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HardLess's picture

The information you are searching for are hardcoded in the exe file. So the only thing we can do here is trying to guess from the code that we can read. I'm pretty sure that what is written in the pcontent.skrit is roughly what is written in the exe but the other way around. The way an item's power is calculated in the pcontent.skrit is (in my mind) the reversed way that the exe do in order to generate an item from a specific power level. You just have to reversed the code here to understand how drop is evaluated and generated. We can't be sure of what I'm saying but the only way we could be sure of this is to use reverse-engineering on the exe file and try to find and understand the assembly code given. Which is especially hard to do if you didn't study assembly language. I think that none here in the current community is capable of doing this. I don't know everybody's knowledge but I'm pretty sure of this.

Perhaps searching a bit more in the game's files you can find a bit more details on the drop system, but If think this "pcontent.skrit" is more or less the answer to question.

I hope it helps,
See you,

HardLess.