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3W_chest_csl_03_sd_r2
[oneof*]
{
chance = 0.2;
il_main = #weapon/-rare(1)/212-249;
il_main = #armor/-rare(1)/510-598;
il_main = #*/-rare(1)/92-212;
}
that particular chest has 20% chance while some of the other chests were doing a measly .004
looking at steel death again wonder if maybe it the modifier max etc it was doing like 214 so it would fit the 212 249 range possible, but there is key somewhere in the code, I haven't played or modded original ds in years so not really sure.