
DS2 Legendary Mod v1.01 installer (410Mb)
DS2 Legendary Mod v1.01 part two (410Mb)
DS2 Legendary Mod v1.10 part three (387Mb)
Download all three parts to the same location and run DS2_Legendary_Mod_v1.01_Setup.exe.
Thanks to MEGA Limited for hosting the file. The link goes to a separate page where the mod can be downloaded. I recommend right clicking and opening in a new tab or window.

Hotfix for fades issue in Kingdom of Ehb v1.01
Hotfix v1.01

Please note that the mod must be installed in the Dungeon Siege 2 resources folder even if you own Broken World. Unexpected glitches will occur if you don't.

The installer version also includes a number of min-mods and a simple mod manager to enable them, which isn't available if you download the mod as separate modules below.

Here's the links of all required files for the full version as separate modules;
Thanks to MEGA Limited for hosting the files. Each link goes to a separate page where the module can be downloaded.

DS1_Map_Legends_of_Aranna_Beta_v1.01.ds2res (37Mb)
DS1_Map_World_v1.01.ds2res (46Mb)
DS1_Map_Utraean_Peninsula_v1.01.ds2res (74Mb)
DS1_Map_Yesterhaven_v1.01.ds2res (20Mb)
DS1_Mod_Content_v1.01.ds2res (314Mb)
DS1_Mod_Logic_v1.01.ds2res (2.6Mb)
DS1_Mod_Sounds_v1.01.ds2res (343Mb)
DS1_Mod_Terrain_v1.01.ds2res (123Mb)
DS1_Mod_Voices_v1.01.ds2res (240Mb)
Mod-DS1Map-ArhokXP-Beta5.ds2res (30.2 Mb)
Diabloish Map for DS2 Beta 2e (15.5 Mb)
Level Adjustment Mod, Beta 5t (0.8 Mb)

Please note that the DS1 Content Pack is included within the mod but for reference here's the separate download link;
DS1 Content Pack, Alpha11b (19.2Mb)

Mod Game Manual
DS2_Legendary_Mod_Manual.pdf

Current Readme for KillerGremal Mods
DS1 Content Pack Readme: http://ds2.bplaced.net/getfile.php?redict=173&type=.txt
Level Adjustment Mod Readme: http://ds2.bplaced.net/getfile.php?redict=107&type=.txt
Diabloish for DS2 Readme: http://ds2.bplaced.net/getfile.php?redict=189&type=.txt

This mod allows players the opportunity to play Kingdom of Ehb, Utraean Peninsula, Legends of Aranna and Yesterhaven from the original Dungeon Siege in Dungeon Siege 2 and it's expansion, with all the benefits that provides. Think of it as more of a remastered version of the original Dungeon Siege than a mere port to a newer engine.

The mod is based on Killergremal's original work on the Utraean Peninsula, Kingdom of Ehb and Yesterhaven, found at this thread; http://siegetheday.org/?q=node/1330

Elys All*Saves or Elys' Succubus Manager is recommended to play the mod, which most users of this site probably already use. However either use v1 of All*Saves or turn off the seefar option in the launcher as the mod incorporates seefar moods directly in the maps for better balance without the glitches and distortions caused by using a too high a level of seefar in the launcher. Version 1 of Elys All*Saves is distributed in the installer version in original DS2 (v2.2), Broken World (v2.3) and Steam versions.

Partial Language Translations
French http://www.siegetheday.org/~iryan/files/Language_Packs/DS1_Mod_French_Language_Pack_Alpha_3.ds2res (138 Mb)

Forum Threads for KillerGremal's Mods
DS1 Content Pack & Diabloish http://siegetheday.org/?q=node/1330
Return to Arhok http://siegetheday.org/?q=node/1289

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Link to thread containing user made maps from DS1 that have started being converted to DS2.
https://www.siegetheday.org/?q=node/1916

Please put any comments, suggestions, reports, etc. about user made maps into that thread rather than here. All maps should be fully playable from start to finish but please expect bugs as they are still only alpha versions.

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You can use INI file and

Moros:
You can use INI file and write: difficulty = 90
(it is ideal for me)I do not know if this is possible only in arrana legacy
Here you have some info http://ds2.bplaced.net/mods/options-hm-alm.php
"difficulty = 100
Value range 50-500, 100 means normal difficulty. 50 will make the game notably easier, with 500 it becomes quite dangerous."
My experience is "100" on elite difficulty lvl 90-100 in Zaramoth horns is unplayable, 2 fire ball from mages mobs = you are death even with best armom what you can find. difficulty = 90-80 is ideal solution unless here difficulty balance

Any activity lately ?

