well, their is nothing much to improve or update in the mod unless u have summore char automation constructive suggestions. the auto engage is functioning *almost* just like in ds1 and loa.
the only thing to fix/update/improve on further in v1.0 is the damned summoned creature bug breaking the auto engage.
i have tried fixing this accursed bug but it is still present in unmodded ds. therefore, this bug is possibly a flaw with the game code... ppl have reported to me, their chars sometimes just stand around not attacking even when being hit by monsters in unmodded ds. this is especially apparent if u use 6 mages and all of them using summons.
i noticed that part of the bug arises when there are dead bodies near the char. the ae breaks sumtimes cuz its trying to target dead bodies and having summons somehow creates this "ae targeting the dead body and confused by the summon" bug.
if i move the char away from the dead body and the hostile monster is closer to the char than the dead body, the ae works again.
unless a way is found to fix this summon creature + dead body bug, there isnt going to be any update.
well, their is nothing much to improve or update in the mod unless u have summore char automation constructive suggestions. the auto engage is functioning *almost* just like in ds1 and loa.
the only thing to fix/update/improve on further in v1.0 is the damned summoned creature bug breaking the auto engage.
i have tried fixing this accursed bug but it is still present in unmodded ds. therefore, this bug is possibly a flaw with the game code... ppl have reported to me, their chars sometimes just stand around not attacking even when being hit by monsters in unmodded ds. this is especially apparent if u use 6 mages and all of them using summons.
i noticed that part of the bug arises when there are dead bodies near the char. the ae breaks sumtimes cuz its trying to target dead bodies and having summons somehow creates this "ae targeting the dead body and confused by the summon" bug.
if i move the char away from the dead body and the hostile monster is closer to the char than the dead body, the ae works again.
unless a way is found to fix this summon creature + dead body bug, there isnt going to be any update.