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1) Should "unique" really mean "will not drop if already in game"?
Those who want it that way tend to be SP players, who get tired of seeing the same "unique" item dropping instead of the one they really want. MP players hold the opposite view, because they don't like the idea that if someone else has one, they can't ever get it.

2) Grades of otherwise identical items looks like a lazy way to get a few models to do the work of a lot more, and it wasn't done right. A "good" should always be better than a basic item, and so on all the way up. All too often the "legendary" items are no better than an exceptional with the right enchantments.

3) PvP was made impracticable by the introduction of Powers. Without equally unbalanced defence they make a one-hit kill too possible, so PvP just becomes a question of who can hit first. So a PvP game would have to turn them off. This would probably eliminate any dual-mode option, because without them, you can't take on a mob with over a million hit points. I.e. PvP with powers off, regular PvC (Player(s) versus Computer) has powers on.

4) GPG apparently think that online MP means no mods allowed, otherwise you get cheating. So that has to mean no mods for SP? Why can't CRC checks be applied only for multi-player games?