Dungeon Siege 2 Legendary Mod April 9th 2016 _______________________________________________________________ Mod Title: Dungeon Siege 2 Legendary Mod Author (s): Killergremal/Iryan/PhoeniX/Bare_elf Summary: Enables playing the original Dungeon Siege maps in Dungeon Siege 2 or Broken World together with the original monsters, npcs and quests. Mod version: Beta 33a Mod Size: 1.01Gb Contact forum: http://siegetheday.org/?q=node/1607 (for bug reports and comments) http://siegetheday.org/?q=node/1330 (for KillerGremal's mod) ***************************************************************** *Description - This mod enables playing enhanced versions of the original Kingdom of Ehb, Legends of Aranna, Utraean Peninsula and Yesterhaven from Dungeon Siege 1 in Dungeon Siege 2 or Broken World. Two additional maps are now playable; Return to Arhok and Diabolish. - The setup program for this mod checks for the presence of the original Dungeon Siege (either the Retail Boxed version or Steam version) on your computer before it will install the mod as a form of copyright protection. Note: This is still a beta though feature complete and very stable. ***************************************************************** *Requirements / Compatibility - Dungeon Siege 2 or Dungeon Siege 2 Broken World - The original Dungeon Siege must be installed prior to the installation of this mod - Elys' All*Saves for DS2 or BW is also highly recommended as otherwise saved games using this mod won't work without it. - This mod should incorporate with most mods and will *not* affect the original maps of DS2 resp. Broken World addon. - While this mod works in multiplayer, some things may not work due to possible server side incompatibilities. ***************************************************************** *Installation Instructions Remove any previous DS1 Legendary Mod if you have them. Use the setup program to install the mod into your Dungeon Siege 2 Resource folder. You will be given the opportunity to find the location of Dungeon Siege 2 if its different to the default which assumes the Steam version of Dungeon Siege is installed in the deafault location for Steam games (C:\Program Files (x86)\Steam\steamapps\common\Dungeon Siege 2). For convenience Elys All*Saves for DS2 and Elys All*Saves for Broken World are included as optional programs launched from the end of installation page. ****************************************************************** *List of all required files for all 3 original maps from Dungeon Siege plus 2 additional maps - DS1_Map_Utraean_Peninsula_Beta33a.ds2res - DS1_Map_World_Beta33a.ds2res - DS1_Map_Yesterhaven_Beta33a.ds2res - DS1_Map_Legends_of_Aranna_Beta33a.ds2res - DS1_Mod_Content_Beta33a.ds2res - DS1_Mod_Logic_Beta33a.ds2res - DS1_Mod_Sounds_Beta33a.ds2res - DS1_Mod_Terrain_Beta33a.ds2res - DS1_Mod_Voices_Beta33a.ds2res - Mod-DS1Content-Alpha11a.ds2res - Mod-DS1Map-ArhokXP-Beta5.ds2res - Mod-Erthos-MonsterLevelAdjust-Beta5s.ds2res ****************************************************************** *Mod-Erthos-MonsterLevelAdjust-Beta5s.ds2res For convenience the latest version of the Monster Level Adjustment Mod is included in the distribed mod. For the latest version of the mod please go to this link; http://siegetheday.org/?q=node/1330 ****************************************************************** *Removal Instructions - Manually remove the DS1 and Mod_DS1 prefixed mods from your Dungeon Siege 2 resources folder ****************************************************************** *Gameplay Changes/Additions in General - All textures from DS1 resampled and filtered to make them sharper and to the same standard as DS2 textures. - Broken World Dwarf backwards ported to DS2 as recruitable characters in the maps. - Using the Monster Level Adjust Mod Beta5s, there's 3 ways to play the map - Default (Local) mode where monsters and loot levels are tied to the region - Monsters and loot level up to match party's average level (Monster level Adjust Mod beta 5s controls this) ****************************************************************** *Gameplay Changes/Additions for Kingdom of Ehb (DS1_Map_World_Beta33a.ds2res) - Most features of the original Kingdom of Ehb work - Radar fully enabled in all regions (thanks PhoeniX for completing this) - Most original DS1 monsters now populate the maps - Some extra monsters from DS2 and new, unused or modified models added to some regions of Kingdom of Ehb - All primary and most secondary quests implemented with some new quests - Over 30 NIS sequences to help explain the story - Maps, lore and bestiary implemented - Most of the original recruitable party members from Kingdom of Ehb available - Monsters and loot level up to match party's average level (Monster level Adjust Mod beta 5 controls this) - KillerGremal's new custom