Dungeon Siege 2 Adepts September 7th 2013 _________________________________________________________________ Mod Title: DS2BW_Adepts_Beta_1a Author (s): Iryan/Bare_elf/AlphaDD (DDLullu) Contributors: Hamcat, Phoenix, KathyCF, Darkelf, KillerGremal, Elys, Theresnothinglft, Omniscient Colossus, Ikkyo, Ladyfemme, Ghastley, Iarus, WnxWanderer2k, Lurker, Rezzie, Omicrom, Gametoast, Azrus Revell, Mcarp, Freakcandy, Csimbi Special Mention: Techiem2, Sol77 Summary: Anime style compilation mod for Dungeon Siege 2 Broken World Mod version: Beta 1a Mod Size: 154 MB (247 Mb uncompressed) Contact forum: http://siegetheday.org/?q=node/2538#comment-39823 (for bug reports and comments) ********************************************************************** *Description - This mod aims to create an anime look and feel to Dungeon Siege 2 and it's expansion pack, Broken World, by replacing the playable and npc character models together with many new armors, weapons and spells from a compilation of other talented modders as well as material from DS1 generally available as art packs or 3rd party custom meshes used by the models. Other notable features are that chapters are unlocked to a certain extent in both DS2 and Broken World. Note: This is a Beta version and is very stable but not balanced in terms of weapons, spells and armor. ***************************************************************** *Requirements / Compatibility - Dungeon Siege 2 Broken World - Elys' All*Saves for BW or Succubus Manager is also a requirement. Download; http://web.archive.org/web/20120509150740/http://garage.gaspowered.com/?q=node/5394 - Level Adjustment Mod Highly recommended but not essential Website: http://dungeonsiege2.net/ds2fun/mods/ Download: http://ds2fun.ds.funpic.de/getfile.php?redict=108&type=.ds2res - This mod won't be very friendly to many other mods, especially any that change starting characters, npcs or gameplay mechanics like Succubus modlet or Aranna Legacy ***************************************************************** *Installation Instructions - Follow the installation instructions and select the location of your Dungeon Siege 2 Broken World installation.. ********************************************************************** *Removal Instructions - Delete the DS2BWAdepts files from the Dungeon Siege 2 Broken World resource folder. ********************************************************************** *Gameplay Changes/Additions - Compilation of over 30 mods and parts of mods from some of the best DS2 and DS1 modders around as well as a lot of new and original work. Much of the mod has been converted from DS1 mods and artpack resources. - Anime style playable characters and npcs - 850 new skins for playable characters and npcs (no more Abdon, Kentigern or Tehruth clones) - 350 new npc portraits (no more Abdon, Kentigern or Tehruth clones) - New armor (over 400 types) - New Weapons (over 250) - New spells (over 150) including 34 evocation spell discipline (autocast attack summon spells) - Monster auto levelling support (Monster_level_Adjust_Mod required) - New Town and Quest in DS2 - Minor UI changes - Quivers for ranger gear - 6 Slots for mercenary/veteran in both DS2 and Broken World - Auto-equipping of gear and adjustment of levels/skills for most recruitable characters (see bugs/missing/known issues) - full party auto-engage support (activated by turning on DS1 automation in the game options) - Chapters are now unlocked for DS2, meaning that they can be completed in any order prior to entering the Agallan Trial (for which you need all 4 aegis pieces plus Drevin's medallion). Need monster_level_adjust mod for this to work as intended. - First Two Parts of Broken World are unlocked and can be completed in any order up to Danadel opening Solanum. Will need at least Celebhel's Soul Stone from Part One before you can access Solanum - Tutorial can be bypassed and main quest started in Warden Celia's jail with the ring of submission. - Alternative tutorial which was originally created for the game but superseded by released version - Ability to disband characters from the inn - Enhanced Enchanting and revision - Weapon recipes revised to try to be more useful ********************************************************************** *Bugs/Missing/Not Implemented/Known Issues - Some NIS sequences are messed up due to animation problems/lacks - Balancing of weapons/armor and spells - If you hire Drevin and then use a portal he'll be dragged with you. He'll be removed once the next save is loaded. - Auto equiping gear doesn't work for Eva, Vix and Driandul - Recruiting Celeb'hel hasn't been tested ***************************************************************************** *To do/Help appreciated - Fixes, balancing and quality control - Revising skins/armors for all npcs ********************************************************************** *Gameplay Notes - It is recommended to play this mod