meh waste of time. gpg shud have just released the source code for ds and the community will turn it into the way it shud have been right from the start. not this buggy and modding unfriendly crap we call ds2 and sheety crap we call ds3 plus the vaporware that was space siege.
That would have been great as the engine could have been modified and extended but will never happen as GPG sold the IP rights to the Dungeon Siege series to Square-Enix and there's never been a more anti mod scene developer than them. I love many of their games but none of them support modding to any extent except for Final Fantasy VII and to a lesser extent VIII and that's only because of the hard work of a few dedicated and obsessed fans.
Some modders did extend the capablities of the DS1 engine through dll extensions but nothing like that was ever done with DS2 as far as I'm aware.
Incidentally GPG are in serious trouble with Wildman. With only 9 days to go they're only 40% of the way to the funding cutoff. In these cash strapped times it may have propoved to be a serious mistake and may end up with the demise of GPG.
That would have been great as the engine could have been modified and extended but will never happen as GPG sold the IP rights to the Dungeon Siege series to Square-Enix and there's never been a more anti mod scene developer than them. I love many of their games but none of them support modding to any extent except for Final Fantasy VII and to a lesser extent VIII and that's only because of the hard work of a few dedicated and obsessed fans.
Some modders did extend the capablities of the DS1 engine through dll extensions but nothing like that was ever done with DS2 as far as I'm aware.
Incidentally GPG are in serious trouble with Wildman. With only 9 days to go they're only 40% of the way to the funding cutoff. In these cash strapped times it may have propoved to be a serious mistake and may end up with the demise of GPG.