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nice work, A for effort! now a few questions, the original loa version uses a "Component" called backpack, it uses a skrit called job_get... now with that said, this ds2 version has category_name = "backpack"; where is this category in the game at? also it uses is_pack_only = true; according to Components - [is_pack_only] { type = bool; default = false; doc = "Set to true if this object cannot equip anything"; and then the original had [is_backpack] { type = bool; default = false; doc = "Is this a backpack?"; }

anyways that's all the questions I have for now, nice work with the ui!