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Hotfix Mod / Aranna Legacy Mod

I hope nobody has something against when i'm opening here a thread about the Hotfix Mod resp. Aranna Legacy Mod, but GPG's garage forum has widely lost its clearness and reliability due the flood of spam there.
Sad

So this thread here is rather intended to catch (rescue?) all GPG 'fugitives' than to start a new modding offensive. So many years have passed since the game was released and personal priorities have changed since then partially too - however, for the time being smaller bugs or lacks (probably) still will be fixed.

 

Mod download:

Hotfix Mod, Beta 5p (22.3MB, for DS2 base version, ReadMe)

Aranna Legacy Mod, Alpha 4a (25.5MB, for DS2 Broken World addon, ReadMe)
 

Note maybe:
- The Aranna Legacy mod is basically the same as the Hotfix mod, but the Aranna Legacy mod
  contains some additional fixes and tunings specially for the Broken World addon (v2.3/BW).
- If you don't like to read the entire ReadMe file right now, there's also a shorter overview online.

I can confirm that there is something wrong when attacking War Pedestals with some sort of spells, mostly bolt-like ones.

But after what I have experienced, I wouldn't say it's a direction matter.
Actually the projectiles of these spells go/fly to the right point, but they do not collied with the object for some reason - as voluminous the pedestals are, their selectionable and path-blocking area has been reduced recently.

A work-around seems possible. It may take some more time though (since I just had another problem to fight with).

 

Ironically, while working on the War Pedestal to ensure proper power recharging, I have managed it to kick out a 25A main fuse with my old computer. :o
While others always have hard disks problems (mine are rather rare) I seem to suffer quite often an 'exploding' power supply - my appartments must be cursed or so...

KillerGremal wrote:
I can confirm that there is something wrong when attacking War Pedestals with some sort of spells, mostly bolt-like ones.

But after what I have experienced, I wouldn't say it's a direction matter.
Actually the projectiles of these spells go/fly to the right point, but they do not collied with the object for some reason - as voluminous the pedestals are, their selectionable and path-blocking area has been reduced recently.

A work-around seems possible. It may take some more time though (since I just had another problem to fight with).

 

Ironically, while working on the War Pedestal to ensure proper power recharging, I have managed it to kick out a 25A main fuse with my old computer. :o
While others always have hard disks problems (mine are rather rare) I seem to suffer quite often an 'exploding' power supply - my appartments must be cursed or so...


War Pedestals.. I don't know why I was calling them PowerUp Pedestals lol, it's been awhile. I definitely wouldn't have figured the issue out like you did, seems like a difficult fix honestly.
As far as the bent staff goes, I have no idea what could be causing this at all as I just took a good look at everything and noticed nothing that could be causing this. I really need to see if somebody else can recreate this issue with Aranna Legacy and the KoE map lol

Computer issues happen to me very rarely, you might have a cursed apartment XD or just bad luck. Though coincidentally two days ago when I was noticing this war pedestal issue for the first time, all of my USB ports wigged out and I had to restart my computer. So it either had something to do with my luck or probably just the fact that my Xbox One controller being plugged in for as long as it usually is could cause some issues :P

So I came to another odd exception error with a pitchfork this time in KoE. Also had something to do with Aranna Legacy apparently. I'm completely clueless at this point. I thought that it worked fine with the pitchfork before. I'm gonna take a shot at maybe just re-downloading Aranna Legacy because I may have just gotten a partial download or something.

EDIT: Sadly, downloading it again did nothing :/ Perhaps it's just my luck lol

EDIT: I just don't understand lol. I deleted the My Games folder and everything in it in My Documents and I'm able to equip and touch the pitchfork just fine again.. Not sure if it's coincidence or that was really it. I just need to test out the Bent Staff again.

LAST EDIT: I went far and found a regular Druid Staff this time and as soon as I go to equip it, the game gets an exception crash. It's just a random issue with staves and this mod that only seem to have originated from the Windows 10 Creator's Update I think. Literally nothing else seems to be a part of this issue. Everything worked fine as it was before this shoddy Creator's Update and honestly I tried hard to look past this disaster Microsoft released because I support the company so much.. Now it seems that this game can never be played right with Windows 10 on the Creator's Update.