using mirror mode, especially if the auto engage option is used. This helps prevents a known bug with DS2/Broken World where party members run on the spot and have difficulty path-finding. The extra options this mod provides exacerbates the occurrence of this bug, - On occasion the auto engage algorithm will break down with the selected hero, especially after certain NIS sequences. Other characters will attack normally but right clicking will be required for the selected hero. Reloading the game after the NIS sequences will restore everything to normal. ****************************************************************************** *Tank Priority - DS2BW_Adepts_Logic.ds2res; 32767. - DS2BW_Adepts_Full_Resource.ds2res (no matter what version) has no priority apart from timestamp. ************************************************************************* *Version History: Alpha 1.0a (April 27th 2013) - First private alpha release Alpha 1.0b - Further minor UI changes - Spell tweaks & fixes - Hero selection unlocked - Amren's and Drevin's NIS sequences fixed - New icons for Amren, Drevin, Vix and Celebhel Alpha 1.0c - Further fixes - Catmansion spells added - Monsterlevel adjust mod and auto-engage mods removed from compilation (still supported though) Alpha 1.0d - Further fixes - Preliminary though buggy support for the DS1 Map Pack - 22 new offensive summons added (works like autocasted spells) that are called grimoires to try to differentiate them from traditional summoning spells. Place them into a character's autocast slot. Objective is to add a different aspect to regular summoning (would work great with a mod that enables multiple summons) - Cat Mansion mods directly incorporated into this release for testing purposes Alpha 1.0e (May 13th 2013) - Fixes some npc skins - Fixes some missing armor icons - Removed Skull Tundo (texture not showing up) - Fixes Explosive Powder, Acid Gas and Acid Cloud - Evoked Summons should now work properly all the time (simply added guard = false in the summon block) - Tested to start of Windstone Fortress (all quests and npcs work) Alpha 1.0f (May 22nd 2013) - First Public Alpha - Two versions- a complete version and a minimal version for those players who already have both of the cat mansion mods - Cat Mansion version of Half-Giants and Dwarves - More misc fixes - Most recruitable DS2 characters in the outpost of Broken World are now recruitable if they haven't already been recruited (except for Amren & Taar). - Tested to Aman'lu - All characters slightly resized so they sit in chairs better and floating icons display better - Cat Mansion spell casters fixed and more summons addeed (total of 26) - More Evocations added (total of 34) - Added BW_Auto_Engage Mod back into compilation - Added Drianjul Don't Cry Mod and Catmansion update Alpha 1.0g - Fixes critical error with Taar's and Finala's talk flick which would prevent progress Alpha 1.0h - Added 50 unlocked armors and weapons from DS2 & BW used by monsters and npcs - Updates about 30 inventory icons Alpha 1.0i (June 5th 2013) - Fixes Broken World starting recruitable characters (if you haven't already recruited them) - Adds 50 odd character portraits to Dwarves and Half-Giants including Lothar, Sartan and Yoren - Monster weapons drop from monsters alone (not fully tested) - Character boosting from talk flicks again (thanks to KillerGremal). Only Finala, Eva, Yoren, Ressa and Celebhel not tested yet. All others work. - Various minor fixes (ie proper half-giant sizing for mercenaries on tutorial beach) Alpha 1.0j - Private Alpha testing new region Alpha 1.0k - Private Alpha testing new region Alpha 1.0l - Private Alpha testing new region Alpha 1.0m (June 28th 2013) - 20 new weapons including 9 guns from the Countersiege DS1 mod. - Amulet and ring of the Dead (same effect as the chant of the dead) - New abilities for some monsters (they can stun, petrify, freeze, ignite or silence you) - You can die a lot easier now - To counterbalance the difficulty, the 4 new resurrection spells can be autocasted as well as a resurrect scroll! (note the existing resurrect spells and scrolls have not been changed) Alpha 1n (June 29th 2013) - Quick fix for guns' weapon damage and missing active icon - Fixed incorrect equip requirements for many of the monster weapon drops Alpha SE1 (July 1st 2013) - Special Edition version to test the unlocking of the main campaign which means the chapters can be completed in any order prior to the Agallan Trial, for which you need the 4 aegis pieces to proceed. - This feature is largely untested outside of controlled testing, which by it's very nature can't test for every eventuality and the check prior to entering the Agallan Trial hasn't been verified at all. - Tutorial bypassed. Start in Warden Celia's jail with the ring of submission. Alpha 2a (July 13th 2013) - Rearrangement of pieces required for the entry to the Agallan Trials - Sanctuary Doors temporarily