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How to test moods

I feel this is great information to share. I didn't know of these features when making my region's mood. I had to figure out the hex colors in photoshop and ran ds2mod many times to get it right. I confirmed that what Calix said works.

Calix wrote:
Here's how I go about setting moods, hopefully this works in the toolkit executable:

1. Go to the area the mood will be used in.
2. Open the console and type "bool atmosphere" to disable the current mood.
3. type "weather fog on" to enable fog.
4. Type "weather fog color R G B" where each color value is between 0 and 1. (ex: "weather fog color .5 .5 .5" sets the fog to a medium grey color.)
5. Type "weather fog info" to get the hex color value you'll need for moods.gas.
6. Type "weather fog neardist x" to set the near distance to x meters.
7. Type "weather fog fardist y" to set the far distance to y meters.

By playing around with those and the other weather settings, it's easy to determine what looks good in the game environment. Once you have values you like, just stick them into a new mood in moods.gas and place a mood trigger in the world and there you go.

Calix
DS2 Lead Level Monkey

Thought I would add on for others' reference(i'm really loving this).

I know it's simple stuff but doesn't hurt to know(console gives u the info)

for rain

Type "weather rain on"

Type "weather rain off"

Type "weather rain density Z" Z being the density for your rain. I tried 60 to test.

Type "weather rain info" Just gives you a report if ran is on/off and the density value

for wind

Type "weather wind on"

Type "weather wind off"

Type "weather wind velocity y" y being the velocity value

Type "weather wind info"

for snow

Type "weather snow on"

Type "weather snow off"

Type "weather snow density X" X being the density for your snow.

Type "weather snow info" Just gives you a report if snow is on/off and the density value

for drift I have no clue what drift does atm.

Type "weather drift on"

Type "weather drift off"

Type "weather drift density X" X being value

Type "weather drift info" Just gives you a report if drift is on/off and the density value

Something to look forward to.

biddle wrote:
Savante wrote:
It's very hard to make moods....

I can't comment on how hard it is to make moods, but the next release of DS2Mod will make it easier to test them.

I've added console support for changing moods:

<code>

mood -- displays current mood
mood list[moodname] -- lists moods
mood set [moodname] -- change mood</code>

The moodname parameter can have wildcards.

No ETA yet on when the DS2TK update will be available, but it's getting closer every day.

.biddle

That looks like a very nice update to look forward too. And thanks for the info Savante.

sol77 wrote:
That looks like a very nice update to look forward too. And thanks for the info Savante.

Oi, yw.