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DS1 Legendary Mod for DS2 Beta Thread

This thread is devoted to comments, bug reports and fixes and discussion about the DS1 Legendary Mod for Dungeon Siege 2 and Dungeon Siege 2: Broken World.

Full version Installer version
DS2 Legendary Mod v1.01 Full Setup (1.18 GB)
Hosted on Goggle Drive.

DS2 Legendary Mod v1.01 at MODDB
DS2 Legendary Mod at Nexus Mods

Split version Installer version
DS2 Legendary Mod v1.01 installer (410Mb)
DS2 Legendary Mod v1.01 part two (410Mb)
DS2 Legendary Mod v1.10 part three (387Mb)
Download all three parts to the same location and run DS2_Legendary_Mod_v1.01_Setup.exe.
Thanks to MEGA Limited for hosting the file. The link goes to a separate page where the mod can be downloaded. I recommend right clicking and opening in a new tab or window.

Hotfix for fades issue in Kingdom of Ehb v1.01
Hotfix v1.01

Please note that the mod must be installed in the Dungeon Siege 2 resources folder even if you own Broken World. Unexpected glitches will occur if you don't.

The installer version also includes a number of min-mods and a simple mod manager to enable them, which isn't available if you download the mod as separate modules below.

Here's the links of all required files for the full version as separate modules;
Thanks to MEGA Limited for hosting the files. Each link goes to a separate page where the module can be downloaded.

DS1_Map_Legends_of_Aranna_Beta_v1.01.ds2res (37Mb)
DS1_Map_World_v1.01.ds2res (46Mb)
DS1_Map_Utraean_Peninsula_v1.01.ds2res (74Mb)
DS1_Map_Yesterhaven_v1.01.ds2res (20Mb)
DS1_Mod_Content_v1.01.ds2res (314Mb)
DS1_Mod_Logic_v1.01.ds2res (2.6Mb)
DS1_Mod_Sounds_v1.01.ds2res (343Mb)
DS1_Mod_Terrain_v1.01.ds2res (123Mb)
DS1_Mod_Voices_v1.01.ds2res (240Mb)
Mod-DS1Map-ArhokXP-Beta5.ds2res (30.2 Mb)
Diabloish Map for DS2 Beta 2e (15.5 Mb)
Level Adjustment Mod, Beta 5t (0.8 Mb)

Please note that the DS1 Content Pack is included within the mod but for reference here's the separate download link;
DS1 Content Pack, Alpha11b (19.2Mb)

Mod Game Manual
DS2_Legendary_Mod_Manual.pdf

Current Readme for KillerGremal Mods
DS1 Content Pack Readme: http://ds2.bplaced.net/getfile.php?redict=173&type=.txt
Level Adjustment Mod Readme: http://ds2.bplaced.net/getfile.php?redict=107&type=.txt
Diabloish for DS2 Readme: http://ds2.bplaced.net/getfile.php?redict=189&type=.txt

This mod allows players the opportunity to play Kingdom of Ehb, Utraean Peninsula, Legends of Aranna and Yesterhaven from the original Dungeon Siege in Dungeon Siege 2 and it's expansion, with all the benefits that provides. Think of it as more of a remastered version of the original Dungeon Siege than a mere port to a newer engine.

The mod is based on Killergremal's original work on the Utraean Peninsula, Kingdom of Ehb and Yesterhaven, found at this thread; http://siegetheday.org/?q=node/1330

Elys All*Saves or Elys' Succubus Manager is recommended to play the mod, which most users of this site probably already use. However either use v1 of All*Saves or turn off the seefar option in the launcher as the mod incorporates seefar moods directly in the maps for better balance without the glitches and distortions caused by using a too high a level of seefar in the launcher. Version 1 of Elys All*Saves is distributed in the installer version in original DS2 (v2.2), Broken World (v2.3) and Steam versions.

