this situation kinda reminds me of youtube music stars and the music industry. many a youtube music talent have said that they rejected lucrative recording contract offers from famous music labels. they said this was because they know how the music industry works. so it was better for their music as a whole not to jump into the recording label bandwagon.
the publisher model IS broken from anecdotal evidence. i can remember that giant publisher that folded a few years back during the financial crisis. vivendi was it called? cant remember... i only know that they are one of the "draconian titan" publishers... as in a developer's worst nightmare to talk to. they were also a lawsuit troll iirc.
i actually dont want gpg to fold but with all the nonsense these days, its better to cut off the cancer before it grows bigger. im surprised only one giant label went bust. i thought the video game industry bubble wud burst harder taking several publishers along with it. ea one of them i was hoping.
sadly, the devs are simply rushed and micro-managed here and there to meet milestone deadlines and as a result their hearts arent in it aka burnout, i think... so its a combination of both that turns into a vicious cycle.
there are only a handful of games now that are as good as the ones pre-year 2000. e.g. good ol commander keen and wolfenstein 3d. keke~ :mrgreen:
duke nukem forever is an example of a game being screwed left right and center by crappy publishers who mess with a dev's funding. a terrible pity its all about the $ these days. what about the storyline? what about the gameplay?
as has been proven many times in the movie industry. the best way to have a successful and great movie is to have one with a great story.
this is also cross applicable to the video game industry. what happened to all the games with an epic story? we only get photorealistic pr0n (as in photorealistic textures) in games these days cuz that is the only brute force way they know to entice consumers. where is the innovation of an epic story and great gameplay? an epic story helps with the immersion factor and indirectly contributes to better gameplay.
thus, we can conclude that the publisher model is broken and stifling real talent and innovation due to so many crappy and bug ridden games being made in the past year 2000 or later.
here's an interesting food for thought: how many of us ds modders here on std wud be famous game makers by now if the system werent so retarded?
this situation kinda reminds me of youtube music stars and the music industry. many a youtube music talent have said that they rejected lucrative recording contract offers from famous music labels. they said this was because they know how the music industry works. so it was better for their music as a whole not to jump into the recording label bandwagon.
the publisher model IS broken from anecdotal evidence. i can remember that giant publisher that folded a few years back during the financial crisis. vivendi was it called? cant remember... i only know that they are one of the "draconian titan" publishers... as in a developer's worst nightmare to talk to. they were also a lawsuit troll iirc.
i actually dont want gpg to fold but with all the nonsense these days, its better to cut off the cancer before it grows bigger. im surprised only one giant label went bust. i thought the video game industry bubble wud burst harder taking several publishers along with it. ea one of them i was hoping.
sadly, the devs are simply rushed and micro-managed here and there to meet milestone deadlines and as a result their hearts arent in it aka burnout, i think... so its a combination of both that turns into a vicious cycle.
there are only a handful of games now that are as good as the ones pre-year 2000. e.g. good ol commander keen and wolfenstein 3d. keke~ :mrgreen:
duke nukem forever is an example of a game being screwed left right and center by crappy publishers who mess with a dev's funding. a terrible pity its all about the $ these days. what about the storyline? what about the gameplay?
as has been proven many times in the movie industry. the best way to have a successful and great movie is to have one with a great story.
this is also cross applicable to the video game industry. what happened to all the games with an epic story? we only get photorealistic pr0n (as in photorealistic textures) in games these days cuz that is the only brute force way they know to entice consumers. where is the innovation of an epic story and great gameplay? an epic story helps with the immersion factor and indirectly contributes to better gameplay.
thus, we can conclude that the publisher model is broken and stifling real talent and innovation due to so many crappy and bug ridden games being made in the past year 2000 or later.
here's an interesting food for thought: how many of us ds modders here on std wud be famous game makers by now if the system werent so retarded?