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1: I don't know about the experience bonuses: As a mechanic, it has always reduced the amount of viable choices for playing RPGs, dating back to OD&D, although that game had the decency to at least try to stop you from screwing up with the race, but had the same effect with "primary statistics". And unlike D&D, DS2 has no DM to dampen these quirks in the rules. I'd drop this idea.

2: Bartering skills a'la elder scrolls. Now, humans get some of the worst deals: Dryads get better trade in Eirulan (where money matters the most) and Dryad Outpost, and Elves in Aman'Lu (before & after), leaving humans with Kalrathia and the least bonus of them all in their hometown.

3: Resists: Elves get the best deal: 10% Fire, Ice, Lightning, Death and Non-elemental (bosses love this type) with no downsides. that's a 50% resistance bonuses (when added together) equivalent. Humans get 15-18%(5+5+5+8-[5..8]), then Dwarfs get a 16% everything included, Half-giants are the next with 13% (although this is amongst physical damage types), and dryads are hit the worst with a 3% penalty.

4: the other:

*Humans and their unspent skill points: If this means nobody else gets pre-allocated skills, humans might be good enough to be worth choosing, otherwise they'll be too average to be worth taking.

*Dryads and their supposed cumulative bonuses. Ugh. If it's too much, dryad parties become overpowered. If too little, dryad characters become too weak to be taken as an addition to the party, only a token choice when doing an "as many dryads as possible" playthrough.

I won't go into the rest because frankly, this is bad enough without them, but I'd like to point that the movement speed penalties are bad for melee characters.

Now for the rankings of the races based on these traits:

#1: Elves: The best resistances in the game, bonus to ranged and combat magic learning and damage, and no drawbacks.

#2: Humans: Even though they have no bonuses to any skill, putting their starting skill points to the right places can get them reach various breakpoints and powers faster than other races.

#3: Half-giants: Though you'll be waiting for them to catch your party, they will be, level for level, the strongest 2-handed fighters in the game with their damage and experience bonuses, (and receive the dubious honor of spamming war cry at bosses.) and they actually start with physical resistances

#4: Dwarfs: The other race to get physical resistance, but unlike the half-giants, they get a penalty to ranged resistance. They also make terrible mages, are slow, and don't get any experience bonus to make up for it. Skip them.

#5: Dryads: Easily the worst race in the game, most of their resists start in the negative, they are weak to melee, but get bonuses to archery and nature magic experience gain. Unlike elves, they don't get a damage bonus with it.