Any activity lately ?

What about using the original

What about using the original cinematics (in bink) and musics for the outros of KOE and LOA ?

If you find a tought passage,

If you find a tought passage, type the code +drlife in the chat window , and -drlife when you have passed

goblin warrens

I've finally had enough of this game and I've packed it in, I knew what was coming when I entered the goblin warrens and it hasn't failed to disappoint. Angry
The constant reviving and resurrection of your characters has been a blinking nightmare and I'm less than a quarter of the way through it, I lost count as to how many times its happened and when I opened the next door and half of them were dead in seconds I finally said enough is enough and I turned it off.
I won't be playing this game again until its had an enemy ai overhaul, and not just a little tweak here and there might I tell you but a great big slap of a tweak.
I'll call in here on a regular basis to see how you're getting on with the game but I won't be surprised to learn that there isn't anybody playing this mod anymore. Tongue

I remember finding problems with that

Moros wrote:
I'm using DS2 to play this campaign and I've just hit my first bug, this chest won't open, I've tried every character as well. Its the first underground building after Orlovs quest to clean out his cellar.
An example of trying to fix one problem only to introduce another. Look back at last April's test reports on Edgaar's locker etc. Isn't this one of the chests meant to sparkle? (Because it should hold lorebook about Fortress Kroth. Or map of the Alpine Caverns. Don't remember which is where).

2016-05-05

RSimpkinuk57 wrote:
Both the chest with the Caverns map and the chest with the Fortress Kroth lorebook still will not open for me. Their sparkles go out when I try but nothing else happens. Perhaps revert them to the positions and use points they had up to 33a (but with their new triggers).

Yes, I guess, but there is an

Yes, I guess, but there is an idea for an extra setting : the possibility to have progressive armours and weapons or not during a playthrough

armour and weapon

I've just remembered that its Altan's leather and Ordus's axe that have been changed, anyway if you want to mod them back to how they were you can download the http://www.siegetheday.org/~iryan/files/Betav31/DS1_Mod_Logic_Beta31q.ds2res and check the files to see if they contain the correct info for progressive armour and weapon, if it doesn't have it you'll have to download the http://www.siegetheday.org/~iryan/files/Betav30/DS1_Legendary_Mod_Betav30_Installer.zip instead, one of them should have the correct info, you'll have to be careful how you go about it as iryan might have made other changes inside those files as well.

This really sucks, I use to

This really sucks, I use to carry these weapons and armors proudly as a reward/trophy of my heroic deeds !

Yep, Altan's weapon and

Yep, Altan's weapon and armour were changed a few patches ago.

Unique Items such as Altan's

Unique Items such as Altan's Leather and Ordus Axe no longer evolve with your characters... is that normal ?

no point

Its only the DS games that does this, I'm not going to mess around with monitor or graphics card settings so I'll just put up with it.

I'm using DS2 to play this campaign and I've just hit my first bug, this chest won't open, I've tried every character as well. Its the first underground building after Orlovs quest to clean out his cellar.

Have you tried playing with

Have you tried playing with your Monitor settings? I have a couple of games I have to adjust Contrast, Brightness, and Color(more green then red balance)

Dwarf

still the same

After updating the graphics drivers and switching to the older version of the Terrain Pack it didn't fix the problem, it doesn't happen often enough to take matters any further, thanks for your input it was appreciated.

KillerGremal's picture
Sight matter!?

Moros wrote:
. . .

Everything went with out a hitch, the only thing that annoys me is that horrible colour on the wall of the inn and on the terrain, does anyone know how to remove it, I'm using a Nvidia 970 graphics card if that will help.

If it permanently looks likes this (hence, not daytime-affected), it's probably a driver or a basic graphic card problem, uncapable to handle the current texture tunings.
So if a driver update doesn't help, you also could try once the (older) DS1 Terrain Pack in order to replace (testwise) your existing terrain resource file with it.

Nope, definitly doesn't work,

Nope, definitly doesn't work, tell me that DS1 and LOA cannot be found, while they are both fully installed on my computer !
So downloading them individually is my only option !