adjusted to take in consideration the changed level dynamics - Some unique and set items levels adjusted - Loot drops changed slightly - Shop lists modified slightly - Extra large weapons now have ability to all randomly cast shockwave to stimulate their ability to hit multiple targets as befits their extra long reach and counterbalances their slow speed and amount of inventory space required (doesn't seem to work). - Unlocking of main campaign quests tested and proven to be worthwhile - Alternative tutorial level with optional bypass to start immediately in Eirulan - Most recruitable characters now auto-equip appropriate gear for their level (except for Vix and Eva). - Presave characters added Alpha 2b - 6 slots for innkeepers in Broken World (in case anyone uses any of the premade characters) - Shop lists changed slightly for Broken World - Some experimental spells and rings (healing, experience and immunity rings, ring of the dead added to shops, haste and hastega, silence and reveal treasure spells - currently don't have their own icons). Energy Orb spell working but overpowered (now disabled as being overpowered). - Misc minor fixes and balances. - Unlocking of Broken World campaign for first two parts confirmed to work. Beta 1a - Some non-working spells and rings removed from mod. - Balances to many of the DS1 weapons to make them more useful. - Warden Celia's NIS in Eirulan fixed - Tutorial quests working - Positioning of dryads lying down in the infirmary in Eirulan and Lord Kalrathia somewhat fixed. - New Town and quest added in DS2 - Existing region revamped in DS2 - Ability to disband characters from the inn - Questline works properly regrdless of whether progress is linear (as per original campaign) or free (completing acts in different order) - Enchanters Mod added and revised - DS2BW recipes revised to be more useful - Zaramoth Sword and Shield of Azunai items added as special drops - Level 300 v2 mod added (untested) - Cimbri Assassin Mod added - Teleporter added outside of Valdis Throne Room - Using the above teleporter will activate mercenary mode in Broken World for those players who hate the final battle with Valdis - New installation method tried ********************************************************************** * Mod Details Single Player only mod..........................: Yes Multi-Player only mod...........................: No Language compability............................: All? New/modified Difficulty Settings................: Yes New/modified Graphics...........................: Yes New/modified Sounds / Music.....................: Yes New/modified Weapons............................: Yes New/modified Armor..............................: Yes New/modified Spells.............................: Yes New/modified Misc. Items (Rings, Reagents...)...: No New/modified Character(s) / Pets.......,,.......: Yes New/modified Enemy Type(s)......................: Yes Modified Experience / Attribute System..........: Yes Modified Loot Drops.............................: Yes Modified GUI....................................: Yes Modified/custom Map.............................: No Modified/custom Quest/Secrets...................: No Modified Other..................................: Yes Modding Tools Used..............................: DS2TK, DXTBmp, Paint Shop Pro, Notepad, Xnview, File Renamer by J.Falcao, Scaling Tool by DDLullu ********************************************************************** * Credits ..........................: - GasPowered Games (for all original content) ..........................: - Hamcat (for the original Cat Mansion Models, armor and skins) ..........................: - DDlullu/AlphaDD (for converting the Cat Mansion Models and skins to DS2) ..........................: - Bare_elf (for testing/new skins, weapons, etc) ..........................: - PhoeniX (some art assets, armor, weapons, etc) ..........................: - KillerGremal (for monster level adjustment mod and some ui cosmetics) ..........................: - Darkelf (for some of the new spells) ..........................: - Francisco 'Omniscient_Colossus' Athens & Jason 'Ikkyo' Gripp (Dungeon Siege Revived) ..........................: - Theresnothinglft (new weapons) ..........................: - Lurker(Eddie Wang)- (new weapons/spells) ..........................: - Iarus and WnxWanderer2k ..........................: - Azrus Revell (Einlanzer mod) ..........................: - Gametoast (throwing spears) ..........................: - Rezzie (6 slots for mercenary and veteran) ..........................: - Omicrom (ring removal) ..........................: - Elys (for the allsaves bw mod which made this mod possible) ..........................: - Lady Femme (ai) ..........................: - KathCF (art) ..........................: - Mcarp (new models) ..........................: - Freakcandy (Zaramoth sword) ..........................: - Csimbi (Enchanters