Partial Language Translations
French http://www.siegetheday.org/~iryan/files/Language_Packs/DS1_Mod_French_Language_Pack_Alpha_3.ds2res (138 Mb)

Forum Threads for KillerGremal's Mods
DS1 Content Pack & Diabloish http://siegetheday.org/?q=node/1330
Return to Arhok http://siegetheday.org/?q=node/1289

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Link to thread containing user made maps from DS1 that have started being converted to DS2.
https://www.siegetheday.org/?q=node/1916

Please put any comments, suggestions, reports, etc. about user made maps into that thread rather than here. All maps should be fully playable from start to finish but please expect bugs as they are still only alpha versions.

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bare_elf's picture
thanks Iryan

Thank You I will check this out very soon.
Elf

After too long an update

After far too long there's finally an update to the mod. I apologize for the situation but RL has taken a toll and my spare time is severely limited. Even this update has taken over 2 months to prepare. Consider it a release candidate beta as the mod works towards the public release of version 1.0.

DS1_Map_World_Beta34a.ds2res (46Mb)
DS1_Mod_Logic_Beta34a.ds2res (3Mb)
Log of Changes Pdf

Any Feedback is welcome but unless there's any serious bugs encountered, they may or may not be fixed. The main addition is a hub system allowing travel between the main towns in the Kingdom of Ehb. The difficulty level has also been lowered to as far as it can go due to feedback from some players that they have become discouraged from playing the mod because of this. I don't know how functional this aspect of the MLA mod actually is because I still died a couple of times during testing. In any regard I intend providing mini-mods with the mod which will allow players to adjust the difficulty level and respawn rates.

From here I will work through Legends of Aranna. Yesterhaven and the Utraean Peninsula has already mostly been attended to though the regional levels still may need adjustments.

kathycf's picture
No worries

No worries, Gemeaux333. Smile

Just a reminder for everyone to post in the correct areas.

Mea culpa

Mea culpa

bare_elf's picture
I agree with Kathy

Gemeaux333 wrote:
I guess everyone here agry on the fact that Dungeon Siege 3 should be put out of the cannon...

*edit by kathycf*
Hey there. Please remember to stay on the topic of this thread. Dungeon Siege 3 has nothing to do with this Legendary mod discussion. In the future, please start a separate forum thread on Dungeon Siege 3. We only have dedicated forums for DS1 and DS2, plus their respective expansions so I think Other Games would be the best place. I've taken the liberty of starting a thread for you in Other Games and you can continue the DS3 discussion HERE. That being said, from now on I am going to simply delete off topic comments (no matter who posts them, so nothing personal against you). Thank you.

Smile

There are specific sections for specific games DS1, DSLoA, DS2, and Broken World. Posting comments in a specific forum or specific mod thread that do not apply to that specific thing will be in the future deleted when discovered, without warning or comment, no matter who posts them long time members in good standing or new members. They will be treated like spam posts which in reality they are. I will look into how many posts are related to DS3 and if I think it is warranted open a forum for DS3 after the New Year.

Elf

I guess everyone here agry on *edited*

I guess everyone here agry on the fact that Dungeon Siege 3 should be put out of the cannon...

*edit by kathycf*
Hey there. Please remember to stay on the topic of this thread. Dungeon Siege 3 has nothing to do with this Legendary mod discussion. In the future, please start a separate forum thread on Dungeon Siege 3. We only have dedicated forums for DS1 and DS2, plus their respective expansions so I think Other Games would be the best place. I've taken the liberty of starting a thread for you in Other Games and you can continue the DS3 discussion HERE. That being said, from now on I am going to simply delete off topic comments (no matter who posts them, so nothing personal against you). Thank you.

Smile

sounds like the Area did not

sounds like the Area did not load properly as that was a Bug back around version 19 or so

Dwarf

Did the door open?

Hi Kshatria,

I don't remember ever being unable to get out when I played tested this. If enemies are there to be attacked then the area must have started loading. The door is meant to open before you get to it (so trying to click on the door won't help). Maybe the trigger patch of floor doesn't extend right across the cave and you managed to skirt by it. Try walking around.

