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@Darkelf and KillerGremal: Thanks for the suggestions and feedback.
Working at getting her to join after 2nd Surgeon is killed.
[x2_01_drianjul_talk] { external role (actor) speaker; entry main; thread main if !WhenQuestComplete( x2_p6_surgeon2 ) { speaker: Capture; StartConversation drianjul_hire_base, wait; Release; } else if WhenQuestActive( x2_p6_surgeon2 ) { speaker: Capture; StartConversation drianjul_base, wait; Release; } }
Would this be sufficient or is more needed? Will be updating the "conversation.gas" to include both versions.
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@Darkelf and KillerGremal: Thanks for the suggestions and feedback.
 
Working at getting her to join after 2nd Surgeon is killed.
[x2_01_drianjul_talk] { external role (actor) speaker; entry main; thread main if !WhenQuestComplete( x2_p6_surgeon2 ) { speaker: Capture; StartConversation drianjul_hire_base, wait; Release; } else if WhenQuestActive( x2_p6_surgeon2 ) { speaker: Capture; StartConversation drianjul_base, wait; Release; } }Would this be sufficient or is more needed? Will be updating the "conversation.gas" to include both versions.