Submitted by RSimpkinuk57 on Wed, 2019-04-10 03:19
Moros wrote:
2. How do you make a large sword in DS2 the same size as a gladius, I'm just wondering if negative scaling values have to be used for this to work and if that's the case, what negative scale values would those be.
I'd try decimal fractions between 1 and 0. E.g. 0.5 ought to mean half size.
I'd try decimal fractions between 1 and 0. E.g. 0.5 ought to mean half size.