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Miswritten SFX |
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| Submitted by Templarian Arch... on Mon, 2006-07-31 12:35 | ||
It seems that most of my SFX seems to send the wrong worldmsg. *THIS CODE IS COPYRIGHTED*
[effect_script*]
{
name =cloudkill;
script =
[[
sfx create Steam #TARGET
"color0(0.755,1.000,0.000)velocity(0.000,4.000,0.000)accel(0.000,0.000,0.000)wispsize(0.000)count(20)min_count(20)ts(0.500)scale(5.000)";
set $p_0 #POP;
sfx start $p_0;
sfx create Steam #TARGET
"color0(0.746,1.000,0.000)velocity(0.000,0.000,4.000)accel(0.000,0.000,0.000)wispsize(0.000)count(20)min_count(20)offset(0.000,0.000,2.290)ts(0.500)scale(5.000)";
set $p_1 #POP;
sfx start $p_1;
sfx create Steam #TARGET
"color0(0.746,1.000,0.000)velocity(0.000,0.000,-4.000)accel(0.000,0.000,0.000)wispsize(0.000)count(20)min_count(20)offset(0.000,0.000,-2.290)ts(0.500)scale(5.000)";
set $p_2 #POP;
sfx start $p_2;
sfx create Steam #TARGET
"color0(0.755,1.000,0.000)velocity(-4.000,0.000,0.000)accel(0.000,0.000,0.000)wispsize(0.000)count(20)min_count(20)offset(-2.290,0.000,0.000)ts(0.500)scale(5.000)";
set $p_3 #POP;
sfx start $p_3;
sfx create Steam #TARGET
"color0(0.746,1.000,0.000)velocity(4.000,0.000,0.000)accel(0.000,0.000,0.000)wispsize(0.000)count(20)min_count(20)offset(2.290,0.000,0.000)ts(0.500)scale(5.000)";
set $p_4 #POP;
sfx start $p_4;
// invisible flame that actually does the damage, because steam is harmless :P
sfx create Fire #TARGET
"color0(0.000,0.000,0.000)color1(0.000,0.000,0.000)velocity(0.000,0.000,0.000)accel(0.000,0.000,0.000)max_radius(10.000)damage()scale(5.000)";
set $p_5 #POP;
sfx start $p_5;
worldmsg WE_SPELL_SYNC_END #INVALID_GOID #OWNER_GOID #TARGET_GOID;
]];
}
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