Both DS2 and Broken World

Both DS2 and Broken World that I'm using are retail, all you need to do is point the setup.exe at the location of your Dungeon Siege 2 folder like I've done and you've hit a home run.
I changed it from this,

To this where my DS2 folder is.

Already tried, it doesn't

Already tried, it doesn't work with the retail version, the only way I can get them is individually !

They are here

All those files can be downloaded from the bottom of the first post Gemeaux333, I used the DS2_Legendary_Mod_Beta33a_Setup.exe but if you don't want to download it all in one go you can use the DS2_Legendary_Mod_Beta33a_Split_Setup.exe.

iryan wrote:
It should be quite complete and fully playable but is still a beta as there's a number of things still being worked upon. Also please remember to remove older files of the same name (ignoring the beta suffix) when trying this version out.
http://www.siegetheday.org/~iryan/files/Betav33/DS2_Legendary_Mod_Beta33a_Setup.exe (929Mb)

For convenience the above installer is also available in smaller split form. Download each file into the one folder and run DS2_Legendary_Mod_Beta33a_Split_Setup.exe
http://www.siegetheday.org/~iryan/files/Betav33/DS2_Legendary_Mod_Beta33a_Split_Setup.exe (240Mb)
http://www.siegetheday.org/~iryan/files/Betav33/disk2.pak (240Mb)
http://www.siegetheday.org/~iryan/files/Betav33/disk3.pak (240Mb)
http://www.siegetheday.org/~iryan/files/Betav33/disk4.pak (209Mb)

IceLancer's picture
Main quest is broken when u

Main quest is broken when u reach Illicor.
elder quayhdar was suppose to give u quest wizard city, but he is not, instead npc beside him is, canthor.
elder is not responsive and cannot be talked to at all. Not even after finishing wizard city quest.
Primary quest : as result Look for town elder cannot be completed.

Quick check on script:
radar_icon = "Find_quaydhar";
mispelled name should be Quayhdar,questbook_info
-----------------
after examining quest serie and all files releated to this npc it seems that his skrit is missing

job_talk_quayhdar.skrit
doesnt exist in mod anywhere in any file

can you upload theses files

can you upload theses files too ?

DS1_Map_Legends_of_Aranna_Beta33a.ds2res
DS1_Map_Utraean_Peninsula_Beta33a.ds2res
DS1_Mod_Content_Beta33a.ds2res
DS1_Mod_Sounds_Beta33a.ds2res
DS1_Mod_Terrain_Beta33a.ds2res
DS1_Mod_Voices_Beta33a.ds2res

French language pack issues on the latest version :

KOE : critter "Frog" still in english ,
Edgaar reward you for helping him but have no dialogue ,
the Mimic after the broken bridge doesn't spawn ,
the guard at the exit of Stonebridge have no dialogue (preventing to leave the town and proceed)

Yesterhaven : The Lich King doesn't spawn (preventing to defeat him and proceed)

My file

My file list.
DS1_Map_Legends_of_Aranna_Beta33a.ds2res
DS1_Map_Utraean_Peninsula_Beta33a.ds2res
DS1_Map_World_Beta33b.ds2res
DS1_Map_Yesterhaven_Beta33b.ds2res
DS1_Mod_Content_Beta33a.ds2res
DS1_Mod_Logic_Beta33c.ds2res
DS1_Mod_Sounds_Beta33a.ds2res
DS1_Mod_Terrain_Beta33a.ds2res
DS1_Mod_Voices_Beta33a.ds2res
Logic.ds2res
Mod-DS1Content-Alpha11a.ds2res
Mod-DS1Map-ArhokXP-Beta5.ds2res
Mod-DS1Map-Diabloish-Beta02e.ds2res
Mod-Erthos-MonsterLevelAdjust-Beta5s_hotfix.ds2res
Movies1.ds2res
Movies2.ds2res
Objects.ds2res
Sound1.ds2res
Sound2.ds2res
Terrain.ds2res
Voices.ds2res

You seem to have a problem then Gemeaux333, I've just finished a Broken World game and have started a new DS2 one, we're currently in Stonebridge after giving that huge spider a big slap and we're going to have a cup of coffee with Adwana as a reward. Laughing out loud

Everything went with out a hitch, the only thing that annoys me is that horrible colour on the wall of the inn and on the terrain, does anyone know how to remove it, I'm using a Nvidia 970 graphics card if that will help.

I have tested with the files

I have tested with the files Moros linked and the other files in beta31a, and if I don't have both Objects_DS1.ds2res and Sound_DS1.ds2res , I have bee boxes instead of DS1 assets and no DS1 sounds

bare_elf's picture
Actually not...

