Submitted by KillerGremal on Wed, 2012-05-30 16:29
kathycf wrote:
techiem2 wrote:
I still need to get the ds1 maps setup in ds2...
/me is way too busy
The whole process from downloading to un-tanking/re-tanking took me about 30 minutes. Installing DS2 took much longer since I kept getting errors at 16-17% of the installation process.
. . .
Hm, un-tanking/re-tanking? - I hope you didn't mean this literally!?
Resp. did you use this simple batch tool? - It seems to work better than originally thought...
Also I hope the installation matters are gone meanwhile!?
Darkelf wrote:
well kathy u got much further than i did, i am still confused on what files i need to retank.
'Real retanking' would be the hardest way (please see the post above), hopefully that's not needed.
Currently the file to convert are: - Objects.dsres - Sound.dsres - Voices.dsres - ExpVoices.dsres (from LoA, if you have)
bare_elf wrote:
. . .
Note the ranged weapons for DS2 suck because of limited range, find a bow you like, mod it to increase the range to at minimum from 10 to 30 meters.
. . .
*cough*, 30m range... - no idea how extended that mod is, but if you can get (enjoy?) this range basically then DS2 probably won't leave a balanced gameplay impression.
Generally DS2 is a game where many ranges are kept rather short, specially if you compare these ranges with the sight range the player may get when using camera mods or similar.
Well, I don't want to be a moralizer, but an ammo range of 30m would 'confuse' the balancing and the AI in a few aspects, for example monsters become regrettable creatures as blind/dull/unperceptive as they are, also as player you always had to play in 'mirror' mode to show your party members there the monsters are.
...and I could imagine that the mages in your party 'become jealous' since they can't throw an ice/fire ball so far, and that melee members will be annoyed since they become jobless because most monsters will be dead before they can reach them. :o
Beside of this there is the 'Far Shot' skill to reach up to 20m regularly - which is already pretty far as simple and short-sighted the AI in DS2 is.
Actually I've made once a 'Sharpshooter' buff with a ~10m range bonus depending on skills/classes, but even after some revisions/complaints this buff probably still isn't as balanced as it perhaps should be...
bare_elf wrote:
. . .
Remember when playing the DS1 maps that have been converted to DS2 the monsters level up to whatever your average party member is. For example if you have a ranger of say level 36 most monsters will be level 38. Some monsters are also resistant to both melee and ranged weapons so make sure to carry lots of health potions and mana potions and be prepared to retreat. . .
Indeed it should be the other way around, if you are level 38 then the monsters should be level 36 - at least that's how the defaults should work in the Level Adjustment mod.
Generally this mod was intended as auxiliary tuning as long as the monster levels aren't assigned manually for each region.
Iryan told me once that he was experimenting with fixed levels (or level ranges) for the DS1=>DS2 ported maps. Sadly it is a painful work to assign the monster levels in a satisfying manner to provide challenging and gapless levelling.
Concerning some unbalanced values for resistances or attack speed, i've think this should be fixed meanwhile.
Resp. did you use this simple batch tool? - It seems to work better than originally thought...
Also I hope the installation matters are gone meanwhile!?
'Real retanking' would be the hardest way (please see the post above), hopefully that's not needed.
Currently the file to convert are:
- Objects.dsres
- Sound.dsres
- Voices.dsres
- ExpVoices.dsres (from LoA, if you have)
Generally DS2 is a game where many ranges are kept rather short, specially if you compare these ranges with the sight range the player may get when using camera mods or similar.
Well, I don't want to be a moralizer, but an ammo range of 30m would 'confuse' the balancing and the AI in a few aspects, for example monsters become regrettable creatures as blind/dull/unperceptive as they are, also as player you always had to play in 'mirror' mode to show your party members there the monsters are.
...and I could imagine that the mages in your party 'become jealous' since they can't throw an ice/fire ball so far, and that melee members will be annoyed since they become jobless because most monsters will be dead before they can reach them. :o
Beside of this there is the 'Far Shot' skill to reach up to 20m regularly - which is already pretty far as simple and short-sighted the AI in DS2 is.
Actually I've made once a 'Sharpshooter' buff with a ~10m range bonus depending on skills/classes, but even after some revisions/complaints this buff probably still isn't as balanced as it perhaps should be...
Indeed it should be the other way around, if you are level 38 then the monsters should be level 36 - at least that's how the defaults should work in the Level Adjustment mod.
Generally this mod was intended as auxiliary tuning as long as the monster levels aren't assigned manually for each region.
Iryan told me once that he was experimenting with fixed levels (or level ranges) for the DS1=>DS2 ported maps. Sadly it is a painful work to assign the monster levels in a satisfying manner to provide challenging and gapless levelling.
Concerning some unbalanced values for resistances or attack speed, i've think this should be fixed meanwhile.