The second area is meant to be inaccessible if you didn't find the first one, but you said just after entering, so it really must be the first area you are stuck on.

regards, Richard

The best advise I could give

The best advise I could give you is to teleport to town and come back... if it does't work, load the game and start from the last savepoint

btw another bug i've

btw another bug i've found
inside ice cavern (DS1), the first secret area is inaccessible (just after entering)
map isn't loaded so i cant goes outside, although i can still attack enemies
i just cant go outside

bare_elf's picture
Good to know all is well Kshatria

I am glad to know that your games are now working. Also thank You for the Link to Zhixalom com I will add it to the DS Project Sites when time allows.
Elf

i seewell, i read older post

i see
well, i read older post for a bit and then i found that there's actually NEW version of Allsave
http://www.zhixalom.com/lair/category/dungeon-siege-2/
it's in the middle page sowhere

btw for some reason it installed on C, then ill just move on game folder and it works, flawlessly Cheer

bare_elf's picture
It is not a problem with all saves

Kshatria wrote:
got a problem with DS2 all saves i'm using steam version with win10, have both game (and expansion) installed correctly but i cant use "allsave" tools

it's always goes blank and just goes back to desktop
any help!?

if i could use allsave tools, can i continue using my old character?

btw maybe a bug
i play DS1 map with level adjustment off
when i play until ice cavern, before meeting merik (or just the last 2 portal inside cavern)
anyway the bug is, each enemy already lv 40, sometimes there's some have higher lv but this time almost ALL have lv 40
fortunately i can easily use level adjustment on (local), then i can go at it again

It is the version number of the steam version number of DS2 which is 2.3. The retail version of DS2 is version 2.2 and Broken world is 2.3. So the conflict is between Steam DS2 and Retail Broken world. You will need to change the Exec file of Steam DS2. So All saves does not see the steam version of DS2 being installed. The directions for doing this are somewhere in the Legendary mod comments.
Elf

got a problem with DS2 all

got a problem with DS2 all saves
i'm using steam version with win10, have both game (and expansion)
installed correctly but i cant use "allsave" tools

it's always goes blank and just goes back to desktop
any help!?

if i could use allsave tools, can i continue using my old character?

btw maybe a bug
i play DS1 map with level adjustment off
when i play until ice cavern, before meeting merik (or just the last 2 portal inside cavern)
anyway the bug is, each enemy already lv 40, sometimes there's some have higher lv but this time almost ALL have lv 40
fortunately i can easily use level adjustment on (local), then i can go at it again

KillerGremal's picture
Recheck

RSimpkinuk57 wrote:
Norton has suddenly decided that legendary_mod_uninstall.exe (Heur.AdvML.C) is High Risk, and has quarantined it. . . .
There are also possibulities do check that file online, for example:
- http://virustest.de/eng/online_check.asp
- http://virusscan.jotti.org/en (<== just do NOT click on any 'start now' adds, it starts automaticallly after files are browsed/selected)

 

RSimpkinuk57 wrote:
. . .
"Fewer than 5 users in the Norton Community have used this file."
Well, this seems very logical to me - nobody does uninstall the good mods. Wink

 
 

Gemeaux333 wrote:
I wondered, is there a pure ranger recruitable character in Utraean Peninsula (not Xavier) ?
I just don't know. Already before the addon was released there were some interesting combinations when confecting the classes a little bit.
...actually, across all my mods I think I only have created one pure ranged char. Shock
 

I wondered, is there a pure

I wondered, is there a pure ranger recruitable character in Utraean Peninsula (not Xavier) ?

Fake positive

Fake positive

Security risk? Really?

Norton has suddenly decided that legendary_mod_uninstall.exe (Heur.AdvML.C) is High Risk, and has quarantined it.

"Threat type: Heuristic Virus. Detection of a threat based on malware heuristics."
"Fewer than 5 users in the Norton Community have used this file."