town portals added that will allow the player to quickly revisit activated check points in the map. - Most distorted button and levers have been fixed - Former respawn statues work now as Incantation shrines. - Chants are available in form of dropping scrolls. - Recipes are enabled in the lore tab - Some statues/monuments currently serve as mana/health bushes in both maps - Includes custom monster templates in all maps so the bestiary updates properly and independently from any previous map completed by the player's party - Chamber of Stars restored to some of it's former glory - Over 100 new npcs added to the towns to try to make them more lively - Some quest revisions to try to make them work better - Health & Mana bushes added to some regions - Some retexturing of minibosses - Quest icons and shop icons added/improved - Party banters added - Compiled without dir.lqd as test for speed/compatibility - 50 odd unique items added (Merik's Staff, Starlight Vesture, etc) - Special converted DS2X dwarves are now recruitable characters (Gloern, Lorun, etc) - Party vocal acknowledgements added (separate voice pack download required) - See KOE_Changes_Log_Beta33a.pdf for more recent changes and fixes ****************************************************************** *Gameplay Changes/Additions for Utraean Peninsula (DS1_Map_Utraean_Peninsula_Beta33a.ds2res). - Most features of the original Utraean Peninisula work. - New recruitable party members so map is now fully playable in singleplayer mode. - Phoenix's DS2-Utraean_Peninsula_Radar_Alpha04 included so no required as a separate download - Most original DS1 monsters now populate the maps - Some extra monsters from DS2 and new, unused or modified models added to some regions - Some extra monster and ambient models from third party developers such as Ghastley, Niko Makela and U6 Project 1.0 - All primary and secondary quests implemented with some new quests - Maps, lore and bestiary implemented - Most distorted button and levers have been fixed - Former respawn statues work now as Incantation shrines. - Chants are available in form of dropping scrolls. - Recipes are enabled in the lore tab - Health and Mana bushes added - Logic files rebuilt to be completely independent from Killergremal's code - Includes custom monster templates in all maps so the bestiary updates properly and independently from any previous map completed by the player's party - KillerGremal's new custom town portals added that will allow the player to quickly revisit activated check points in the map. - Over 150 new npcs added to the towns to try to make them more lively - Map now contains 18 major bosses, all with their own little intros (original map was very lacking in this feature as there were only 3 bosses) - Other NIS sequences added to help explain the story - Bug fixes to quests, the secret dungeon and the end dungeon (i.e. no more accessing the secret dungeon before reaching near the end of the main quest) - Some conversations are now branching a little and many npcs will give you directions if you're lost as per the original map - Code changes in DS1_Logic to support native sounds from DS1 resources - Party banters and quest icons added - Special converted DS2X dwarves are now recruitable characters (Stonepicker) - Party vocal acknowledgements added (separate voice pack download required) - New monsters and quests added to Pit of Despair - Main Quest ending changed to be more of a challenge - See UT_Changes_Log_Beta33a.pdf for more recent changes and fixes ****************************************************************** *Gameplay Changes/Additions for Yesterhaven (DS1_Map_Yesterhaven_Beta_33a.ds2res) - Most features of the original Yesterhaven work - Radar fully enabled in all regions (thanks PhoeniX for completing this) - All original DS1 monsters now populate the maps - All primary quests implemented with some new quests - 12 NIS sequences to help explain the story - Maps, lore and bestiary implemented - New recruitable pet - 3 new recruitable party members - Monsters and loot level up to match party's average level (Monster level Adjust Mod beta 5 controls this) - DS2 style teleporters implemented for moving around the map (note that each act is treated separately as per the original Yesterhaven) - Most distorted button and levers have been fixed - Former respawn statues work now as Incantation shrines. - Chants are available in form of dropping scrolls. - Recipes are enabled in the lore tab - Some statues/monuments currently serve as mana/health bushes - Map fully rebuilt with DS2 lqd files - Logic files rebuilt to be completely independent from Killergremal's code - Includes custom monster templates in all maps so the bestiary updates properly and independently from any previous map completed by the player's party - Party banters and quest icons added - Party vocal acknowledgements added (separate voice pack download required) - See YEHA_Changes_Log_Beta33.pdf for more recent changes and fixes ****************************************************************** *Gameplay Changes/Additions for Legends of Aranna (DS1_Map_Legends_of_Aranna_Beta33a.ds2res) - Most features of the original Legends of Aranna work - Radar fully enabled in most regions (thanks PhoeniX for completing this) - Most original DSLOA monsters now populate the maps - Some extra monsters from DS2 and new, unused or modified models added to one region - All primary and most secondary quests implemented with 1 new quest - New NIS sequences to help explain the story - Maps, lore and bestiary implemented - Most of the original recruitable party members from Legends of Aranna available - Utraean race enabled for recruitable Utraeans with matching armor - Monsters and loot level up to match party's average level (Monster level Adjust Mod beta 5 controls this) - Most distorted button and levers have been fixed - Former respawn statues work now as Incantation shrines. - Chants are available in form of dropping scrolls. - Recipes are enabled in the lore tab - Some statues/monuments currently serve as mana/health bushes in both maps - Map fully rebuilt with DS2 lqd files - Logic files rebuilt to be completely independent from Killergremal's code - Includes custom monster templates in all maps so the bestiary updates properly and independently from any previous map completed by the player's party - Some new npcs added to Arhok - Exploit for final battle now resolved - Some quest revisions to try to make them work better - Boss Intros added to 15 bosses - DS2 style teleporters added that use the old displacer pads from the original map - Gates in Arhok now operate as per original map (i.e. you have to see the mayor to get them opened) - Conversations in Arhok now work as per original map (i.e. many townsfolk will reply differently depending on the state of the main quest) - End teleporter now works as per original map - Secret dungeon now works as per original map - 2 New regions that were in the map but never finished are now playable together with their own quest! - Ambient sounds now more or less restored as far as practical - Health and Mana bushes added to some regions - Moods fixed - Party banters and quest icons added - Special converted DS2X dwarves are now recruitable characters (Konus) - Party vocal acknowledgements added (separate voice pack download required) - See LOA_Changes_Log_Beta33a.pdf for more recent changes and fixes ****************************************************************** *Bugs/Missing/Not Implemented - Not all monster behaviour is the same as in the original map due to differences in the code base, especially how special effects are manipulated (Contributions in this regard are again especially welcomed). ie desert braaks have been replaced as they don't throw boulders) - Occasionally the bestiary doesn't succesfully update itself and skeleton mercenaries don't appear in it because of missing textures (yet ingame they work well despite not revealing as they should). Some monsters are still missing from the bestiary. - The original DS1 maps was designed for short sight ranges and rather steep/vertical camera angles. Thus take care when using mods or All*Save to override this, there may be lags or loading/trigger errors since the map design doesn't expect anything beyond 60m to be load simultaneously - this specially affects elevators from/into dungeons. This is also noticeable in some regions like Castle Hiroth where your party attacks monsters out of sight. - Multiplayer support isn't very complete due to possible server side synch incompatibilities with clients. In other words, everything seems to work for the host but not for clients. ****************************************************************** * Version History: Beta 1.0 (February 7th 2012) - First private beta release - Kingdom of Ehb and Utraean Peninsula maps added - Most DS1 monsters enabled - Quests, Lore, Bestiary enabled Beta 2.0 (February 11th 2012) - Second private beta release - Yesterhaven map added - Yesterhaven custom monsters enabled - Yesterhaven quests, lore and bestiary enabled Beta 3.0 (March 1st 2012) - Third private beta release - Legends of Aranna map added - Most Legends of Aranna custom monsters enabled - Legends of Aranna quests, lore and bestiary enabled Beta 4.0 (March 17th 2012) - First Public Beta release - Only Kingdom of Ehb map released for now (other maps have to be tested and improved further before release) - Enabled voices for npcs - Mod now works and loads in SE2 and massive cleanup of code - Removed references to Killergremal's code so mod now requires his content packs and