DrakeLyon wrote:
So I came to another odd exception error with a pitchfork this time in KoE. Also had something to do with Aranna Legacy apparently. I'm completely clueless at this point. I thought that it worked fine with the pitchfork before. I'm gonna take a shot at maybe just re-downloading Aranna Legacy because I may have just gotten a partial download or something.

EDIT: Sadly, downloading it again did nothing :/ Perhaps it's just my luck lol

EDIT: I just don't understand lol. I deleted the My Games folder and everything in it in My Documents and I'm able to equip and touch the pitchfork just fine again.. Not sure if it's coincidence or that was really it. I just need to test out the Bent Staff again.

LAST EDIT: I went far and found a regular Druid Staff this time and as soon as I go to equip it, the game gets an exception crash. It's just a random issue with staves and this mod that only seem to have originated from the Windows 10 Creator's Update I think. Literally nothing else seems to be a part of this issue. Everything worked fine as it was before this shoddy Creator's Update and honestly I tried hard to look past this disaster Microsoft released because I support the company so much.. Now it seems that this game can never be played right with Windows 10 on the Creator's Update.


I have never encountered your problem on either my windows 10 laptop without the creator's addition update and my windows 7 professional desktop. However we are not playing with the same mods because I have several of my own personal mods installed. I think if I where you I would find a computer that does not have the creator's updates and try installing your exact setup of the game on it. I would also suggest that you check if you have all other windows important updates installed on your current computer. Be careful not to install any updates related to the video card and sound card. I had to back out a video chip update on my note book because DS2 got stupid.
Elf

bare_elf wrote:
I have never encountered your problem on either my windows 10 laptop without the creator's addition update and my windows 7 professional desktop. However we are not playing with the same mods because I have several of my own personal mods installed. I think if I where you I would find a computer that does not have the creator's updates and try installing your exact setup of the game on it. I would also suggest that you check if you have all other windows important updates installed on your current computer. Be careful not to install any updates related to the video card and sound card. I had to back out a video chip update on my note book because DS2 got stupid.
Elf

I'm going to try and install the Single DVD version for a test run and also use another computer when I get the chance. My computer is always up to date at this point but sadly this won't affect things. Microsoft won't fix this no matter how much feedback I give them with the Feedback Hub lol.

There's a little release update (links on top):
 

Updates:

  • The party member training areas in the Snwobrook Castle (accessible form Windstone Fortress, after the dragon 'Talon' is defeated) and at Aman'lu (addon / Broken World map) are functional again.
  • War Pedestals can be hit with bolt-projectile-like spells again (while the path-blocking area around remains reduced).
  • Work-around for the Loot Thief not to be attracted by some quest chests, he also won't steal quest-related resp. unsellable items anymore.
  • Lacks fixed in the feature to produce smaller variants of reagents, also some reagents revised partially:
        - Bonuses of mana/health steal reagents widely restored to GPG's original values,
          ensured however you will get at least +1 life point finally.
        - The Viperclaw reagent may drop now around level 60 and above as regular reagent,
          and as reward for Eumenidie's quest you may get a 2x2 variant once per map mode now.
        - Big resistance reagents (3x2 or 2x3) provide now a bonus of 23% .
  • If you equip a mage staff or cestus on your selected party member then automatically the first spell available will be selected (instead of being stuck on the melee selection).
  • Tuning for 'Arrow Bane' buff spell to prevent a strange bug causing arrows to fly in the wrong direction.
  • Bypass to access veteran or elite mode: If you feel prepared for the next higher map mode (e.g. because of being over-levelled already, entering or leaving custom maps, active Monster Level Adjustment mod) then you can keep Ctrl+Shift keys pressed down and click on the corresponding selection image to proceed nonetheless.

 

Note maybe: Potential problems with staves or Windows 10 are most probably not fixed yet. I have looked at it though as far as possible, but I simply couldn't reproduce these matters.

Don't know if this is on the radar currently, but I'm using the Stun Aura multi-class enhancement for Ranged/NM (it's on Deru in the pic), and it causes a text line to display on-screen that I'm thinking it probably shouldn't:

I would say it's no big deal, but in more crowded areas of the game, it can result in spam like this:

and it's just generally annoying, with the *ding* sound effect every time it procs as well.
I mean, I'll probably switch to Arrow Bane eventually or whatever, but I'm not leveled enough for it just yet.

