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The History behind playing DS_LOA online by IP Address Submitted by mirroreduser on Thu, 2021-04-29 20:24
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Last year (2020) in the beginning of the world pandemic we're living, the recommendations were “stay at home”, “avoid crowds”, “forget about girls... LoL”, etc.
Knowing that, Me, my cousin and three friends decide: “Hey let’s play an online game from the old school style”. Right Away my cousin suggested ‘Dungeon Siege’. Ok...
Everybody downloaded the game and installed. We tried to play using two VPN apps: Zero Tier and Game Ranger, in LAN mode. We were about 5 players playing the Multiplayer Journey. It really was very cool and fun.
First we used Zero Tier, but it was lagging a lot. Then we tried with Game Ranger. It got better, but it wasn’t enough. Even with Game Ranger sometimes we were experiencing too much lag. I still don’t know how we were playing with such a lag.
In other day we told ourselves: “That’s it! It’s impossible to play like this. Forget about this game, let’s find another one”. But me... I thought: “Dude, there must be a way to play this game directly, without VPN apps”.
I knew that it exists three modes to play the Multiplayer Mode and the third one it’s by Direct IP Address. The principle I already knew too. By the way it’s the same for creating servers for Counter-Strike 1.6.
I just had to find which Port and Protocol (UDP/TCP or both) does DS_LOA uses and make some managements in my Router. And how did I find the right port number and protocol???
It was ahead of us for all these years: I opened DS_LOA Default Folder of installation and there was a file named ‘Readme’. In this file I found the information I wanted:
- ‘Topic J. Connectivity Issues’, page 29-30.
Then I made the necessary management in my Router and guess What???
It did work very nice and smooth comparing to using VPN apps out there.
The script of the tutorial it’s already done, but I have to make some corrections in the writing (I’m Brazilian) and some prints screen of each step.