It could be considered as a

It could be considered as a fan made expansion / director's cut version ^^

Separate Module Downloads Added

I've updated the thread post to add all the individual module downloads for those players who are having difficulties using the installer version.

Please note that it's highly recommended to use Goggle Chrome to download these files since Microsoft Edge tries to download them as html files.

Also note that this technically means you don't need to have Dungeon Siege 1 installed on your system to play the mod, however the maps have been enhanced so much over the originals you certainly won't be playing Dungeon Siege 1 with the DS2 engine - it'll be more like what GPG may have been able to achieve if they had access to the much improved DS2 engine when they originally created Dungeon Siege.

DrakeIsGod's picture
Hey iryan! :)

iryan wrote:
Sorry for not updating for quite a while though I have been checking the site out as much as possible.

Bare_elf is quite right, RL has swamped me plus I did become a bit burned out with the mod. I have another update planned and hoped to have some time to implement them as I've been on leave for 2 weeks but again RL interfered with my youngest coming down with a fever and requiring me to concentrate on him 100% of the time for the past week.

One thing I will aim to get done is to upload the full mod package for version 33b which doesn't require an installer. This should eliminate any installer problems. I will also aim to upload this to moddb as well. If Square Enix objects I will simply remove the links but I doubt they will as a similar package has been available on Steam for quite a while without as much as a boo. Plus the mod is so much more than a simple port of the old maps from DS1 - if one wants to experience the pure essence of the maps as designed by GPG, they still need to play DS1.

Plus DS2 has aged rather more badly than even some of the older classic games. For instance in the latest update of Windows 10, you can't start the game fullscreen otherwise the cursor disappears (you have to start it in a window and then maximize the window once within the game).

On a positive note, I believe someone has made a german translation of an older beta of the mod on steam (though I've yet to verify this) and I still intend to work on a French translation.

I can't make any promises or even a vague timeline on when or even if any of this will happen (looking at LuciusDXL here with the XL Engine for Daggerfall, Dark Forces, Blood and Outlaws).


I hope your youngest is doing much better now. It's awesome to hear from you again iryan!
Regarding the Windows 10 Creator's Update that did all of this, I found out that rolling back to the previous version of Windows 10 will fix the problem. It takes away the Creator's Update and it still allows you to update your system without issues. I'll be updating to the Creator's Update later on when I hear that the DirectDraw issue has been taken care of.

Quite true

bare_elf wrote:
DrakeIsGod I have not heard from iryan in a while. I think he got a bit burned out with the legendary mod, He did promise to get back to it at some point however. I know he is most likely busy with his family, he has two sons and one of them is under two years old. So with family and work he most likely has little time for Dungeon Siege. Elf
Sorry for not updating for quite a while though I have been checking the site out as much as possible.

Bare_elf is quite right, RL has swamped me plus I did become a bit burned out with the mod. I have another update planned and hoped to have some time to implement them as I've been on leave for 2 weeks but again RL interfered with my youngest coming down with a fever and requiring me to concentrate on him 100% of the time for the past week.

One thing I will aim to get done is to upload the full mod package for version 33b which doesn't require an installer. This should eliminate any installer problems. I will also aim to upload this to moddb as well. If Square Enix objects I will simply remove the links but I doubt they will as a similar package has been available on Steam for quite a while without as much as a boo. Plus the mod is so much more than a simple port of the old maps from DS1 - if one wants to experience the pure essence of the maps as designed by GPG, they still need to play DS1.

Plus DS2 has aged rather more badly than even some of the older classic games. For instance in the latest update of Windows 10, you can't start the game fullscreen otherwise the cursor disappears (you have to start it in a window and then maximize the window once within the game).

On a positive note, I believe someone has made a german translation of an older beta of the mod on steam (though I've yet to verify this) and I still intend to work on a French translation.