monsterleveladjust mod to work - Made mod dependent on user converting some basic original Dungeon Siege assets files to try to make mod "legal" and avoid infringing copyright laws Beta 5.0 (March 23rd 2012) - Second Public Beta release - Yesterhaven released in addition to Kingdom of Ehb - Internal Logic content massively reorganized so to make integration with Killergremal's mod better and possibly a future combining of the mods easier. Also required to make bestiary updating better so that monsters defeated in previous maps don't appear in the bestiary for the current map - Start positions ids renamed for Yesterhaven due to incompatibilities between maps? Beta 6.0 (April 2nd 2012) - Unreleased Private Beta release - Utraean Peninsula map modification released but Killergremal's map is still required - Start position ids renamed for the Utraean Peninsula - Some more bugs fixed Beta 6.0a (April 9 2012) - Third Public Beta - Legends of Aranna map and support resource pack released - Legends of Aranna requires user to extract necessary resources from original release in order to play - Start position ids renamed for Legends of Aranna - DS1_Logic updated to support Killergremal’s upated DS1 Content Pack Beta 6.0b to 6.0d (April 28 to May 9 2012) - Major updates to Legends of Aranna & Yesterhaven so that the town portal and town resurrection now works - Temporary solution to door problem in the Utraean Peninsula which should now be resolved with the latest Mod-DS1Content-Alpha10b.ds2res Beta 7.0a (May 12 2012 - Kingdom of Ehb map updated - Over 30 NIS sequences added to Kingdom of Ehb - Checkpoints rather than save positions implemented - Over 40 npcs added to the towns to try to make them more lively - Extra Trigger added to Gom's Lair for an extra failsafe in case anyone can't access him after saving - Graphical distortion in Artic Caverns resolved - Hopefully elevator at end of Glitterdelve Mines now fixed - Some more conversations and emoticons fixed Beta 7.0b (May 20th 2012) - Yesterhaven map updated - Teleporter system implemented, saved points scrapped in Yesterhaven - 12 NIS sequences added to Yesterhaven - Npc Gwendolyn restored to proper place thanks to PhoeniX finding cause of bug - DS1 Logic animation bug fixed so DS1 monsters don't attack faster than expected so increasing difficulty Beta 8.0a (June 24th 2012) - Utraean Peninsula map updated - Save system overhauled and old system scrapped in favor of KillerGremal's custom town portal on session start in Utraean Peninsula. Consequently some more checkpoints added in map to take advantage of this feature. - Over 30 NIS sequences added to Utraean Peninsula - Over 140 npcs added to the towns to try to make them more lively in Utraean Peninsula - Now are 18 major bosses in the map all with their own intros in Utraean Peninsula - Some extra monster and ambient critters added from U6 Project 1.0, Niko Makela and Ghastley - Some extra ambient sounds added - Some more conversations and emoticons fixed and some branching conversations implemented so now some npcs will give you directions as per original Utraean Peninsula map - Stones of Utrea now work better in Utraean Peninsula map - Trial of Gallus dungeon now only accessible once main quest end dungeon is reached and the quest obtained - Some changes in monster distribution in some regions of Utraean Peninsula map - Code changes in DS1_Logic which supports native DS1 sounds and improves the ambient sounds in all maps - Yesterhaven map updated as result of above - PhoeniX's world map added to Yesterhaven Beta 8.0b (June 25th 2012) - Missing Sycthe that made the Quest for it impossible to finish restored in the Utraean Peninsula - Some missing generators in Elddim restored in the Utraean Peninsula Beta 8.0c (June 27th 2012) - 2 quests added, one to try to explain ingame the new direct connection teleporter system - 2 lorebooks added to support the explanation of the direct connection teleporter system Beta 8.0d (July 4th 2012) - Kingdom of Ehb map updated - Save system now works as per Utraean Peninsula - Minor fixes in some quests & flicks - Health & Mana bushes added - Exploit for final boss battle fixed - Town portal restrictions implemented for final boss arena - Starting position problem in Fallraen in Utraean Peninsula resolved Beta 8.0f (July 25th 2012) - Legends of Aranna map updated - Legends of Aranna now doesn't require tanking of resources, instead 2 files are converted as per DS1 resource files - DS2 style Teleporter system implemented - NIS sequences and boss intros added - 2 regions restored to map - Minor fixes and improvements to quests and conversations - Many ambient sounds restored Beta 9.0a (September 2nd 2012) - Original DS1 monster template names included as modders' resource for custom 3rd party maps - Innkeeper money for 6th slot