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Having suggested the technique to bare_elf and then realising that it may not work, I had to test it out.

To my amazement it worked! These are pure unaltered DS1 armor textures being worn by the DS2 characters except for the fact that they're dds textures since they were copied from Adepts. Saved me a bit of time though RAW textures would have worked too.

These are a variety of type1 to type7 armor meshes renamed type6 to type12 as per the technique used in Adepts. The armor textures were cloned to produce the skin variations. Took me about 2 hours to do 14 armors.

Incredibly none of the characters heads were misplaced or fell off, even when changing helms. Boots and Gloves appeared normal except for type7 where the gloves and boots showed black and red, indicating that the engine couldn't find the mesh. How changing the armor can effect the gloves and boots mesh is a mystery to me.

The other bug and a very serious one is that the game crashed when trying to fit armor to the Broken World Dwarf. The Half Giant seems to work even though he's wearing a male mesh. Dryads and Elves are just normal female mesh fitted with different heads so it wasn't surprising that they worked when the human female mesh did.

If I or somebody else can get the dwarf to work with the armors then probably I will use this techniques in the Legendary Mod to add even more DS1 armors. Now I wonder if this technique would work with the gloves and boots?