KillerGremal wrote:
There's a little release update (links on top):
 

Updates:

  • The party member training areas in the Snwobrook Castle (accessible form Windstone Fortress, after the dragon 'Talon' is defeated) and at Aman'lu (addon / Broken World map) are functional again.
  • War Pedestals can be hit with bolt-projectile-like spells again (while the path-blocking area around remains reduced).
  • Work-around for the Loot Thief not to be attracted by some quest chests, he also won't steal quest-related resp. unsellable items anymore.
  • Lacks fixed in the feature to produce smaller variants of reagents, also some reagents revised partially:
        - Bonuses of mana/health steal reagents widely restored to GPG's original values,
          ensured however you will get at least +1 life point finally.
        - The Viperclaw reagent may drop now around level 60 and above as regular reagent,
          and as reward for Eumenidie's quest you may get a 2x2 variant once per map mode now.
        - Big resistance reagents (3x2 or 2x3) provide now a bonus of 23% .
  • If you equip a mage staff or cestus on your selected party member then automatically the first spell available will be selected (instead of being stuck on the melee selection).
  • Tuning for 'Arrow Bane' buff spell to prevent a strange bug causing arrows to fly in the wrong direction.
  • Bypass to access veteran or elite mode: If you feel prepared for the next higher map mode (e.g. because of being over-levelled already, entering or leaving custom maps, active Monster Level Adjustment mod) then you can keep Ctrl+Shift keys pressed down and click on the corresponding selection image to proceed nonetheless.

 

Note maybe: Potential problems with staves or Windows 10 are most probably not fixed yet. I have looked at it though as far as possible, but I simply couldn't reproduce these matters.


Love the update and I can confirm that War Pedestals actually seem to work as needed now Smile
A note on the Staves with Windows 10 and Aranna Legacy: It turns out that when a staff has an issue like that in any given map, the item in-hand actually needs to be unequipped first, not just right-clicked or dragged in over the item. I actually think that has something to do with a DS1 item in the hero's hand because when you try to equip another DS1 weapon the regular way when you have another DS1 weapon in-hand it'll work fine. But if it's a DS2 item over a DS1 item it causes the system to glitch out. DS1 items over DS2 items also work fine it seems.
Just something I randomly figured out about this lol. Not sure exactly how Windows 10 plays a part in this one yet

@matrixphijr: Thanks for your report. Since the mod is just online for 2-3 days now, I simply retanked it after this tiny post-tuning. So just download the mod again and the message won't appear any longer.

 

@DrakeLyon: That's really strange, specially that you have to unequip and equip the items in such a explicit manner... Puzzled

KillerGremal wrote:

@DrakeLyon: That's really strange, specially that you have to unequip and equip the items in such a explicit manner... Puzzled
Honestly I'm just glad I found a way around it lol. So I can finally play DS2 with Aranna Legacy and the Legendary Mod as long as I unequip DS1 items first before equipping a DS2 item lol. I just can't wait to get my dual OS running so I can play it normally again. I'm thinking that Windows 10 might be affecting the mod priorities or something because not even the BW Playable Utraean mod works right and only works in Vanilla DS2. Just little things like that and how it even shows the dwarf in Vanilla DS2 but with broken skin textures lol. As long as Microsoft ignores all feedback for Dungeon Siege there will be no easy way to enjoy this game.
Any feedback/reports I give from now on will be from an older OS as anything resulting from a play test on Windows 10 is unreliable.

Right now I finally managed to get Windows 7 dual booting on my PC. I installed everything right away fresh and from scratch.
Sadly, even with the exact same configurations I'm getting the same issue with Aranna Legacy and the Legendary Mod :/ DS2 weapons/staves crash when equipping over the DS1 weapons/staves unless I manually remove the DS1 weapon/staff from the weapon slot first.

Now having tested this possibility, I'm glad to have my fullscreen back lol, but it genuinely seems like it may be an issue with priority/compatibility or something. The only thing I haven't tested is playing the game without a NO-CD crack since I'm so used to it, but in my head I feel like it might have a little to do with some of this lol. That'll probably be the next thing I try if anything.

