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HardLess wrote:

Terrain rework:

These are just ideas I don't know if it's possible to do it.

See you,

HardLess.


An idea which could be used to adjust the existing models is DSLullu's scaling tool which he made to scale ASP models and PRS animations. I used it to adjust the DS1 helmets of the Cat Mansion models so they could properly wear them in DS2 (otherwise they look ridiculous). I also initially used it to try to make "dwarves" out of regular models in the early alphas of the Legendary Mod (i.e. before the Broken World Dwarf was backward ported to DS2).

Maybe you could make the regular grass models "fatter" and then retexture the bitmaps to get the effect? Or just resize the existing templates, a tactic GPG commonly uses for the trees to get a more varied look.

Importing models into the game is possible but you need GMax to do it so you can export them in the DS1 format. Static objects are a lot easier than equip-able items and actors.