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Dungeon Siege Adepts 2 for Broken World

Some of us here at Siegetheday have been working on making an anime version of Dungeon Siege 2 like Dungeon Siege Adepts. This has been made possible by the recent release of the Cat Mansion Boys mod by AlphaDD which ports the models made by Hamcat, back around 2003 for the original dungeon siege, into DS2. This completes the set since the Girls were released in 2011 by DDlullu (AlphaDD former avatar).

An Beta version has just been completed which converts all of the npcs in DS2 and Broken World into Cat Mansion people (including the half-giants and dwarves).

Landing at Greilyn Beach

Assault of Greilyn

Amren deciding whether or not to skewer our hero

Amren talking with Celia

Recruiting Deru

Shopping

Not just a partial conversion replacing all the npcs in the game with Cat Mansion models, DS2BW Adepts is also the largest compilation of mods and new art available for Dungeon Siege 2 with over 1500 new character and npc skins, armor, weapons, spells and gameplay changes from some of the best modders from DS2/DS1 (a lot of DS1 content from 3rd party modders, publically available artpacks, Yesterhaven and Return to Arhok, etc) such as Hamcat, AlphaDD (DDlullu), Phoenix (Volkan), Darkelf, KillerGremal, Theresnothinglft, Lurker, Omniscient_Colossus, Ikkyo and of course GPG themselves. Over 30 mods are incorporated into DS2BW Adepts.

You also have more freedom in playing the campaigns. You have full access to Acts 2 and 3 once you have been cured of the plague in DS2 and in Broken World you can access Part Two straight away if you wish. Note that this really needs the Level Adjustment Mod installed to be viable.

There's also a new town and associated quest needed to unlock it in DS2.

There are two versions of the Mod. A custom folder version which is 166Mb download and requires 876Mb to create the custom folder installation of DS2BW Adepts and a basic version which is a 156Mb download and requires 247Mb to install in your Dungeon Siege 2 Broken World Folder.

Both versions at this stage require the Broken World expansion for Dungeon Siege 2. They are also not very compatible with other mods.

If you choose to install the basic version you will have to manage the conflicts with other mods yourself, saved games will be mixed up with regular saves and there'll be no custom presaves to play Broken World straight away.

*Custom folder version (166Mb download, 876Mb uncompressed).
http://www.siegetheday.org/~iryan/files/DS2BW_Adepts_Beta_1i_Custom_Setup.exe

*Separate Modules.
http://www.siegetheday.org/~iryan/files/Adepts_AL_Beta1/DS2BW_Adepts_Resources_Beta1x.ds2res (245MB)
http://www.siegetheday.org/~iryan/files/Adepts_Beta1x/DS2BW_Adepts_Logic_Beta_1x.ds2res (11.2Mb)

*Aranna Legacy Compatible version
http://www.siegetheday.org/~iryan/files/Adepts_AL_Beta1/DS2BW_Adepts_Aranna_Legacy_Logic_Beta1.ds2res (11.2MB)
Requires DS2BW_Adepts_Resources_Beta_1h.ds2res or DS2BW_Adepts_Resources_Beta1x.ds2res
Readme http://www.siegetheday.org/~iryan/files/Adepts_AL_Beta1/DS2BW_Adepts_Legacy_Beta1.txt

Elys DS2 Broken World All*Saves is required to launch the mod.
http://web.archive.org/web/20120509150740/http://garage.gaspowered.com/?q=node/5394
or DS2 Succubus Manager (with Load Succubus Modlet turned off) http://www.siegetheday.org/?q=node/1290
Note that both installers include options for installing the Broken World All*Saves launcher

*Readme (full of useful information)
http://www.siegetheday.org/~iryan/files/Adepts_Beta1x/DS2BW_Adepts_Beta_1x.txt

The mod is ideally designed to be played with the Monster Level Adjustment Mod
http://siegetheday.org/?q=node/1330 but will function quite happily without it (though certain features will be limited).

Thanks to Techiem2 for hosting the files to spare us having to go through Mediafire.