I can't make any promises or even a vague timeline on when or even if any of this will happen (looking at LuciusDXL here with the XL Engine for Daggerfall, Dark Forces, Blood and Outlaws).

DrakeIsGod's picture
More Missing Textures

sigofmugmort1 wrote:
DS1_Mod_Logic_Beta33c

and yes, the hire-ables in Ehb do hace the tri-helm icon

Dwarf


I found it out! Sadly, it must be another Steam-Aranna Legacy issue. I disabled Aranna Legacy and everything was there again. I also tested this in the original DS2 campaign to see.

Orange "?"'s and the 3 helms icons seem to be affected from what I've seen. Must be more missing textures from Steam.

EDIT: Edgaar's icon needs to be an orange "!" and not an orange "?" as the "!" signifies "Character offers an optional Secondary quest" and the "?" signifies "Character has a Secondary quest update, and you meet the conditions to receive it". So it looks like I found another bug for the KoE map lol.

DS1_Mod_Logic_Beta33c and

DS1_Mod_Logic_Beta33c

and yes, the hire-ables in Ehb do hace the tri-helm icon

Dwarf

DrakeIsGod's picture
sigofmugmort1

sigofmugmort1 wrote:
BTW: Edgar has the orange question mark above him on my map.

Dwarf


Hey sigofmugmort1, on your end have you seen whether or not hire-able heroes in Ehb have 3 helms over their head? I haven't seen anybody in Ehb so far that was hire-able with the 3 helms icon over their head.

Also it's odd that you saw the orange exclamation point over Edgaar's head, as on my end he seems to be one of the only characters excluded from it. In Stonebridge, the secondary-quest givers have it above their head so I know it can't just be a texture issue. What version of DS1_Mod_Logic do you have?

EDIT: I'm just trying to find out whether or not what I'm seeing is Steam-related or not.

DrakeIsGod's picture
Hey bare_elf!

bare_elf wrote:
DrakeIsGod I have not heard from iryan in a while. I think he got a bit burned out with the legendary mod, He did promise to get back to it at some point however. I know he is most likely busy with his family, he has two sons and one of them is under two years old. So with family and work he most likely has little time for Dungeon Siege. Elf
Whew, I know the feeling. I have a son that's a year and 5 months now and that's part of the reason why I was gone for so long lol. I also had my only computer shattered to bits so when I got a new computer I decided I'd get Dungeon Siege again and get back into this mod. However, my schedule is extremely lacking in free time so I can only give a few hours a day now.

I hope iryan isn't having a very hard time.

bare_elf's picture
DrakeIsGod Hi

DrakeIsGod I have not heard from iryan in a while. I think he got a bit burned out with the legendary mod, He did promise to get back to it at some point however. I know he is most likely busy with his family, he has two sons and one of them is under two years old. So with family and work he most likely has little time for Dungeon Siege.
Elf

Both of those have attacked

Both of those have attacked me. It's the 3 Krug at the top of the path above Edgar's that just patrol(a previouse couple of posts) I'll make a run to Edgars to look around. The Teleporter was moved but the Radar not updated yet

Insane Dwarf

DrakeIsGod's picture
Testing KoE (Legendary Mod) again

So as I was playing the KoE map once more I noticed two enemies just stood in place at these locations--


and

I remember some time back that these issues seemed to be random and it still seems to be the same, but I wanted to confirm. Is anyone else every now and then seeing this issue. I've only really seen it so far in the Farmlands.

Also I stumbled across this invisible teleporter here--


Next to the broken bridge

I also noticed when approaching Edgaar that he's supposed to have an "Orange !" above his head to signify starting a secondary quest.

If iryan isn't coming on anytime soon, I may just make a log of these bugs on my computer for when he gets back. I'll also attempt to make the fixes myself if it's within my ability. I really miss testing the Legendary Mod like I used to.

DrakeIsGod's picture
Druid Staff->Aranna Legacy

Looks like the problem was due to Aranna Legacy. I turned it off to see if it would work again and it did lol