THIRD PARTY TUTORIALS

Siege University II Tutorials
Modding FAQ
095: Upgrading DSII
100: The Basics of Siege Editor
201: Compass Map Radar
202: Conversations
203: Journal
204: Quest Indicator Icons
205: Start Positions
206: Teleporters
207: Town Portal Restrictions
208: Weapon Effects
209: Flick
210: Tuning Grids
211: Setting Up Good Map Lighting
212: Setting Up Simple Node Fading
215: Building Data Tables

Siege University I Tutorials
200: Concepts and Terminology
201: Templates
203: Triggers
204: Moods
205: Fades
206: Elevators
211: Naming Key
213: Dungeon Siege Resource System
301: Introduction to Dungeon Siege Architecture

Third Party Tutorials
A Simple Mod Part One - Armor Textures
A Simple Mod Part Two - A New Armor
Beginners Guide to Stitching Regions
How to Open and Create Tanks
Making Chants Work in a New Map
Ornaments
Understanding the NKK

Useful Links
Siegetheday.org
Dungeon Siege Outpost
Dungeon Raider
Kdawg.org - List of useful Links
MCarp DS Nodes
Dungeon Siege 2 at Gamefront
Broken World at Gamefront

ok, this is a beginners guide, because i am myself a beginner. i started map development last weekend and i found it hard to find information on stitching, so here is how i figured it out.

anyone who knows it better feel free to add tips and corrections :)


step 1: i made a map with 2 regions, farmland and ghosthouse.

after a while i created nodes that i wanted to connect at more or less random locations on both regions. i used 2 8x8 floor nodes to do it, because i read somewhere that one should use more than 1 node to stitch.

step 2: adding stitch doors.

after some not so successful attempts i opened the ghosthouse region and highlighted one of the doors i wanted to connect. then and opened the node properties window and switched to the stitching tab.
here a stich ID has to be entered. i decided to start with 0x0000001 and go up after that.
next the region has to be set to the TARGET region, the region the node is to be connected to. (not much of a choice on my map)
then i hit the ok or apply button and did the same for my other 3 doors.
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next i saved and opened the farmland region.

i did the same thing on my simple 'connecting mirror platform' there.

pick door, open properties, assign stitch# and target region.

i tried to pick the same stitch id numbers, so that 0001 from region A would fit directly on 00001 on region B. dont know if thats necessary.

so i did the same for my 4 stitch doors again.
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after everything went as planned, i could look at my stitching points in the stitch manager from the node menu. i used the manager to delete the points i messed up and to check if everything looked alright
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this is a screenshot from in game. the two regions are connected now.


after the stitching points were set i opened the stitch editor from the tools menu, picked my map, clicked on build and braced for the usual error messages. but none came, i wasnt even sure if anything had happened :P

but after i tanked and went into the map i saw that it had worked :thumbup:
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Credit: Talon c/o Siegenetwork April 14th 2004