DUNGEON SIEGE 2 MODDING RESOURCE |
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Siege University II Tutorials Modding FAQ 095: Upgrading DSII 100: The Basics of Siege Editor 201: Compass Map Radar 202: Conversations 203: Journal 204: Quest Indicator Icons 205: Start Positions 206: Teleporters 207: Town Portal Restrictions 208: Weapon Effects 209: Flick 210: Tuning Grids 211: Setting Up Good Map Lighting 212: Setting Up Simple Node Fading 215: Building Data Tables Siege University I Tutorials 200: Concepts and Terminology 201: Templates 203: Triggers 204: Moods 205: Fades 206: Elevators 211: Naming Key 213: Dungeon Siege Resource System 301: Introduction to Dungeon Siege Architecture Third Party Tutorials A Simple Mod Part One - Armor Textures A Simple Mod Part Two - A New Armor Beginners Guide to Stitching Regions How to Open and Create Tanks Making Chants Work in a New Map Ornaments Understanding the NKK Useful Links Siegetheday.org Dungeon Siege Outpost Dungeon Raider Kdawg.org - List of useful Links MCarp DS Nodes Dungeon Siege 2 at Gamefront Broken World at Gamefront |
Q:
Will there be any modding tools released for Dungeon Siege II? Q:
What versions of DS2 are supported? Q:
I'm trying to install the toolkit but it says DS2 is not installed and
quits. Q:
What versions of 3DSMax does DS2TK support? Q:
Where should I put my mods - in the Resources folder? Q:
Why is Siege Editor 2 very slow, and I get the message 'Driver internal
error'
? Q:
How do I create tanks using Siege Editor 2? The
only advantage to using the built in tank builder (over one of the 3rd
party
tools) is that it will compress the gas files, with text data, into
binary
"liquid" files before it packages them up (in DS2 they have a .lqd22
extension). Tanks with files in liquid format will load faster in the
game,
(although for small tanks the performance hit is pretty marginal) If
you are just testing simple changes, there is no need to convert to
tanks, DungeonSiege2Mod.exe
will load the untanked gas files in your "bits" folder (defaults to \My
Documents\My Games\Dungeon Siege 2 Mod\Bits). Q:
Is there support for modders' DLLs? ds2dlls
need to be located in your 'mods' folder (i.e. ...\My
Documents\My
Games\Dungeon Siege 2 Mod\Mods ). Instead
of automatically loading any and all ds2dlls found in the Mods folder,
you have
to provide a comma-separated list of the ds2dll names you want to load
when you
launch the executable. For
example, if I had three DS2DLLs named Sprocket, Widget
and Hack,
my command line parameter additions would look like this: DungeonSiegeMod.exe
ds2dlls="sprocket,widget,hack" In
addition, 'ds2dl0s' (that's "ell zero ess", not "ell oh
ess") DLLs are also supported and they should appear in a separate list
entry: DungeonSiegeMod.exe
ds2dl0s="hi_priority_sprocket,hp_widget,hp_hack" Q:
Can I make new icons, to match my custom items and nodes? Q:
What's the Favorites tab for? Q:
How do I make quests? Q:
How do I make moods in DS2? There's no Mood Editor. Here
are some other mood console commands: To
actually go about setting moods: Of
course, commands that take on can also take off. Q:
How do keep track of my conversations? When
exporting, you choose the folder to export to - you should visibly see
Excel
scroll down all the rows. If you're not seeing that, you probably have
an error
right in the beginning of the Excel file. Make sure you have the
correct row
spacing (your script should start on row 1 with no blank row above it). Q:
I get an error in SiegeEditor2.exe, saying NISManager has undefined
function,
as does UIDalogueHandler. What causes that? Q:
I get an error in SiegeEditor2.exe, "unable to find core resources -
did
you set your HOME directory properly?" What causes that? |