Hello,

Today I have isolated following issue to the aranna legacy mod:

When using the Collect Loot command on items that are scattered across the ground and not clumped up on the same spot, my character runs to each item like normal, but doesnt actually pick them up alot of the time. Eventually, one item gets picked up and he goes back to the others he didnt pick up, and rolls the dice again to pick them up or not.

Im running steam version of DS2 with killah's fix and the newest legendary mod. When i disabled aranna legacy, my character would pick up items like normal.

I have the same issue (retail) with loot. I'm not sure how Aranna Legacy causes this issue though

Try what i did to test it out: backup your savefile, either delete aranna legacy from the resource folder or rename the file extension, start a new game, scatter all your items on the ground with few steps inbetween, see how it works for you. If we can recreate this, it will help fixing the issue hopefully.

Aisolon wrote:
Try what i did to test it out: backup your savefile, either delete aranna legacy from the resource folder or rename the file extension, start a new game, scatter all your items on the ground with few steps inbetween, see how it works for you. If we can recreate this, it will help fixing the issue hopefully.

I did that long ago actually lol, I just forgot to bring it up here

I just ran into a similar issue to what DrakeLyon is having. I picked up the pitchfork from the farmlands in ds1 (with legendary mod and aranna legacy) and when i clicked it in my inventory to move it around on my cursor, immediately after clicking an exception occured and game stopped working. Tried this a few times in a row, always the same outcome.

It's all been occurring to me that each time I experienced these issues I've had the pitchfork in my inventory as well. I'm going to have to explore into it even further.

- obsolete -

@Aisolon: Thanks for your feedback, and you are right, sometimes items will be skipped (temporarily) resp. the character turns right around and goes to the next item.
A range check seems to fail, or a check if really inside could be added - however fix is quite probable here.

 

For the staff matter I still have now explanation though... Puzzled

Another thing thats probably bound into the range problem aswell is picking up items that are elevated is problematic, like the spell book on the table in dungeon siege 1's crypt that opens the doors when you pick it up, i had to literally hug the table and then click the item, otherwise my character would just stare at it questioning whether or not its a good idea to pick it up in the first place Laughing out loud

Btw, would you (Killergremal) be interested to join the dungeon siege discord? Im sorry if im the 100th guy to ask you this, but i think it would be really nice and beneficiary. Just yesterday, Zhixalom aka inventory-man joined us.

DrakeLyon wrote:
It's all been occurring to me that each time I experienced these issues I've had the pitchfork in my inventory as well. I'm going to have to explore into it even further.
It seems I have found the reason for the staff matter.
Unfortunately I was a bit misrouted by some large and unusual formulas that already caused a few problems before, just overlooking an empty [magic] block which doesn't seem to be tolerated like this. :o

However some additional tests need to be done, then I will upload an update tomorrow probably.

 

 

Aisolon wrote:
Another thing thats probably bound into the range problem aswell is picking up items that are elevated is problematic, like the spell book on the table in dungeon siege 1's crypt that opens the doors when you pick it up, i had to literally hug the table and then click the item, otherwise my character would just stare at it questioning whether or not its a good idea to pick it up in the first place Laughing out loud
. . .
That's rather general problem, in DS2 you always must expect problems when selectable items are within or specially when surrounded by path-blockiong tiles (what a table usually will cause), and i am not aware of any general fix.
It's well possible DS1 was less demanding here, while in DS2 you have to be quite inventive, eg. to place the item exactly at the edge of that path-blocking area, scale down the bounding volume of the blocking object, or even work with invisible selection discs and flicks to give it to you - not really amusing Sad but at least the SE has a feature to show you these path-blocking tiles.

 

Aisolon wrote:
. . . Btw, would you (Killergremal) be interested to join the dungeon siege discord? Im sorry if im the 100th guy to ask you this, but i think it would be really nice and beneficiary. Just yesterday, Zhixalom aka inventory-man joined us.
Well, right now I'm quite occupied with my RL, prefering to stay away from any addional involvements at the moment. However thanks for asking nonetheless. Smile

Good stuff man. The table-item thing is a very minor inconvenience, so i dont think it will be an issue leaving it in.

