[town_morden_agro] { [text*] { //---ColumnA--- = Morden Seargent (Darthrul) sample = s_vo_npc_323_Morden_Sergeant_001; screen_text = "You! You're that troublemaker from the town! Graaa!"; scroll_rate = 4; voice_script_data = "Morden,m,35"; } } [gate_guard_agro] { [text*] { //---ColumnA--- = Morden Guard (Darthrul) sample = s_vo_npc_323_Morden_Guard_001; screen_text = "Halt! Who goes there?"; voice_script_data = "Morden,m,25"; [choices] { [choice_1] { reply = stench; screen_text = "A humble servant, requesting an audience with the chief."; } } } [t:reply,n:stench] { sample = s_vo_npc_323_Morden_Guard_002; screen_text = "Foolish maggot, do you really think I would allow the likes of you to lay eyes on our chief?! I would not dare insult him so!"; [choices] { [choice_1] { end_conversation = true; screen_text = "Hrm. I have not been called a maggot in a long time. Cannot say I have grown any fonder of it. Let me pass."; } } } } [leader_agro] { [text*] { //---ColumnA--- = Morden Chief sample = s_vo_npc_323_Morden_Chief_001; screen_text = "What? How did you get in here?!"; voice_script_data = "Morden,m,40"; [choices] { [choice_1] { reply = nice; screen_text = "I have come to ask you to have mercy on the townspeople. They are dying -- you must let them have their water!"; } [choice_2] { end_conversation = true; reply = fight; screen_text = "Did you really expect Kalrathia would remain cowed beneath your heel while you grow fat on the sweat of their backs? I have come to show you otherwise, you overgrown ferret!"; } } } [t:reply,n:nice] { sample = s_vo_npc_323_Morden_Chief_002; screen_text = "That is to be expected during a time of war, maggot! Their lives are of little consequence."; [choices] { [choice_1] { reply = wrong; screen_text = "All life is important. Including..."; } } } [t:reply,n:wrong] { choice = death; sample = s_vo_npc_323_Morden_Chief_003; screen_text = "You must be the mangy cur who killed my Ganth! I raised it from a pup! You have signed your death warrant, fool!"; [choices] { [choice_1] { end_conversation = true; reply = fight; screen_text = "I think not. There will indeed be a death warrant signed -- in your own blood!"; } } } } [ghost_base] { [text*] { //---ColumnA--- = Ghostly Spirit (human male4) //---ColumnC--- = Says this when you talk to him with spirit speak on i order = 0; sample = s_vo_npc_323_Ghost_Human_Male_005; screen_text = "I can barely speak of the torment from those foul creatures! They tricked me into joining their army. But when I refused to kill one of my own kind, they set a pack of Nawl Beasts on me. For the honor of all the victims who have fallen in their paths, they must die. Justice must be served!"; voice_script_data = "Human Spirit,m,35"; [choices] { [choice_1] { reply = rest; screen_text = "I have my own score to settle with the Morden. Trust me, the betrayal of their own troops will not go unpunished. "; } [choice_2] { end_conversation = true; screen_text = "I am certain you will be avenged one day, even if I am not the one to bring it. "; } } } [text*] { sample = s_vo_npc_323_Ghost_Human_Male_007; screen_text = "Can you truly let an innocent soul be without rest? The Morden must be made to serve justice!"; [choices] { [choice_1] { reply = rest; screen_text = "I have my own score to settle with the Morden. Trust me, the betrayal of their own troops will not go unpunished. "; } [choice_2] { end_conversation = true; screen_text = "I am certain you will be avenged one day, even if I am not the one to bring it. "; } } } [t:reply,n:rest] { sample = s_vo_npc_323_Ghost_Human_Male_006; screen_text = "I am in your debt. I will wait for them on this side of the veil."; [choices] { [choice_1] { end_conversation = true; reply = byebye; screen_text = "May you find peace, brother."; } } } } [ghost_mumble] { [text*] { //---ColumnA--- = Ghostly Spirit (human male4) //---ColumnB--- = says this if you talk to him without spirit speak on sample = s_vo_npc_311_Ghost_Human_Male_004; screen_text = "\n\n(You cannot currently understand this spirit. Perhaps Mage Lyssanore in the town of Aman'lu can give you a clue of how to commune with the dead.)"; } } [vix_after_chief_banter] { [text*] { //---ColumnA--- = Vix sample = s_vo_par_323_Vix_152; speaker_name = "Vix"; portrait_icon = b_gui_ig_i_ic_c_vix; screen_text = "Greatness prevails! I am victorious once again."; [choices] { [choice_1] { reply = more1; screen_text = "There is no end to your self-confidence, eh?"; } } } [t:reply,n:more1] { //---ColumnA--- = Vix sample = s_vo_par_323_Vix_153; speaker_name = "Vix"; portrait_icon = b_gui_ig_i_ic_c_vix; screen_text = "Not today. I feel the hand of Xeria at my back! The scent of Morden blood is like nectar to me. I can do no wrong today."; [choices] { [choice_1] { reply = more2; screen_text = "Do not lose yourself to your bloodlust. We will need our minds as well as our weapons if we are to prevail."; } } } [t:reply,n:more2] { //---ColumnA--- = Vix sample = s_vo_par_323_Vix_154; speaker_name = "Vix"; portrait_icon = b_gui_ig_i_ic_c_vix; screen_text = "I am prepared to amaze even myself with my feats of heroism!"; } } [Finala_after_chief_banter] { [text*] { //---ColumnA--- = Finala sample = s_vo_par_323_Finala_115; speaker_name = "Finala"; portrait_icon = b_gui_ig_m_i_p-e-finala02; screen_text = "It is hard to believe."; [choices] { [choice_1] { reply = more1; screen_text = "What?"; } } } [t:reply,n:more1] { //---ColumnA--- = Finala sample = s_vo_par_323_Finala_116; speaker_name = "Finala"; portrait_icon = b_gui_ig_m_i_p-e-finala02; screen_text = "That such ugly, horrible creatures have found a way to hold sway over the rest of us."; [choices] { [choice_1] { reply = more2; screen_text = "Not over you. I saw you striking them down."; } } } [t:reply,n:more2] { //---ColumnA--- = Finala sample = s_vo_par_323_Finala_117; speaker_name = "Finala"; portrait_icon = b_gui_ig_m_i_p-e-finala02; screen_text = "You know what I mean."; } } [Amren_after_chief_banter] { [text*] { //---ColumnA--- = Amren sample = s_vo_par_323_Amren_132; speaker_name = "Amren"; portrait_icon = b_gui_ig_i_ic_c_Amren; screen_text = "We did well. Now it is up to the child lord."; [choices] { [choice_1] { reply = more1; screen_text = "Eh?"; } } } [t:reply,n:more1] { //---ColumnA--- = Amren sample = s_vo_par_323_Amren_133; speaker_name = "Amren"; portrait_icon = b_gui_ig_i_ic_c_Amren; screen_text = "You have done your part. Now it is his turn. He must rise to your challenge."; [choices] { [choice_1] { reply = more2; screen_text = "What challenge is that?"; } } } [t:reply,n:more2] { //---ColumnA--- = Amren sample = s_vo_par_323_Amren_134; speaker_name = "Amren"; portrait_icon = b_gui_ig_i_ic_c_Amren; screen_text = "You have killed the Morden Chief, but others will surely come. The villagers can either sit back and wait for their new captors, or they can stand in defiance. The moment of decision is now."; [choices] { [choice_1] { reply = more3; screen_text = "We will see what happens."; } } } [t:reply,n:more3] { //---ColumnA--- = Amren sample = s_vo_par_323_Amren_135; speaker_name = "Amren"; portrait_icon = b_gui_ig_i_ic_c_Amren; screen_text = "Aye."; } } [eva_after_chief_banter] { [text*] { //---ColumnA--- = Eva sample = s_vo_par_323_Eva_127; speaker_name = "Eva"; portrait_icon = b_gui_ig_i_ic_c_eva; screen_text = "I've been thinking of your words. You are right."; [choices] { [choice_1] { reply = more1; screen_text = "About what?"; } } } [t:reply,n:more1] { //---ColumnA--- = Eva sample = s_vo_par_323_Eva_128; speaker_name = "Eva"; portrait_icon = b_gui_ig_i_ic_c_eva; screen_text = "I have stepped down from my responsibility. I must take up the challenge again. I was raised to be a leader. It is time for me to return to my rightful place at the front lines of the struggle."; [choices] { [choice_1] { reply = more2; screen_text = "Aye."; } } } [t:reply,n:more2] { //---ColumnA--- = Eva sample = s_vo_par_323_Eva_129; speaker_name = "Eva"; portrait_icon = b_gui_ig_i_ic_c_eva; screen_text = "This battle is not yet over."; [choices] { [choice_1] { reply = more3; screen_text = "Valdis would that it were so."; } } } [t:reply,n:more3] { //---ColumnA--- = Eva sample = s_vo_par_323_Eva_130; speaker_name = "Eva"; portrait_icon = b_gui_ig_i_ic_c_eva; screen_text = "Valdis does not know what he faces in me!"; } } [Vix_Deru_after_chief_banter] { [text*] { //---ColumnA--- = Vix sample = s_vo_par_323_Vix_155; speaker_name = "Vix"; portrait_icon = b_gui_ig_i_ic_c_Vix; screen_text = "I cut those Morden down like blades of grass!"; [choices] { [choice_1] { more = true; reply = more1; screen_text = "[more]"; } } } [t:reply,n:more1] { //---ColumnA--- = Deru sample = s_vo_par_323_Deru_155; speaker_name = "Deru"; portrait_icon = b_gui_ig_i_ic_c_Deru; screen_text = "You did well. We all did."; [choices] { [choice_1] { more = true; reply = more2; screen_text = "[more]"; } } } [t:reply,n:more2] { //---ColumnA--- = Vix sample = s_vo_par_323_Vix_156; speaker_name = "Vix"; portrait_icon = b_gui_ig_i_ic_c_Vix; screen_text = "I've never seen fiercer Morden. His hide was like dried leather. He had the strength of ten men. And yet, I tore him limb from limb."; [choices] { [choice_1] { more = true; reply = more3; screen_text = "[more]"; } } } [t:reply,n:more3] { //---ColumnA--- = Deru sample = s_vo_par_323_Deru_156; speaker_name = "Deru"; portrait_icon = b_gui_ig_i_ic_c_Deru; screen_text = "You did it all by yourself, is that what you're saying?"; [choices] { [choice_1] { more = true; reply = more4; screen_text = "[more]"; } } } [t:reply,n:more4] { //---ColumnA--- = Vix sample = s_vo_par_323_Vix_157; speaker_name = "Vix"; portrait_icon = b_gui_ig_i_ic_c_Vix; screen_text = "There were others, it's true, but you cannot deny my power."; [choices] { [choice_1] { more = true; reply = more5; screen_text = "[more]"; } } } [t:reply,n:more5] { //---ColumnA--- = Deru sample = s_vo_par_323_Deru_157; speaker_name = "Deru"; portrait_icon = b_gui_ig_i_ic_c_Deru; screen_text = "I can temper your tales of it with truth."; [choices] { [choice_1] { more = true; reply = more6; screen_text = "[more]"; } } } [t:reply,n:more6] { //---ColumnA--- = Vix sample = s_vo_par_323_Vix_158; speaker_name = "Vix"; portrait_icon = b_gui_ig_i_ic_c_Vix; screen_text = "What do you mean, Dryad?"; [choices] { [choice_1] { more = true; reply = more7; screen_text = "[more]"; } } } [t:reply,n:more7] { //---ColumnA--- = Deru sample = s_vo_par_323_Deru_158; speaker_name = "Deru"; portrait_icon = b_gui_ig_i_ic_c_Deru; screen_text = "Only that we must stand together if we are to prevail. This war cannot be won by one person alone."; } } [Taar_Eva_before_chief_banter] { [text*] { //---ColumnA--- = Taar sample = s_vo_par_323_Taar_154; speaker_name = "Taar"; portrait_icon = b_gui_ig_i_ic_c_Taar; screen_text = "By my mother, this is a dangerous game we play."; [choices] { [choice_1] { more = true; reply = more1; screen_text = "[more]"; } } } [t:reply,n:more1] { //---ColumnA--- = Eva sample = s_vo_par_323_Eva_131; speaker_name = "Eva"; portrait_icon = b_gui_ig_i_ic_c_eva; screen_text = "This is no game, Dryad."; [choices] { [choice_1] { more = true; reply = more2; screen_text = "[more]"; } } } [t:reply,n:more2] { //---ColumnA--- = Taar sample = s_vo_par_323_Taar_155; speaker_name = "Taar"; portrait_icon = b_gui_ig_i_ic_c_Taar; screen_text = "No. So much blood has been spilled."; [choices] { [choice_1] { more = true; reply = more3; screen_text = "[more]"; } } } [t:reply,n:more3] { //---ColumnA--- = Eva sample = s_vo_par_323_Eva_132; speaker_name = "Eva"; portrait_icon = b_gui_ig_i_ic_c_eva; screen_text = "I won't stop until Aranna is soaked through with the blood of the Morden."; [choices] { [choice_1] { more = true; reply = more4; screen_text = "[more]"; } } } [t:reply,n:more4] { //---ColumnA--- = Taar sample = s_vo_par_323_Taar_156; speaker_name = "Taar"; portrait_icon = b_gui_ig_i_ic_c_Taar; screen_text = "Does it not make your heart ache, to be the instrument of so much death and destruction?"; [choices] { [choice_1] { more = true; reply = more5; screen_text = "[more]"; } } } [t:reply,n:more5] { //---ColumnA--- = Eva sample = s_vo_par_323_Eva_133; speaker_name = "Eva"; portrait_icon = b_gui_ig_i_ic_c_eva; screen_text = "It is the burden I must bear. I am the defender of my people."; [choices] { [choice_1] { more = true; reply = more6; screen_text = "[more]"; } } } [t:reply,n:more6] { //---ColumnA--- = Taar sample = s_vo_par_323_Taar_157; speaker_name = "Taar"; portrait_icon = b_gui_ig_i_ic_c_Taar; screen_text = "Would that this time were over. I fear what lies ahead."; [choices] { [choice_1] { more = true; reply = more7; screen_text = "[more]"; } } } [t:reply,n:more7] { //---ColumnA--- = Eva sample = s_vo_par_323_Eva_134; speaker_name = "Eva"; portrait_icon = b_gui_ig_i_ic_c_eva; screen_text = "Steel yourself, girl. I need your strength at my side."; [choices] { [choice_1] { more = true; reply = more8; screen_text = "[more]"; } } } [t:reply,n:more8] { //---ColumnA--- = Taar sample = s_vo_par_323_Taar_158; speaker_name = "Taar"; portrait_icon = b_gui_ig_i_ic_c_Taar; screen_text = "I will do my best, Princess."; } } [Deru_before_chief_banter] { [text*] { //---ColumnA--- = Deru sample = s_vo_par_323_Deru_159; speaker_name = "Deru"; portrait_icon = b_gui_ig_i_ic_c_Deru; screen_text = "Let's get him."; [choices] { [choice_1] { reply = more1; screen_text = "All right."; } } } [t:reply,n:more1] { //---ColumnA--- = Deru sample = s_vo_par_323_Deru_160; speaker_name = "Deru"; portrait_icon = b_gui_ig_i_ic_c_Deru; screen_text = "Spears. Let's throw spears."; [choices] { [choice_1] { reply = more2; screen_text = "Hmm…"; } } } [t:reply,n:more2] { //---ColumnA--- = Deru sample = s_vo_par_323_Deru_161; speaker_name = "Deru"; portrait_icon = b_gui_ig_i_ic_c_Deru; screen_text = "We need a plan. How about boiling oil? We could pour boiling oil on him."; [choices] { [choice_1] { reply = more3; screen_text = "Sounds like too much trouble."; } } } [t:reply,n:more3] { //---ColumnA--- = Deru sample = s_vo_par_323_Deru_162; speaker_name = "Deru"; portrait_icon = b_gui_ig_i_ic_c_Deru; screen_text = "Sounds like fun to me!"; } } [Taar_before_chief_banter] { [text*] { //---ColumnA--- = Taar sample = s_vo_par_323_Taar_159; speaker_name = "Taar"; portrait_icon = b_gui_ig_i_ic_c_Taar; screen_text = "I am no longer afraid of these Morden."; [choices] { [choice_1] { reply = more1; screen_text = "You have changed. I remember when the sight of them struck fear into your heart."; } } } [t:reply,n:more1] { //---ColumnA--- = Taar sample = s_vo_par_323_Taar_160; speaker_name = "Taar"; portrait_icon = b_gui_ig_i_ic_c_Taar; screen_text = "I am too angry to be scared. They are destroying this world. They must be stopped!"; [choices] { [choice_1] { end_conversation = true; screen_text = "Aye!"; } } } } [Eva_before_chief_banter] { [text*] { //---ColumnA--- = Eva sample = s_vo_par_323_Eva_135; speaker_name = "Eva"; portrait_icon = b_gui_ig_i_ic_c_eva; screen_text = "If we kill this Morden, we will cause trouble for the village."; [choices] { [choice_1] { reply = more1; screen_text = "We will set them free."; } } } [t:reply,n:more1] { //---ColumnA--- = Eva sample = s_vo_par_323_Eva_136; speaker_name = "Eva"; portrait_icon = b_gui_ig_i_ic_c_eva; screen_text = "Until the next Morden horde comes along."; [choices] { [choice_1] { reply = more2; screen_text = "They need faith. They need to see a way out."; } } } [t:reply,n:more2] { //---ColumnA--- = Eva sample = s_vo_par_323_Eva_137; speaker_name = "Eva"; portrait_icon = b_gui_ig_i_ic_c_eva; screen_text = "And this will be enough. Men's hearts are so easily swayed."; [choices] { [choice_1] { reply = more3; screen_text = "Aye, but I think yours has lost its way."; } } } [t:reply,n:more3] { //---ColumnA--- = Eva sample = s_vo_par_323_Eva_138; speaker_name = "Eva"; portrait_icon = b_gui_ig_i_ic_c_eva; screen_text = "Aye. I have forgotten my purpose here. I may yet find it again, though. Killing this Morden may clear my head."; [choices] { [choice_1] { end_conversation = true; screen_text = "Ha!"; } } } } [Finala_find_hatchery] { [text*] { //---ColumnA--- = Finala sample = s_vo_par_323_Finala_118; speaker_name = "Finala"; portrait_icon = b_gui_ig_m_i_p-e-finala02; screen_text = "The secret entrance to their bug hatchery is near here! If we destroy it, we take out one of their weapons. Ah ha! Here we are."; } } [deru_find_hatchery] { [text*] { //---ColumnA--- = Deru sample = s_vo_par_323_Deru_163; speaker_name = "Deru"; portrait_icon = b_gui_ig_i_ic_c_Deru; screen_text = "Those bugs are disgusting. Let's go! "; } } [Finala_Lothar_approach_banter] { [text*] { //---ColumnA--- = Finala sample = s_vo_par_323_Finala_119; speaker_name = "Finala"; portrait_icon = b_gui_ig_m_i_p-e-finala02; screen_text = "You are quiet. What do you think of this place?"; [choices] { [choice_1] { more = true; reply = more1; screen_text = "[more]"; } } } [t:reply,n:more1] { //---ColumnA--- = Lothar sample = s_vo_par_323_Lothar_140; speaker_name = "Lothar"; portrait_icon = b_gui_ig_i_ic_c_Lothar; screen_text = "I think we should empty it. The only good Morden city is a cemetery."; [choices] { [choice_1] { more = true; reply = more2; screen_text = "[more]"; } } } [t:reply,n:more2] { //---ColumnA--- = Finala sample = s_vo_par_323_Finala_120; speaker_name = "Finala"; portrait_icon = b_gui_ig_m_i_p-e-finala02; screen_text = "Your thoughts are mine! A world without Morden is my ultimate desire."; [choices] { [choice_1] { more = true; reply = more3; screen_text = "[more]"; } } } [t:reply,n:more3] { //---ColumnA--- = Lothar sample = s_vo_par_323_Lothar_141; speaker_name = "Lothar"; portrait_icon = b_gui_ig_i_ic_c_Lothar; screen_text = "Sounds good. I'll stand with you, Finala."; [choices] { [choice_1] { more = true; reply = more4; screen_text = "[more]"; } } } [t:reply,n:more4] { //---ColumnA--- = Finala