fixed - Innkeeper spawning party members in inaccessible places fixed - Hiring icons fixed - Supertough monsters (Drakes, Mine Worms and Rock Beasts) now have guaranteed drops - More rebalancing of some monsters - Traps in crypts found in Kingdom of Ehb and Utraean Peninsula now work - Hundreds of orphaned triggers fixed (should help map's stability) - A couple of quests fixed - Health & Mana bushes added to Kingdom of Ehb and Legends of Aranna - 5 new recruitable party members added to Legends of Aranna and Yesterhaven by popular demand - Utraean Race enabled for 4 recruitable utraeans in Legends of Aranna (thanks for Dark_Elf and Bare_elf's help) - Playable Utraean Race enabled in Broken World though use of optional minimod - Support for recruitable Dwarves in Broken World though use of optional minimod - All resources rebuilt with lqd files (adds to download size unfortunately) - Some more animated npcs in some towns to add to ambience - Ac-r2a region in Kingdom of Ehb restored to it's former glory - Radar fixed in some areas of Legends of Aranna where nodes were slightly modified - Moods fixed in Legends of Aranna for players not using SeeFar hack on All*Saves launcher Beta 9.0b (September 2012) - Some rebalancing of monsters in DS1_Logic - Lever fixed at end of Mines in Kingdom of Ehb - Fades fixed at Goblin Robo Suit encounter Beta 9.0c (September 25th 2012) - Another 37 minibosses added to Kingdom of Ehb - Dynamic battle music added to all boss and miniboss encounters in Kingdom of Ehb - 16 Battle Tracks to fight and die to in Kingdom of Ehb - Some retexturing of minibosses and recruitable characters - Some minor bugs fixed - Starting position fixed for Utraean Peninsula Beta 10a (2013) - Further shop & quest icons added to all maps - Party member banters - Misc fixes in all maps Beta 11 (November 8 2013) - New setup installer created - Merged KillerGremal's original mods into core mod files for easier distribution of files - Compiled without dir.lqd files for speed/compatibility testing Beta 12 (November 13 2013) - Mod compiled as a complete package with an installer that checks for the presence of Dungeon Siege on the User's PC before installing the mod as a copyright check and converts required assets from both Dungeon Siege and Dungeon Siege: Legends of Aranna if the expansion pack is installed. - Original Dwarf model is now used for Gloern, Stonepick and Konus. - Minor edits for Yesterhaven. Beta 14 (January 2014) - Problems with animations and misplaced button levers should now be fixed - Conversation crash in Yesterhaven fixed - Minor fixes in Kingdom of Ehb and Yesterhaven - Enhanced graphics with the addition of enhanced detail textures and bloom Beta 15 - More Minor fixes in Yesterhaven (Citadel of Ash fades) and Kingdom of Ehb (broken quest) - Graphics tweaked (incorrect lava walls fixed) as well as further filtering applied - Minor bug fixes in quests, missing armor textures and meshes. Beta 16 - More minor fixes in Kingdom of Ehb - Minor graphic fixes (aqua robe, copter) - Minor logic fixes (equip requirements for certain weapons) Beta 17 - Minor fixes for caged critters - Lost Queen Tail in LOA now dies on cue Beta 18 - Incorrect water direction in rivers in many regions fixed - A couple of Quests revised (dornek's quarry and hiroth stone in Utraean Peninsula) - Potential starting position bug in Traders Camp in LOA fixed - Minor journal map display fixed Beta 19 - More DS1 Armors plus 4 special elemental armors added for a total of 55 (10 of which are unique) - 24 special unique items such as Merik's Staff, Starlight Vesture, Lord Hovart's Blood Armor and Staff of Stars, which only appear once in any playthrough (unlike DS2 unique items which can appear multiply times). These items level with the player but shouldn't be over-powered or god-like. - Miscellaneous bug fixes and tweaks. Beta 20 - Doppelgangers, Whelnar's Eyes, Zepheryls and Swirling Midges added to Legends of Aranna - Miscellaneous bug fixes, convo errors, etc. - Damage and Armor formulas tweaked for the unique items. Beta 21 - Recruitable dwarves now use DS2BW model for dual wielding and throwing support - Special Edition of Return to Arhok by KillerGremal added - Changes in mode resource packages to support Return to Arhok Beta 22 - Updated conversations for Kingdom of Ehb, minor monster tunings. - Diabloish map by Dr. Smooth and converted by KillerGremal. Beta 22a - Minor map, monster and conversations tunings - Included KillerGremal's minor npc tunings for the Utraean Peninsula. Beta 23 - Temporarily removed Return to Arhok and Diabolish due to incompatibilities between resource packs. Beta 24 - Support reinstalled for Return to Arhok AND Diabolish and associated content mods - Misc bug fixes Beta 25 - Minor fixes to radar icons, reagent lists and fades - Skill