Remember that this is a Beta and as such is mostly feature complete and stable but expect some imbalances in weapons, armor and spells. Suggestions, bug reports, fixes, new skins, etc very much welcomed.

lol i think this anim equipping bug might be caused by using the auto engage mod. the automation skrits might sumhow cause too many actions to be queued up in the action queue thus the disappearing equipped weapon bug. no pun intended.

now we appear to have a probable reason why gpg disabled ae functions for ds2. Laughing out loud :mrgreen:

I restarted the Utraean Peninsula with a new character to see if I can work through the map without using any of my special test teams. I have made it as far as the "old hole in the ground where the 10th and 2nd Legions dead where put to rest" and I am questing for the "Rock of Middletown" and "the hammer that starts a meetings". Things are moving along nicely except the silly half giant keeps passing away.
Quests found in Middletown are will be done once I have the stupid rock. I have been following all the side paths and visiting dead end valleys just for the fun of it. I wonder if I should follow the trail through the old mines or go to Crystwind by one of the back doors?

Elf

Lady Femme wrote:
lol i think this anim equipping bug might be caused by using the auto engage mod. the automation skrits might sumhow cause too many actions to be queued up in the action queue thus the disappearing equipped weapon bug. no pun intended.

now we appear to have a probable reason why gpg disabled ae functions for ds2. Laughing out loud :mrgreen:


Quite possibly that may be the case. I've noticed that Fist of the Stone characters sometimes don't re-equip their melee weapons after using spells. Blood Assassins have the same problem.

With the auto-cast resurrection spells the same bug appears with mages as well. They are sometimes resurrected without their staff being equipped. One reason why I toned down the feature so much with DS2BW Adepts. Another quirk is that sometimes the tombstone isn't shown on the character's portrait so there can be a delay before you even noticed that one of the party has kicked the bucket (there can be a delay before one of the party members gets around to casting the resurrection spells). Again occasionally the mages are so busy attacking the enemy that they forget to cast auto castable healing spells. Still that's not a big issue and makes them seem more human and you do have potions after all.

So as a result I tend to play with single skilled characters rather than with the hybrids.

Yes I decided to visit Lang before Crystwind so I could go through the mines in the reverse direction. So here we go again. Things working will so far.
Elf

DS2BW Adepts has been updated to version Beta 1h. http://www.siegetheday.org/~iryan/files/DS2BW_Adepts_Beta_1h_Setup.exe (174Mb)

With this version there's full support for the DS1 Map Pack for DS2 as well as DS2 and Broken World. If nobody finds any major bugs with this version it can then be added to the download section here at Siege the Day. I've removed all DS1 weapons and shields from the mod and added them to the DS1 Map Pack instead as well. I'll also see about getting it hosted at Gamefront to save Techiem2's bandwidth.

It has a new installer as well.

iryan wrote:
DS2BW Adepts has been updated to version Beta 1h. http://www.siegetheday.org/~iryan/files/DS2BW_Adepts_Beta_1h_Setup.exe (174Mb)

With this version there's full support for the DS1 Map Pack for DS2 as well as DS2 and Broken World. If nobody finds any major bugs with this version it can then be added to the download section here at Siege the Day. I've removed all DS1 weapons and shields from the mod and added them to the DS1 Map Pack instead as well. I'll also see about getting it hosted at Gamefront to save Techiem2's bandwidth.

It has a new installer as well.

Hi Iryan,

I downloaded the new version of the mod with the new installer. On the first attempt to install I received an error message that told me that the logic file was damaged and I would have to reinstall.
Since I was using a different install path than the one the installer wanted I thought maybe I should attempt to install the mod to the standard directory, that did not work. Please note that I did not have any other programs running and I had disabled my anti-virus program so that it would not conflict with the install which sometimes anti-virus programs will. So I deleted the download and downloaded it again. I was very surprised that the 174 mb file took over 15 minutes to download with my Internet connection I would have expected the download to complete in less than 4 minutes. This download did not work either. So I tried it once again. This time the installer downloaded in 5 minutes and the install worked and I was able to run it from the standard broken world start. So I decided to look at the presaves (characters that are already made for those that do not know) and discovered that the cat mansion presaves where not included. (just a note) Next I installed the mod in my adepts folder C:\Games\DS2BWAdepts and all worked just fine. There where a few little problems but those where caused by the elf herself. Now it is back to playing the game and removeing the files from my broken world directory.

