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KillerGremal wrote:
Hm, un-tanking/re-tanking? - I hope you didn't mean this literally!?
Resp. did you use this simple batch tool? - It seems to work better than originally thought...

Also I hope the installation matters are gone meanwhile!?

Actually un-tanking and re-tanking is required if you want to play Legends of Aranna since most of the resources are in one tank. I know this is a pain but otherwise the resultant converted ds2res tank would crash the game.

Hopefully an easier way will be found in future.

KillerGremal wrote:
*cough*, 30m range... - no idea how extended that mod is, but if you can get (enjoy?) this range basically then DS2 probably won't leave a balanced gameplay impression.
Generally DS2 is a game where many ranges are kept rather short, specially if you compare these ranges with the sight range the player may get when using camera mods or similar.

Well, I don't want to be a moralizer, but an ammo range of 30m would 'confuse' the balancing and the AI in a few aspects, for example monsters become regrettable creatures as blind/dull/unperceptive as they are, also as player you always had to play in 'mirror' mode to show your party members there the monsters are.
...and I could imagine that the mages in your party 'become jealous' since they can't throw an ice/fire ball so far, and that melee members will be annoyed since they become jobless because most monsters will be dead before they can reach them. :o

Beside of this there is the 'Far Shot' skill to reach up to 20m regularly - which is already pretty far as simple and short-sighted the AI in DS2 is.
Actually I've made once a 'Sharpshooter' buff with a ~10m range bonus depending on skills/classes, but even after some revisions/complaints this buff probably still isn't as balanced as it perhaps should be...

Extended ranges will cause balancing problems in the maps as they're not made for such long ranges. For example the end boss encounter in Ehb with Gom could be made completely redundant as an archer or two could snipe him and he wouldn't even be able to get out of his chair (as the trigger requires the party to get within about 15 metres of him. I'll probably have to see if I can toggle invincibility or something on him to combat such an exploit).