Reset Trainers added to Kingdom of Ehb, Utraean Peninsula and Legends of Aranna - 120 DS1 armors now available with extended armor types not previously seen in DS2! - 24 more DS1 weapons added, some not even seen in the original game - 11 DS1 helms added - Party vocal acknowledgements added - Extensive changes to Pit of Despair with new quest and monsters, including new boss - Some changes to Pyramid region - Quest and Lore containers more distinguishable - Map Menu Descriptions more clearer and less confusing regarding multiplayer Beta 26 - Some minor bugs fixed in Yesterhaven (starting elevator, elevator after Snow Queen encounter and final quest sequence changed, radar images) - Misc minor fixes for LOA (radar, stuck monsters, vases, missing skill trainer) - Misc minor fixes for KOE (npcs, vases, portaits, skins) - Missing Altan Leather texture restored - Changes to some bosses difficulty (Giant Spider, GOM and Shadow Portal). - Many monsters now have some passive skills such as ignite and smite Beta 27 (June 3 2014) - More minor bugs fixed (radar images, unbreakable vases) - Postional changes to subterranean river, crystal caverns and sulfur tunnel denizens to reduce incidents of arrows becoming imbedded in the "water_drips" nodes. - 36 more Legends of Aranna weapons added. - Redid Terrain & Object images to make them more consistently even with bloom and enhanced detail filtering - Redid gameplay of Kingdom of Ehb from start to Stonebridge Beta 28 (June 2014) - Beta 27 introducted a number of bugs that should now be addressed - Missing Alpha channels fixed in a number of Terrain Bitmaps - Update some radar images - Update some conversations (Kathcf) Beta 29 (June 2014) - Miscellaneous minor fixes in the maps, especially Legends of Aranna - A couple more teleporters added to LOA - Miscellaneous minor improvements to Textures - Some more Alpha Channels fixed - Multiplayer fixes - Updated conversations for Kingdom Of Ehb Beta 30 (July 13th 2014) - Changes made to end of Utraean Peninsula main quest - Gobbots are now a lot better and match the originals more closely - Installer version available again Beta 30b - Glitterdelve Pass Quest in KOE works better - Gloern's encounter in KOE works much better - Can no longer talk to Merik in KOE before releasing him from his icy prison. - Minor placement adjustments of some objects and actors in KOE - Jerky radar in Arhok from LOA fixed - Algher Mhankur's encounter in LOA works much better - Texture problem in DS2 caused by DS1 Mod Resource Fixed Beta 31a (Sept 14th 2014) - Fixes for unique weapons causing crashes in DS2 - Monster resistances balances Beta 31b (Sept 16th 2014) - Fixes for ai problems in mirror mode for Ulora, Gloern and Mhankur (requires corresponding updates to Kingdom of Ehb and Legends of Aranna) Beta 32a to s (2015 to early 2016) - Additional fixes & revisions, see change logs for each map. Quests improved. Beta 33a (April 9th 2016) - Release candidate. Public beta test. ****************************************************************** * Mod Details Single Player only mod..........................: Yes Multi-Player only mod...........................: No (however mod not really mp tuned, moreover all player must have it anyway) Language compability............................: All? (in particular languages with letters like this, writing form left to right) New/modified Difficulty Settings................: Yes (revised, slightly easier at the beginning, some harder for veteran/elite) New/modified Graphics...........................: Yes New/modified Sounds / Music.....................: Yes New/modified Weapons............................: Yes New/modified Armor..............................: Yes New/modified Spells.............................: Yes New/modified Misc. Items (Rings, Reagents...)...: Yes New/modified Character(s) / Pets.......,,.......: Yes New/modified Enemy Type(s)......................: Yes Modified Experience / Attribute System..........: Yes Modified Loot Drops.............................: Yes Modified GUI....................................: No Modified/custom Map.............................: Yes Modified/custom Quest/Secrets...................: Yes Modified Other..................................: Yes Modding Tools Used..............................: DS2TK, DXTBmp, XNView, XNViewMp, Paint Shop Pro, Notepad, Beyond Compare 3 ****************************************************************** * Credits ..........................: - GasPowered Games (for all original content) ..........................: - Darkelf (for portions of the custom pets reloaded mod and help with Utraean Race) ..........................: - Elys (for the allsaves bw mod which made this mod possible) ..........................: - Ghastley (for snake, naja and some ambient