I understand your explanantion regarding discord completely, thank you for giving it Smile

KillerGremal wrote:
It seems I have found the reason for the staff matter.
Unfortunately I was a bit misrouted by some large and unusual formulas that already caused a few problems before, just overlooking an empty [magic] block which doesn't seem to be tolerated like this. :o

However some additional tests need to be done, then I will upload an update tomorrow probably.

 

 

Woh! That's awesome KillerGremal! I didn't think there was a possible fix for that Smile Gosh I'm honestly so relieved that you found something

I just have updated the mod(s).
Not much has changed tough, the critical staves work again and items won't be skipped when picking up loot.

KillerGremal wrote:
I just have updated the mod(s).
Not much has changed tough, the critical staves work again and items won't be skipped when picking up loot.

Awesome! I've been really anxious for this update Smile I tried downloading it though and it was still version y. I don't think the link has been changed yet lol.

On a side note: I noticed that Aranna Legacy also causes some icons to not appear over the heads of random NPCs. I first noticed this when testing KoE and it wasn't appearing over Edgaar's head. I then went to see if it was present in the regular DS2 map and I saw that as soon as I got to the Dryad city, a bunch of NPCs didn't have the icon above their head. Originally I had seen all of this in Steam on Windows 10, but when I tested it all on retail through Windows 7 it was the same. I just thought I'd point this out to see if maybe you might know what's causing this.

DrakeLyon wrote:
KillerGremal wrote:
I just have updated the mod(s).
Not much has changed tough, the critical staves work again and items won't be skipped when picking up loot.

Awesome! I've been really anxious for this update Smile I tried downloading it though and it was still version y. I don't think the link has been changed yet lol.
. . .
Well, the link never changes. But the (currently slow) DB should...! Sad
However now it's 5o resp. 3z everywhere I hope !(?)

 

DrakeLyon wrote:
. . .
On a side note: I noticed that Aranna Legacy also causes some icons to not appear over the heads of random NPCs. I first noticed this when testing KoE and it wasn't appearing over Edgaar's head. I then went to see if it was present in the regular DS2 map and I saw that as soon as I got to the Dryad city, a bunch of NPCs didn't have the icon above their head. Originally I had seen all of this in Steam on Windows 10, but when I tested it all on retail through Windows 7 it was the same. I just thought I'd point this out to see if maybe you might know what's causing this.
This may happen indeed in some (rare?) cases, also that the icon 'drops down' into the NPC or onto his head.

Sadly it's a random, most probably time-critical matter, hard to predict or to reporduce.
If you should encounter it again, please Alt-Ctrl-drop a potion from your inventory to let me know where.

Basically it also depends on how the icon is created and triggered to appear.
Besides of the several ways to trigger the icon, there are generally 2-3 components that can perform the job, so it's a bit tricky to track the reason from a global scope.

However I will check the remote-target version of the emitter that is included in my content pack for the DS1=>>DS2 maps. It's older and a bit more demanding since the operative part is not on the icon target itself, so well possible there is still some potential left for tunings.

I had the same issue in that it downloaded 5y instead of 5z, its fixed now. The other link also downloads the correct version, 5o.

KillerGremal, your latest update actually seems to have resolved even the icon issue too. Once I downloaded it and played, it was by far the cleanest play through experience I've had since 2016 Smile so not only does the staff interchangeability work flawlessly again, but the 'collect all' capability is perfect, character movement in general seems better, attacks are all on-point and now the icons that weren't there are all above the respective NPC heads as normal Smile

I've returned to playing DS 2 with this mod recently, and I'm happy to see it keeps getting better! Sorry if this was answered before, but can you tell me if EXP and treasure drops from defeated enemies would increase after I increase the value of "difficulty" setting in the .ini file?

Anonymous wrote:
I've returned to playing DS 2 with this mod recently, and I'm happy to see it keeps getting better! Sorry if this was answered before, but can you tell me if EXP and treasure drops from defeated enemies would increase after I increase the value of "difficulty" setting in the .ini file?
Hi again! ...although I can't remember anonymously,

 
However, the difficulty option only affects the monsters, how you directly perceive fighting against them.

Loot or exp do not change.

Of course less magical loot and less exp would make the game more difficutly too, but it's just not implemented like this (and it also wouldn't really fit to existing reward schemes).

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