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Charietto's picture

Ghastley got it right, just some precisions:

Sharkull wrote:
I fought my way through the last door I can see, and received an "Episcopal Ring" from a container. Happy I can't think of any other areas that were locked off from me in the other levels so I think I've seen it all now. Of course there is the possibility I'm missing something, but I think I'm through exploring. I'd post a screenie of my character with the inventory open, but I think there may be too many spoilers in such a shot and I wouldn't want to spoil anyone's fun.

Congratulations.
Yes, there would probably be some spoilers, as lots of things have to be crafted. The fact that some people found the crypt dwellers too hard led me to think that some people may have overlooked the use of one of the available spells (it's extremely unlikely you didn't got it).
It's also possible that you don't have found one special item that is a random drop. You may have to kill several time the mod who hold that item to got it (remember that you're in MP). That mob is located in the Vermont part.

Sharkull wrote:
I remember seeing a "named" plant in the first chapter's mansion... is there something I should be able to do with it?

Ghastley wrote:
Audrey just sits there. No apparent reason for her except decoration.

Audrey is a reference to the alien carnivorous plant from "Little shop of horror".

Sharkull wrote:
Does the police equipment have a special use?

Ghastley wrote:
Police equipment may get used on an NPC or summon later, but was made available for general use.

As Ghastley said. Also, in contemporary days, there are not so many shields and helmet available in everyday life. Players like to collect stuff, so those items are here to add more variety. Also, they contribute to give the feeling that the ghoul fixer is blackmarketing illegal stuff.
The Tonfa is a good one handed melee weapon. It does less damage than the one handed chainsaw, but for an experimented user, when coupled with a shield, it gives you a very high chance to block melee attacks, which allows you to tank hard hitting melee monsters.
The helmet provides good defense and looks cool.
The riot shield is, at the moment, the best shield available in game. It is a "real" shield, designed to block attacks, unlike the improvised ones, so it is quite efficient.

Ghastley wrote:
Charietto prefers any equipment or costume being available to the player, which is why there's so much strangely gender-specific stuff, like towels.

True. Knowing how the twisted mind of a player work, restricting the use of some items would have ended up with people asking for the items to be made available for player's characters too. So they have been made available from the start.

Sharkull wrote:
What about the "improvised shields"?

Ghastley wrote:
Shields aren't too useful in this siegelet as too many of the weapons are two-handed, but there are a few one-handed weapons. Since they don't do a lot of damage compared to the two-handed ones, you need a shield with them to survive until you get enough hits in!

The improvised shields are just early gear, like other early improvised weapons (stones, farm implement and tools, etc...) In our contemporary world, there are not that many shields available! As some wannabe melee fighters would probably want to use a one handed melee weapon with a shield, I had to find some items that could be used as shields.
There are a bunch of one handed melee weapons, but just a few ranged ones (all the thrown weapons are one handed). As thrown weapons have a very short range, they're best used as a secondary weapon for a mainly melee character.
Otherwise, of course, one handed melee weapons are doing less damages than two handed ones (like in base DS, at about the same ratio). For the same reasons a ranged character should carry a couple different guns, a melee fighter should carry a couple different weapons, to adapt his style to the monsters faced.

Sharkull wrote:
Gold Nuggets

Ghastley wrote:
Gold nuggets are just there to be sold to buy better guns

That's it.

Sharkull wrote:
Rags

Ghastley wrote:
Rags are a mystery to me, too. They have been known to cause crashes, so there may be an intended use that doesn't work!

Rags are just that: rags. They are a bad piece of clothing destined to be worn as a bad piece of clothing.
I needed some suited clothes for a couple NPCs, and I thought that rags would look ok on them. They have no other intended use. If they had a use and weren't working, they would not have been implemented until fixed.
What caused a crash back in v1.2 is that they were flagged as: "is_droppable = false;" in their .gas file. They were just supposed to be worn by NPCs, and not drop as they are useless for players. But it doesn't seem to be possible to flag a body armor or robe as "is_droppable = false;", or saved games made after you killed the mob wearing them crash. It's possible to flag boots as undroppable, but not robes. No special reason except that we're speaking about DS, and that kind of thing is all too common when you mod that game.

Sharkull wrote:
Chair leg

Ghastley wrote:
Chair leg may burn like a branch does, but since you get the branch first, I never tested that.

Right, it may be used as a substitute for branch, or be used as is. As the first part can be played both as SP and MP, I had to provide enough starting stuff for multiple players.

Sharkull wrote:
Also, I couldn't get one of the spells to work

Ghastley wrote:
At least one of the "summon/call" spells needs a non-terrain target, IIRC, so you may just not have pointed it at anyone.

What Ghastley said. You can try by putting your character in auto attack. It works ok for me, so I'm not sure what should be wrong with it.

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