SIEGE UNIVERSITY 2

Siege University II Tutorials
Modding FAQ
095: Upgrading DSII
100: The Basics of Siege Editor
201: Compass Map Radar
202: Conversations
203: Journal
204: Quest Indicator Icons
205: Start Positions
206: Teleporters
207: Town Portal Restrictions
208: Weapon Effects
209: Flick
210: Tuning Grids
211: Setting Up Good Map Lighting
212: Setting Up Simple Node Fading
215: Building Data Tables

Siege University I Tutorials
200: Concepts and Terminology
201: Templates
203: Triggers
204: Moods
205: Fades
206: Elevators
211: Naming Key
213: Dungeon Siege Resource System
301: Introduction to Dungeon Siege Architecture

Third Party Tutorials
A Simple Mod Part One - Armor Textures
A Simple Mod Part Two - A New Armor
Beginners Guide to Stitching Regions
How to Open and Create Tanks
Making Chants Work in a New Map
Ornaments
Understanding the NKK

Useful Links
Siegetheday.org
Dungeon Siege Outpost
Dungeon Raider
Kdawg.org - List of useful Links
MCarp DS Nodes
Dungeon Siege 2 at Gamefront
Broken World at Gamefront

211: Setting up good map lighting

A tutorial by Ryan Dulac.

For DS2Toolkit 1.1 (v2.00.03931)

First, I want to acknowledge I am passing along knowledge I learned from Mcarp (much credit to him) for good map lighting.

Now, to see the changes you're going to make in Siege Editor 2 (SE2), you need to unselect the Ignore Vertex Lighting button in the toolbar (it is On/depressed, by default).

When unselected, everything in the main view window will now be darker (or black), but don't worry.



Now, select Lighting from SE2's main menu, then choose Ambient Lighting.





This brings up the Region Ambient Light Settings window.

Alter the settings to the Ambient Intensity section to look like the screenshot:

General: 0.200000 (note: you do not need to type in the 0s)
Object: 0.220000
Actor: 0.250000

Keep the Ambient Color settings the way they are.


Click on OK.



Again, click on the Lighting main menu item and this time select Edit Directional Lights.
It'll probably be blank (the screenshot below already has some created list items, from a DS2 map).

Click the New button to create a new item in the list, then select the item and click on Edit to bring up the Directional Light Properties window. If not already on the top, click on the Colortab.

Use the default color - the default color should be white RGB (i.e. red, green, blue) equaling 1.0,1.0,1.0. Changing these values changes how much of each color is used - with each at 1.0, they're all at normal intensity and you get a white color. Set Green and Blue to 0 and you get a vibrant red color.


Now, click on the Lighting tab.

Use the controls below the circle to set the orbit to 45 (degrees), and the slider next to it (Azimuth) to 65. Change the Settings Intensity to 0.700000. Finally, make all the boxes in the Options section checked - except On Timer, which should be unchecked.
Now click OK to save these changes and return to the Edit Directional Lights window.


Now, click the New button again, select the new number you've created in the list window and click on the Edit button again.