SIEGE UNIVERSITY 2 |
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Siege University II Tutorials Modding FAQ 095: Upgrading DSII 100: The Basics of Siege Editor 201: Compass Map Radar 202: Conversations 203: Journal 204: Quest Indicator Icons 205: Start Positions 206: Teleporters 207: Town Portal Restrictions 208: Weapon Effects 209: Flick 210: Tuning Grids 211: Setting Up Good Map Lighting 212: Setting Up Simple Node Fading 215: Building Data Tables Siege University I Tutorials 200: Concepts and Terminology 201: Templates 203: Triggers 204: Moods 205: Fades 206: Elevators 211: Naming Key 213: Dungeon Siege Resource System 301: Introduction to Dungeon Siege Architecture Third Party Tutorials A Simple Mod Part One - Armor Textures A Simple Mod Part Two - A New Armor Beginners Guide to Stitching Regions How to Open and Create Tanks Making Chants Work in a New Map Ornaments Understanding the NKK Useful Links Siegetheday.org Dungeon Siege Outpost Dungeon Raider Kdawg.org - List of useful Links MCarp DS Nodes Dungeon Siege 2 at Gamefront Broken World at Gamefront |
211: Setting up good map lighting A tutorial by Ryan Dulac. For
DS2Toolkit 1.1 (v2.00.03931) First,
I want to acknowledge I am passing along knowledge I learned from Mcarp (much
credit to him) for good map lighting. Now,
to see the changes you're going to make in Siege Editor 2 (SE2), you need to
unselect the Ignore Vertex Lighting button in the toolbar (it is
On/depressed, by default). When
unselected, everything in the main view window will now be darker (or black),
but don't worry.
Alter
the settings to the Ambient Intensity section to look like the
screenshot: Keep
the Ambient Color settings the way they are. Click
the New button to create a new item in the list, then select the item
and click on Edit to bring up the Directional Light Properties
window. If not already on the top, click on the Colortab. Use
the default color - the default color should be white RGB (i.e. red, green,
blue) equaling 1.0,1.0,1.0. Changing these values changes how much of each
color is used - with each at 1.0, they're all at normal intensity and you get a
white color. Set Green and Blue to 0 and you get a vibrant red color. Now,
click on the Lighting tab. Use
the controls below the circle to set the orbit to 45 (degrees), and the slider
next to it (Azimuth) to 65. Change the Settings Intensity to 0.700000.
Finally, make all the boxes in the Options section checked - except On
Timer, which should be unchecked. Now,
click the New button again, select the new number you've created in the
list window and click on the Edit button again. |