Elf

Araknuum's picture

Suppport for ds1 map pack... Meaning, I could install this along side the ds1 for ds2 maps and play as a big head blood assassin through Yesterhaven?

Is it essential to remove other mods?
(Custom Pets Reloaded, Radar Distance, Uber Stash, Arrana Legacy, World Camera Fix)

Is it essential to start a new game?

Is there support for Dwarves and Utreans?

If the first question is a yes and it won't effect the story elements I'm involved in editing, I'll be DLing this mod forthwith.

:web:

Suppport for ds1 map pack... Meaning, I could install this along side the ds1 for ds2 maps and play as a big head blood assassin through Yesterhaven?
YES
Is it essential to remove other mods?
(Custom Pets Reloaded, Radar Distance, Uber Stash, Arrana Legacy, World Camera Fix)
Aranna Legacy is a conflict, the others I am not sure of
Is it essential to start a new game?
To get the cat mansion characters (anime "big headed") Yes
Is there support for Dwarves and Utreans?
for sure!!
If the first question is a yes and it won't effect the story elements I'm involved in editing, I'll be DLing this mod forthwith.
it should not be an issue. but you need to ask iryan

Excuse me Iryan, but when Elf installed the new update and got back to the game I found myself standing in the middle of a pack of Krug and Skellies butt naked and without any bow or dagger. Where did they go? I know the Elf downloaded the update to the map pack a few days ago and to the adepts mod today. Help me I am cold without armor and scared without weapons. Quick someone cast a transport spell.

Artemis

bare_elf wrote:
Suppport for ds1 map pack... Meaning, I could install this along side the ds1 for ds2 maps and play as a big head blood assassin through Yesterhaven?
YES
Is it essential to remove other mods?
(Custom Pets Reloaded, Radar Distance, Uber Stash, Arrana Legacy, World Camera Fix)
Aranna Legacy is a conflict, the others I am not sure of
Is it essential to start a new game?
To get the cat mansion characters (anime "big headed") Yes
Is there support for Dwarves and Utreans?
for sure!!
If the first question is a yes and it won't effect the story elements I'm involved in editing, I'll be DLing this mod forthwith.
it should not be an issue. but you need to ask iryan

a) Many of those mods mentioned are already in Adepts (it is a compilation of over 30 mods) though it is incompatible with Aranna Legacy. It has it's own Custom Pets (different to that mod) so that mod isn't included.
b) It is essential to start a new game in order to get anime characters unfortunately. This was so that the mod wouldn't invalidate any existing characters.
c) Adepts has the highest priority while the DS1 Map Pack doesn't have any priority other than time stamps as it's meant to be as compatible with mods as the existing DS2 and Broken World maps.

bare_elf wrote:
Excuse me Iryan, but when Elf installed the new update and got back to the game I found myself standing in the middle of a pack of Krug and Skellies butt naked and without any bow or dagger. Where did they go? I know the Elf downloaded the update to the map pack a few days ago and to the adepts mod today. Help me I am cold without armor and scared without weapons. Quick someone cast a transport spell.

Artemis


If you're using the DS1 weapons and some armors then they won't be present as they have been moved to the DS1 Map Pack and the templates renamed. This was for a number of reasons. I did mentioned that in the thread post.

I can make a quick fix to temporarily restore those for you if its an issue with your current game.

Araknuum's picture

iryan wrote:
I've removed all DS1 weapons and shields from the mod and added them to the DS1 Map Pack instead as well.

Possible cause of your recent unclothedness?

And thank you for the answers. The readme confirm's Aranna Legacy is a no-no, meaning I'll have to start again. I'll update folks how the other mods effect things when I know more.

