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Hmm...

-Return of all the old weapons from Dungeon Siege and Dungeon Siege II, plus some new ones.

-The removal of 'weapon tiers' that would reuse the same model. That's lazy. Also, archers should actually have quivers and draw their arrows/bolts from them. Also, a limited amount of arrows/bolts, so you have buy or harvest them from fallen foes.

-More character customization. I mean, Hell, DS1's was better than DS2. You should be able to change your clothes, face, body shape, all of that.

-Less combat orientation. You shouldn't be constantly fighting when you're not inside a city. There should be time to enjoy the beautiful landscapes around you. You should be able to talk with city-people, sit in taverns, tell your squadmates to go off on their own into cities. The ability to oversee affairs in an outpost or a fortress, and so on.

-More towns, larger towns, and more influential towns. Hell, why not make them cities? At these focal points of commerce you should be able to recruit temporary mercenaries, pack animals, and so on.

-Less extreme powers, but more powers in general. Or, at least, they should develop into their extremity. You shouldn't be shooting fusion blasts at level one.

-Bring back the spells from DS1 and DS2.

-Better animations. A dual-wielder shouldn't stay rapt at attention forever... I think you've noticed this oddity.

-More human enemies. Fighting disfigured monsters is kind of boring after a while.

-More difference in melee weapons. You should fight faster with dual daggers, slower with dual hammers.

All I've got for now...