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HardLess's picture

DDS texture compression technic was added to directx in 2000 and the game was already in dev for 2 years when directx 7 was released. GPG did not have the time to add it to their engine being already late because of the move from opengl to direct3D.

There must be a way to add DDS to ds1 but that must be quite a hard work. But if you still want to look at it. You can try to reverse engineer the game hook the functions about texture parsing and add DDS compatibility.