I knew the reason for the missing armor and weapons...I was just talking through my character Artemis, since she should have no idea what is happening beyond the game itself since she is a creature of the game. It is like us living in this 3D world and not seeing the forth and higher dimensions. Artemis thinks Krug are real and that she is living in on the Utraean Peninsula. She runs through a lake and never wonders why she does not get wet. She gets herself killed and never wonders why she comes back to life after talking to the undertaker. So her life is in some aspects simpler than mine and in others much more confusing.

Elf

umm... then artemis wudnt realize it either if her world is updated and she needs to be deleted and recreated errr reborn... as a newer updated version of herself due to her entire world becoming up to date with technology.

u know what they say, wooden swords and metal swords arent exactly an even match...

iryan wrote:

If you're using the DS1 weapons and some armors then they won't be present as they have been moved to the DS1 Map Pack and the templates renamed. This was for a number of reasons. I did mentioned that in the thread post.

I can make a quick fix to temporarily restore those for you if its an issue with your current game.

There was no misunderstanding. The quick patch appears to work, My characters have their weapons back.
Thanks Iryan

Elf

bare_elf wrote:

Hi Iryan,

I downloaded the new version of the mod with the new installer. On the first attempt to install I received an error message that told me that the logic file was damaged and I would have to reinstall.
Since I was using a different install path than the one the installer wanted I thought maybe I should attempt to install the mod to the standard directory, that did not work. Please note that I did not have any other programs running and I had disabled my anti-virus program so that it would not conflict with the install which sometimes anti-virus programs will. So I deleted the download and downloaded it again. I was very surprised that the 174 mb file took over 15 minutes to download with my Internet connection I would have expected the download to complete in less than 4 minutes. This download did not work either. So I tried it once again. This time the installer downloaded in 5 minutes and the install worked and I was able to run it from the standard broken world start. So I decided to look at the presaves (characters that are already made for those that do not know) and discovered that the cat mansion presaves where not included. (just a note) Next I installed the mod in my adepts folder C:\Games\DS2BWAdepts and all worked just fine. There where a few little problems but those where caused by the elf herself. Now it is back to playing the game and removeing the files from my broken world directory.

Elf


The file has been reuploaded with a new installer. I've downloaded it and it runs fine.

I liked the previous installer as it could find the installation path of Dungeon Siege 2 Broken World from the registry. This one can't so uses the default installation path of Broken World instead. However since bare-elf reported strange behaviour from the downloaded file not only from Adepts but from the preview test of the DS1 Map Pack installer, I can only conclude that something in the installer can cause corrupted downloads, even though the file is obviously good as it can be eventually downloaded and run properly.

The new installer is also slightly smaller at 156 Mb, which is a small bonus.

I'll also include the presaved characters in the final version.

iryan wrote:

The file has been reuploaded with a new installer. I've downloaded it and it runs fine.

I liked the previous installer as it could find the installation path of Dungeon Siege 2 Broken World from the registry. This one can't so uses the default installation path of Broken World instead. However since bare-elf reported strange behaviour from the downloaded file not only from Adepts but from the preview test of the DS1 Map Pack installer, I can only conclude that something in the installer can cause corrupted downloads, even though the file is obviously good as it can be eventually downloaded and run properly.

The new installer is also slightly smaller at 156 Mb, which is a small bonus.

I'll also include the presaved characters in the final version.

Hi Iryan,
Downloaded the new installer (about 20 times faster than the previous one). It installed the very first time without any issues. It also started the install faster and once it was going it was also faster. Things are working great.

Elf

bare_elf wrote:

Hi Iryan,
Downloaded the new installer (about 20 times faster than the previous one). It installed the very first time without any issues. It also started the install faster and once it was going it was also faster. Things are working great.

Elf


Nice to hear. I'll pack up the DS1 Map Pack preview test with this installer as well. It also has the ability to check whether the original Dungeon Siege or Legends of Aranna is installed as well.

Araknuum's picture

Well, I couldn't get this working for the DS1 maps. First, I got this on the main menu screen:

Which I thought was rather insulting to say the least. Wink

Then as I tried to load LoA for DS2 it failed to load, quiting startup after the world had loaded 3/4's like happened with the DS1 in DS2 maps when I first started trying to get them to play. No specific error message, just a 'working' cursor then exit.