mod) Tested by.................: - Iryan, Bare_elf Other Credits.............: - Thanks to all DS(2) addicted guys (mainly at http://siegetheday.org/ ) who have left notes and advices about bugs and how to improve Dungeon Siege II !!! ..........................: - Thanks to Sharkull for this ReadMe Template. ..........................: - Thanks for Sol77 for keeping Siege the Day website going and making all of this possible ..........................: - Thanks to Mark at Techiem2.net for graciously hosting the files which otherwise would make developing this mod almost impossible If I forgot anyone my sincere apologies. ********************************************************************** * Distribution This mod may NOT be freely distributed (even not if this readme file and all related content is included). ********************************************************************** * Content Re-Usage The copyright and permissions to re-use this the content of this mod is divided in to parts, for bug fixes and non-bug-fixes resp. other improvements (permissions pertain to non-profit usage only). Permissions for bug-fixes (or other lacks endangering natively intended gameplay): _____ Permission is given to re-use this mod's content without restrictions. (Open source) _Yes_ Permission is given to re-use this mod's content, as long as credit is given to the original content author(s). (Open source) _____ Contact the author(s) for permission before re-using any content included in this mod. (Open source) _____ A separate licence is included with this mod, and all permissions are described there in detail. Permissions for non-bug-fixes (new items/weapons, secrets, quests, custom gameplay features,...): _No__ Permission is given to re-use this mod's content without restrictions. (Open source) _Yes_ Permission is given to re-use this mod's content according to the following THREE CONDITIONS: 1st: general content re-use only - direct or indirectly - for LEGIT/FAIR mods or map projects. 2nd: for re-use of a discreet 'non-bug-fix' (in sense of 1:1 copied) for own mods/maps only after author(s) explicit permission. 3rd: as long as credit is given to the author(s) who has/have create or improved this mod. _Yes_ Contact the author(s) for permission before re-using any content included in this mod. (Open source) _____ A separate licence is included with this mod, and all permissions are described there in detail. ********************************************************************** * Copyright All title and intellectual property rights to the content of this mod are the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. © 2002-2005 Gas Powered Games Corp. All rights reserved. Gas Powered Games, the GPG logo, and Dungeon Siege are the exclusive trademarks of Gas Powered Games Corp. ****************************************************************************** Open Source License for Code ****************************************************************************** All code contained is considered open source and may be used in other work, provided the original author(s) is given credit and any modifications adhere to the GNU General Public License. (Link below.) http://www.gnu.org/copyleft/gpl.html *********************** * Disclaimer The author(s) of this mod accepts no responsibility for damage to data, or physical damage to hardware, caused by the appropriate or inappropriate use of this mod. Use this mod at your own risk. *************************************************************************************************** * Full List of Mods or parts therefrom used in this compilation BW_Cat Mansion Boys AlphaDD (Hamcat original work) DS2 Cat Mansion Girls DDllulu (Hamcat original work) DS2BW Allsaves Elys BW_Cat_ARanna_Legacy Phoenix Fear Darkelf Dark Elf Spells Darkelf BW_Catmansion_Banter_Icon_v2 Phoenix DS2-BW Quivers Beta Phoenix Catmansion icons DS1 in DS2 v2 Phoenix Object Highlighting Removal Mod KillerGremal DS1_Content Pack (levelling code) KillerGremal BW Conversation Freedom Volkan (Phoenix) Drianjul Don't You Cry Volkan (Phoenix) Drianjul Don't You Cry Catmansion Phoenix Snowbrook armor v2 Volkan (Phoenix) Snowbrook Archer V2 Volkan (Phoenix) Amulet of the Dead Volkan (Phoenix) Level 300 v2 Volkan (Phoenix) Cinbri Assassin v2 Volkan (Phoenix) 6 Slots Rezzie Clutter Removal Omicrom (for concept) Ring Removal Omicrom Naja model Ghastley Cat, Serpent, Hydra models Niko Makela Javelins Gametoast/KillerGremal Volkan's Animated Armor Volkan (Phoenix) Einlanzer Azrus Revell Siege of Three Kingdoms Weapon Pack Theresnothinglft Lurker's Weapon Pack Lurker (Eddie Wang) Dungeon Siege Revived Francisco 'Omniscient_Colossus' Athens & Jason 'Ikkyo' Gripp BW Auto Engage Mod Beta v0.9 Ladyfemme Countersiege Source Iarus & WnxWanderer2k Secret model Mcarp Enhanced Enchanting Csimbi Disband Mod Freakcandy And of course GPG for assets available as artpacks, Yesterhaven and Return to Arhok.