sample = s_vo_par_323_Finala_121; speaker_name = "Finala"; portrait_icon = b_gui_ig_m_i_p-e-finala02; screen_text = "That is good to hear, so long as you do not stand too close."; [choices] { [choice_1] { more = true; reply = more5; screen_text = "[more]"; } } } [t:reply,n:more5] { //---ColumnA--- = Lothar sample = s_vo_par_323_Lothar_142; speaker_name = "Lothar"; portrait_icon = b_gui_ig_i_ic_c_Lothar; screen_text = "Funny."; } } [Amren_Sartan_approach_banter] { [text*] { //---ColumnA--- = Amren sample = s_vo_par_323_Amren_136; speaker_name = "Amren"; portrait_icon = b_gui_ig_i_ic_c_Amren; screen_text = "This is an unsavory task."; [choices] { [choice_1] { more = true; reply = more1; screen_text = "[more]"; } } } [t:reply,n:more1] { //---ColumnA--- = Sartan sample = s_vo_par_322_Sartan_141; speaker_name = "Sartan"; portrait_icon = b_gui_ig_i_ic_c_Sartan; screen_text = "This place is disgusting. How can Xeria suffer these beasts to exist here?"; [choices] { [choice_1] { more = true; reply = more2; screen_text = "[more]"; } } } [t:reply,n:more2] { //---ColumnA--- = Amren sample = s_vo_par_323_Amren_137; speaker_name = "Amren"; portrait_icon = b_gui_ig_i_ic_c_Amren; screen_text = "We will need Xeria's favor on our side, if we are to survive."; [choices] { [choice_1] { more = true; reply = more3; screen_text = "[more]"; } } } [t:reply,n:more3] { //---ColumnA--- = Sartan sample = s_vo_par_323_Sartan_142; speaker_name = "Sartan"; portrait_icon = b_gui_ig_i_ic_c_Sartan; screen_text = "Sartan will destroy every Morden in there!"; [choices] { [choice_1] { more = true; reply = more4; screen_text = "[more]"; } } } [t:reply,n:more4] { //---ColumnA--- = Amren sample = s_vo_par_323_Amren_138; speaker_name = "Amren"; portrait_icon = b_gui_ig_i_ic_c_Amren; screen_text = "Stay your sword. We must keep our wits about us."; [choices] { [choice_1] { more = true; reply = more5; screen_text = "[more]"; } } } [t:reply,n:more5] { //---ColumnA--- = Sartan sample = s_vo_par_323_Sartan_143; speaker_name = "Sartan"; portrait_icon = b_gui_ig_i_ic_c_Sartan; screen_text = "My sword is an effective substitute for wit, little Elf."; [choices] { [choice_1] { more = true; reply = more6; screen_text = "[more]"; } } } [t:reply,n:more6] { //---ColumnA--- = Amren sample = s_vo_par_323_Amren_139; speaker_name = "Amren"; portrait_icon = b_gui_ig_i_ic_c_Amren; screen_text = "You must hold back, for now. Lives hang in the balance."; [choices] { [choice_1] { more = true; reply = more7; screen_text = "[more]"; } } } [t:reply,n:more7] { //---ColumnA--- = Sartan sample = s_vo_par_323_Sartan_144; speaker_name = "Sartan"; portrait_icon = b_gui_ig_i_ic_c_Sartan; screen_text = "Very well, but I will be waiting for the moment when I can loose my sword upon them."; } } [Sartan_approach_banter] { [text*] { //---ColumnA--- = Sartan sample = s_vo_par_323_Sartan_145; speaker_name = "Sartan"; portrait_icon = b_gui_ig_i_ic_c_Sartan; screen_text = "Look at this place, full of filth and disease."; [choices] { [choice_1] { reply = more1; screen_text = "I would expect nothing better of the Morden."; } } } [t:reply,n:more1] { //---ColumnA--- = Sartan sample = s_vo_par_323_Sartan_146; speaker_name = "Sartan"; portrait_icon = b_gui_ig_i_ic_c_Sartan; screen_text = "They are a pox on this land."; [choices] { [choice_1] { reply = more2; screen_text = "Aye, and we are the cure."; } } } [t:reply,n:more2] { //---ColumnA--- = Sartan sample = s_vo_par_323_Sartan_147; speaker_name = "Sartan"; portrait_icon = b_gui_ig_i_ic_c_Sartan; screen_text = "Ha ha! Well said!"; } }