I removed every other mod besides the ds2res files required for DS1 in DS2... Not sure what went wrong.

Araknuum wrote:
Well, I couldn't get this working for the DS1 maps. First, I got this on the main menu screen:

Which I thought was rather insulting to say the least. Wink

Then as I tried to load LoA for DS2 it failed to load, quiting startup after the world had loaded 3/4's like happened with the DS1 in DS2 maps when I first started trying to get them to play. No specific error message, just a 'working' cursor then exit.

I removed every other mod besides the ds2res files required for DS1 in DS2... Not sure what went wrong.

May I suggest that you disable your antivirus program then try the install again.
Elf
PS Like the character Smile

Araknuum's picture

no luck. my anti-virus warns me before taking any action and even disabling it didn't help.

Araknuum wrote:
no luck. my anti-virus warns me before taking any action and even disabling it didn't help.

Are you using any mods at all? Adepts is a complicated mod changing several core logic files as well as the starting characters. It works fine with the DS1 Map Pack as that mod doesn't change any of the base logic files or any other files for that matter, it's a true addon.

The mule character suggests very strongly that you are using another mod that conflicts with the starting characters.

Such mods will conflict with Adepts. Even the mini-mods I made for the DS1 Map Pack like the playable Utraeans, etc, will cause conflicts. Aranna Legacy unfortunately isn't compatible though I just recently tried to make a version of Adepts that was compatible with it. I could load the DS1 Maps fine and the only obvious quirk was a npc that was carrying her head in her arms in the Utraean Peninsula! However trying to hire a recruitable character caused the game to freeze and I couldn't even get past the opening NIS for DS2 as Drevin forgot how to get his gear from the barrel and when I had to soft reset my PC to get out of the game. Dreven also used the old model not the Cat Mansion model.

I suggest you try playing with all mods disabled except for the DS1 Maps. Then you can try adding them back one by one if you want to experiment.

This incompatibility is the reason bare_elf and myself play with a stand alone custom version of Adepts that exists outside of Broken World. Its a bit complicated to initially setup but now I using a good installer package it may be possible for me to make a better installer for that.

As for anti-virus I've installed the mod on PCs using both McAfee and AVG without even having to disable the anti-virus (I've yet had to disable an anti-virus program in order to install any game) and of course if you're using a more modern version of Windows a UAC warning is to be expected.

Araknuum's picture

The mule character showed up when I removed all mods, even utreans and dwarves. I have all my mods, both for BW and DS2 removed to a custom resources folder on my desktop. all of em except the ds1 maps and Erthos Monster Levels. I figure that particular glitch came about because Irri is a Utrean, and Samule, her donkey, was in her party for the last save game.

I removed the .ini edits I had in place as well. My versions of the DS1 maps are up to date. No extraneous mods. AllSaves is current. Install location correct. Even went so far as to disable the seefar hack. This failure repeats in Ehb, Arhok, LoA, Yesterhaven, and Utrae....

hmmm.... upon checking my files against the ones it says are required in the DS1 map pack readme, there are some discrepancies. I have a newer version of the Logic_beta and yesterhaven that you sent me. also, the readme isn't updated to allow for Beta 11. I think I'll wait to play the catmansion version until I can test the new DS1 mappack installer. It may be I'm just slightly out of date.

Araknuum wrote:
The mule character showed up when I removed all mods, even utreans and dwarves. I have all my mods, both for BW and DS2 removed to a custom resources folder on my desktop. all of em except the ds1 maps and Erthos Monster Levels. I figure that particular glitch came about because Irri is a Utrean, and Samule, her donkey, was in her party for the last save game.

I removed the .ini edits I had in place as well. My versions of the DS1 maps are up to date. No extraneous mods. AllSaves is current. Install location correct. Even went so far as to disable the seefar hack. This failure repeats in Ehb, Arhok, LoA, Yesterhaven, and Utrae....

hmmm.... upon checking my files against the ones it says are required in the DS1 map pack readme, there are some discrepancies. I have a newer version of the Logic_beta and yesterhaven that you sent me. also, the readme isn't updated to allow for Beta 11. I think I'll wait to play the catmansion version until I can test the new DS1 mappack installer. It may be I'm just slightly out of date.


