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Giovanna_del_Arco's picture

Personally, though I like the convenience of the teleporters in DS2 (in that, as you note, they allow linkage to multiple locations), I was also disappointed that there was no way to walk all the way from Eirulan to the Horns of Zaramoth, and that the gameplay was basically linear (as you also pointed out). Okay, Eirulan is on an island, and so some might object to walking from there to the mainland, but then again, the Eastern Island in DS1's UP map could be reached by walking, via an underground (or should that be undersea?) tunnel or from lifts in the Great Northern Forest or the Volcanic Caverns.

I guess I would like for teleporters to exist, for convenience's sake, but displacer pads and the HUB in DS1's UP map met that need, to some extent, and didn't force linear gameplay.

And yes, the UP map is my favorite, too, precisely because of the ability to tear off in a totally new direction and find another path to somewhere you've only previously arrived at from one specific path.