critters) ..........................: - U6 Project 1.0 (Team Archon, Project Britannia and Tean Lazarus) (for several new models) ..........................: - Niko Makela (for cat, serpent, hydra and ant models) ..........................: - Theresnothinglft (for new balrog model, also credit to Elemental Team?) ..........................: - PhoeniX (for fixing the radar) ..........................: - Bare_elf (for help with Utraean Race and creative input) ..........................: - Killah (from Dungeon Siege Official Group) ..........................: - KathCF (conversations in KOE) ..........................: - Araknuum (conversations in Yesterhaven) ..........................: - Freesound.org, Nifter.com, Partners in Rhyme and JungleWalk.com (for sound effects) ..........................: - Guru @Gametoast (for base minigun skrit) ................................................. Other Credits.............: - Thanks to all DS(2) addicted guys (mainly at http://garage.gaspowered.com/?q=forum/107 ) who have left notes and advices about bugs and how to improve Dungeon Siege II !!! ..........................: - Thanks to Sharkull for this ReadMe Template. ..........................: - Thanks to Mark at Techiem2.net for graciously hosting the files which otherwise would make testing this mod almost impossible ***************************************************************** * Beta Testers Tested by.................: - Bare_elf (Chief Beta Tester), RSimpkinik57, Sigofmugmort, Mantello, Hardless, Blondin235, Dark_elf, Lukawh, Gemeaux333, Marco, Araknuum, Shadow Watcher and all those others who have contributed to the Legendary Mod thread at SiegetheDay. Without them the mod would never have gotten to this stage. ****************************************************************** * Distribution This mod may NOT be freely distributed (even not if this readme file and all related content is included). Due to permanent risk of incompatibilities with other mods and because i generally don't like to see my mods next to other people's (cheat) mods - often hastily made in a minutes without any creativity or gameplay-respect - i would be happy if contact me first. Thanks for understanding! Killergremal ****************************************************************** * Content Re-Usage The copyright and permissions to re-use this the content of this mod is divided in to parts, for bug fixes and non-bug-fixes resp. other improvements (permissions pertain to non-profit usage only). Permissions for bug-fixes (or other lacks endangering natively intended gameplay): _____ Permission is given to re-use this mod's content without restrictions. (Open source) _Yes_ Permission is given to re-use this mod's content, as long as credit is given to the original content author(s). (Open source) _____ Contact the author(s) for permission before re-using any content included in this mod. (Open source) _____ A separate licence is included with this mod, and all permissions are described there in detail. Permissions for non-bug-fixes (new items/weapons, secrets, quests, custom gameplay features,...): _No__ Permission is given to re-use this mod's content without restrictions. (Open source) _Yes_ Permission is given to re-use this mod's content according to the following THREE CONDITIONS: 1st: general content re-use only - direct or indirectly - for LEGIT/FAIR mods or map projects. 2nd: for re-use of a discreet 'non-bug-fix' (in sense of 1:1 copied) for own mods/maps only after author(s) explicit permission. 3rd: as long as credit is given to the author(s) who has/have create or improved this mod. _Yes_ Contact the author(s) for permission before re-using any content included in this mod. (Open source) _____ A separate licence is included with this mod, and all permissions are described there in detail. ****************************************************************** * Copyright All title and intellectual property rights to the content of this mod are the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. © 2002-2005 Gas Powered Games Corp. All rights reserved. Gas Powered Games, the GPG logo, and Dungeon Siege are the exclusive trademarks of Gas Powered Games Corp. ******************************************************************* Open Source License for Code ******************************************************************* All code contained is considered open source and may be used in other work, provided the original author(s) is given credit and any modifications adhere to the GNU General Public License. (Link below.) http://www.gnu.org/copyleft/gpl.html *********************** * Disclaimer The author(s) of this mod accepts no responsibility for damage to data, or physical damage to hardware, caused by the appropriate or inappropriate use of this mod. Use this mod at your own risk.