I think your problem might be trying to run Adepts from a saved game. That might not work. Since I have been using Adepts for almost forever I do not have any saved games that I could verify this with.

Elf

Araknuum's picture

nope, new character, Ichi, who'll be a dual wield/throwing weapon hybrid Ninja, once he can start his adventure.

Araknuum wrote:
nope, new character, Ichi, who'll be a dual wield/throwing weapon hybrid Ninja, once he can start his adventure.

how come you got the jackass as your primary character? Seems very odd, because the only way that character should appear is if you loaded a saved game and did not select a new character or one of the pre-made characters. You said you had removed all the mods not necessary for the map pack and adepts from your ds2 and bw resource folders. So I can not even begain to guess what is occuring. I am somewhat confused and just talking off the cuff.

Elf

Araknuum's picture

The window in which my donkey friend appeared is of course home to the "continue" button. My last save game is indeed a character that could no longer be loaded to show in that window, so I believe the Mule in her party was shown instead. This happens without my help. I didn't load the save game, I was only given the option to continue my last save game. I knew I would be unable to play that saved game, so I chose to create a new character, but that game fails to load. I've re-downloaded and re-installed twice with no effect. Trust me, I'm just as confused as anyone about why this isn't working.

I was able to make an installer for a custom folder version of Adepts.
http://www.siegetheday.org/~iryan/files/DS2BW_Adepts_Beta_1h_Custom_Setup.exe

The download size is only marginally bigger at 166Mb but the full installed size will be 627Mb. You can choose wherever you want to install the mod and it should work. It should find your DS2 Broken World folder from the registry and copy the required files without fuss, only giving an error message if it can't find DS2 Broken World (through a broken registry files?)

At the end of installation you will be given an option of directly launching the mod and shortcuts will be created on the desktop and in the start menu. All saved games will be kept separate from your vanilla Broken World Saves. The only mods that could cause incompatibility problems with the mod will be those in your Dungeon Siege 2 Resources folder, the ones in the Broken World folder will be ignored so no need to remove any of those.

There's an uninstaller included as well, found where you installed DS2Adepts to.

I would like feedback on any problems, ease of use, comments, etc, as I don't know how it will work on other machines and windows configurations.

Re: Araknuum's problem, I think there's a mixed up with the saved games. I did experience this problem once and the only solution was to delete all of the saved games and then I was able to start a new game in Broken World. I believe also that this has been reported before with saved games but don't know where I read about it. I also had a problem with a saved game where my main hero disappeared and I was able to continue with the party as normal.

Anyhow that's one of the problems having a custom folder for Adepts is hoping to avoid. Adepts' saved games will be kept separate from vanilla Broken World saved games.

Iryan, This is great that you where able to make a custom folder version of Adepts like you and I have been using. You made note of the BW saved games interfering with the Adepts mod. I had forgotten about that. Now that you jogged my memory it was me that told you about it when I first installed adepts so many months ago. That is when I started to experiment with putting the adepts mod in its own directory with its own start icon. It really is the only way to go because you can either use the vanilla DS2 start. the vanilla BW start or the adepts start and keep all the saved games, screen shots and such separate. I have several mini mods that are Adepts specific so I keep those in the Adepts resources folder. I will install it in a different directory than the one I am currently using which is C:\Games\Adepts. Think I will use c:\test just so I can make sure everything gets moved and copied correctly on my Windows xp computer. I would recommend that anyone else who installs this custom folder version of adepts tells us.
1. What version of Windows is on your computer.
2. Where you installed the mod
3. What problems you may have had.
Oh just a note I started the down load when I started this post and it just finished. So the download appears to be quick.

Elf

Araknuum's picture

It works! Thank you for your patience with my fumbling attempts to make it work. you've done an amazing job!

1. Win7 64bit
2. in my default ds2 folder
3. none with this version, all maps work!

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