Gemeaux333 wrote:
Objects_DS1.ds2res and Sound_DS1.ds2res are still required

Both Objects_DS1.ds2res and Sound_DS1.ds2res are no longer required. As they where added to the updated 33a files. The readme file for version 33a gives a complete list of the files required. I can if you wish post a list of my resources folder, however it is the same as the one moros is using.

Elf

Objects_DS1.ds2res and

Objects_DS1.ds2res and Sound_DS1.ds2res are still required

update your files

I see a difference with some of the file versions I have compared to yours so you need to update them.

Updates for the latest versions of these files.
DS1_Map_World_Beta33b
http://www.siegetheday.org/~iryan/files/Betav33/DS1_Map_World_Beta33b.ds2res

DS1_Map_Yesterhaven_Beta33b
http://www.siegetheday.org/~iryan/files/Betav33/DS1_Map_Yesterhaven_Beta33b.ds2res

DS1_Mod_Logic_Beta33c
http://www.siegetheday.org/~iryan/files/Betav33/DS1_Mod_Logic_Beta33c.ds2res

Delete these 4 as they are older files and are not needed anymore.
Objects_DS1.ds2res
Sound_DS1.ds2res
Terrain_DS1.ds2res
Voices_DS1.ds2res

After updating those 3 and deleting the 4 that are older versions you'll have the same files that I have, mine works with DS2 and also with Broken World as well, lets hope that your game works too. Big smile

Hello. I'm Fabio, from

Hello. I'm Fabio, from Brazil. Sorry, but I cannot sign in now. Lost my password.
I love all this. But the legendary just work when I use Broken World.
When I try to put in Dungeon Siege 2, just appear the Return to Arhok Map and a fatal error happens:
"Unable to open 't_xxx_flr_08x08-v0' (mesh guild 0x010006b8).
Check your nodes_misc.gas file for a typo"

My DS2 Resources folder:
Convert_DS1_to_DS2.bat
DS1_Map_Legends_of_Aranna_Beta33a.ds2res
DS1_Map_Utraean_Peninsula_Beta33a.ds2res
DS1_Map_World_Beta33a.ds2res
DS1_Map_Yesterhaven_Beta33a.ds2res
DS1_Mod_Content_Beta33a.ds2res
DS1_Mod_Logic_Beta33a.ds2res
DS1_Mod_Sounds_Beta33a.ds2res
DS1_Mod_Terrain_Beta33a.ds2res
DS1_Mod_Voices_Beta33a.ds2res
Expansion_DS1.ds2res
ExpVoices_DS1.ds2res
Logic.ds2res
Mod-DS1Content-Alpha11a.ds2res
Mod-DS1Map-ArhokXP-Beta5.ds2res
Mod-DS1Map-Diabloish-Beta02e.ds2res
Mod-Erthos-MonsterLevelAdjust-Beta5s_hotfix.ds2res
Movies1.ds2res
Movies2.ds2res
Objects.ds2res
Objects_DS1.ds2res
Sound_DS1.ds2res
Sound1.ds2res
Sound2.ds2res
Terrain.ds2res
Terrain_DS1.ds2res
Voices.ds2res
Voices_DS1.ds2res

I've already put the update and my ds1 is legends of aranna. But, not working yet.
Please help me!
Sorry about the english and thanks a lot!

We will have to work on the

We will have to work on the french language pack, as there are many problems generated by it and lots of them strongly affect the gameplay when they simply don't stop the progression, my friend have tried it with the newest version of KOE and he cannot leave Stonebridge because of the guard at the exit, and adding the graphic elements and complete the sound elements !

Re: question about 33

Darkelf wrote:
I have the 30 and 31 betas in my resources... and I noticed a 33 on down...my question is - does 33 have everything 30/31 had or were things removed? and can I replace 30/31 with 33 and the optional maps/voices/minimods above work with 33?

The optional items should work fine, there are change log PDF's that show the current 33a changes and you would need the Mod_logic and Mod_content from 33a or you WILL get a few odd glitches Shocked

Dwarf

Squarre Enix don't have the

Squarre Enix don't have the right to publish Throne of Agny either ! Wish someone could do a DS2/BW mod that allow you to play it without having to buy a PSP !

For the script, I can only encourage you to see the entire movie in order to improve it ^^ !