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Still not clear how this works. What part of that text is responsible for determining which parts of the game, ie whch monsters and stores can drop it? I mean there has to be something linking what level an item is to where it can be found. All I see is the pcontent stuff which I assume refers to the strength of mods that can be found on the item.

Take this item for example:

[o_str]
{
f damage_max = 211.000000;
f damage_min = 173.000000;
equip_requirements = strength:45;
inventory_icon = b_gui_ig_i_w_hmr_035;
model = m_w_hmr_014;
f modifier_max = 43.000000;
f modifier_min = 29.000000;

All this tells me is it has 45 strength required to equip and can carry mods that have a power between 29 and 43. My experience from the game tells me the vendor in Hiroth would probably carry it but the one in Elddim wouldn't. What in the text above determines this?

My intuition tells me something is missing, some kind of item level. In diablo 2 for example, the stone of Jordan had an item level of 45, meaning it would drop somewhere in the middle of the game, where another unique ring would have an item level of 80 or 90, dropping only at a later boss, who would actually be less likely to give you the Stone of Jordan. There has to be something like that at work here, unless the modifiers themselves also determine where the item can drop, which again doesn't make sense given some items have a modifier min/max of 1-297 and clearly can't be dropped by a Krug.

Basically I still have trouble linking it to the inventories of mobs or chests, which will say something like

"
il_main = #weapon/-unique(2)/250-303;
il_main = #armor/-unique(2)/881-962;
il_main = #*/-unique(2)/250-303;"

to determine what they will drop.